Key art for Idle Zombies Clicker

Game review

Idle Zombies Clicker

4 / 10

Developer
PaulArt
Publisher
PaulArt
Released
22 August 2022
Platforms
Windows
Genre
Idle Clicker
Monetisation
One-time purchase, no DLC, no in-game purchases
Players
Single-player only, with a Steam global leaderboard

The short version

Idle Zombies Clicker does one thing better than most budget idlers: it actually ends. Fifty levels, a defined set of bosses, and — added after launch — a real Prestige System with artifacts that carry power into a fresh run. For NZ$1.59 that's a fair amount of structure. What the review corpus keeps circling back to is that this is one of at least four near-identical low-poly clicker releases from the same solo developer in 2022 alone, that the game has no offline-progress mode despite being sold as an idler, and that one longtime player reports a game-breaking bug that's gone unfixed for years.

Biggest strengths

  • Fifty levels and a defined boss roster give the game an actual ending, a real point of difference from idlers designed to run forever
  • A Prestige System — buy artifacts, restart, keep a permanent power boost — was added after launch, addressing an early complaint that the game originally had no reason to replay it
  • Draggable UI panels and an adjustable FPS cap are unusually considerate customisation options for a budget clicker

Biggest weaknesses

  • The game has no offline-progress mode, an odd omission for something marketed as an idle clicker and one multiple reviewers flag directly
  • One reviewer with 417.6 hours logged reports a game-breaking bug that has gone unfixed for years, and updated their review to tell other buyers not to trust any review, including their own
  • A November 2023 review documents a broken camera angle on wave 26 specifically, requiring players to zoom in around a foreground pole just to click enemies

Who it's for: Cheap-clicker collectors who want a genuinely completable idle game rather than an endless number-go-up treadmill, and who don't mind the mechanics being a known quantity from this developer's other releases.

Our recommendation: Fine at NZ$1.59 if the zombie theme and a defined finish line appeal to you specifically. Anyone who wants their idle game to actually idle while the window is closed should look elsewhere — that's the one advertised idle-genre feature reviewers say is missing.

4 / 10

Idle Zombies Clicker gets one thing right that a lot of its genre gets wrong: it has an ending. Fifty levels, a defined boss roster, and a completion state you can actually reach rather than an infinitely scaling number that exists to keep you subscribed to a treadmill. For NZ$1.59, that's a fair pitch. The review corpus that's built up around it over the past three years is more complicated than that pitch suggests, though, and most of the complications trace back to one fact: this is at least the fourth near-identical release from the same solo developer in 2022 alone.

A completable idler, which is rarer than it should be

The core loop is straightforward — click zombies, earn gold, buy upgrades and assistants, unlock new areas — but the "50 levels and you're done" structure genuinely sets it apart from idlers built to never end. A December 2023 review with 101.7 hours logged frames it plainly: "If you want to spend 100 hours to 100% Achievements, go right ahead, but otherwise not much to do than unlocking all upgrades" — which reads as mild criticism but is also a fair description of a game that respects a player's time enough to have a finish line at all. The same reviewer singles out the ragdoll physics on zombie deaths and the low-poly visual style as the game's genuine charm, a detail echoed by other long-playtime reviewers rather than dismissed outright.

The Prestige System is the other real point in its favour, and it's worth noting it wasn't there at launch. The very first substantive review, from August 2022, complains flatly: "there is no prestige, you play through 50 levels and that is it... no in game benefit" to replaying. By mid-2023, reviews describe a working Prestige System — buy artifacts, restart, carry a permanent power boost into the next run — meaning the developer responded to exactly this complaint with an actual patch, even if a German-language review from July 2023 still finds the restart "feels like starting with 0" more than it should for something billed as prestige progression.

The advertised idle feature that reviewers say isn't there

The one gap that undercuts the whole premise is offline progress. Nothing in the store's own About This Game text promises offline earning, and a July 2024 review makes the absence explicit: "im only at 50 mins but its something i might play on and off... only wish they added offline mode so you can let it play solo." For a game marketed under "Idle" in its own title, not being able to leave it running unattended and come back to progress is a meaningful category miss, and it's the specific complaint that separates this from genuinely idle-first competitors.

Technical reports compound the picture. A November 2023 review, with 93.4 hours logged, describes a broken camera angle specifically on wave 26 — a foreground pole blocks the view badly enough that players have to zoom in just to click enemies, which the reviewer calls "very annoying" given how many repeat runs the level requires. More serious is a September 2023 review from a player with 417.6 hours on record, who edited their own review to warn other buyers away entirely over a game-breaking bug they say has gone unpatched for years: "Don't even bother with my review (or any other review)."

A developer's fourth near-identical release, and reviewers know it

Wanderer has now reviewed three other PaulArt titles — The Billion Clicker (5.5), Idle Vikings Clicker (4.5) and Idle Galaxy (3.5) — all built from a recognisably shared low-poly clicker template, with Idle Vikings Clicker's own review noting its "Viking" theming sits over mechanics and even enemy assets borrowed wholesale from elsewhere in the catalogue. Idle Zombies Clicker's own review corpus makes the same observation from the inside: an August 2022 review, one of the earliest the game received, opens by calling it "a reskin of another game he has made," and a November 2023 review counts it explicitly as "third clicker idler from this dev." A December 2023 review goes further, calling the developer "infamous for these cash grab idlers" — a harsh label, but one that a genuinely large, genuinely similar back catalogue makes hard to argue with entirely.

None of that means the specific execution here is worthless — reviewers who came in without expecting novelty consistently report a pleasant few hours, and one describes it as "polished" with "many upgrades." It does mean a buyer going in expecting a bespoke zombie-survival idler should recalibrate: this is one entry in a template being reused across a genre-priority list of skins, and the review corpus is honest about that on its own terms.

What the achievement data adds

Idle Zombies Clicker tracks 32 achievements, and the curve is a smooth, ordinary idle-game decline: the earliest milestones (first kills, first gold, first level) sit at 92-96%, dropping through the 40-80% range for mid-game unlocks, and bottoming out at 18.7% for what appears to be the hardest tracked time-based milestone — consistent with the roughly 100-hour completion figure multiple independent reviewers cite. That's not an unusually steep drop-off for the genre, and it corroborates rather than contradicts what the reviews already describe: a game plenty of people start, a smaller committed group finishes, and a genuinely dedicated slice pushes all the way to 100%.

Final verdict

Idle Zombies Clicker is a competent, cheap, actually-completable idle clicker held back by a genre-basic feature it doesn't have (offline progress), a technical complaint that's gone unaddressed for years by its most invested player, and a reputation — earned by its own developer's back catalogue and confirmed by reviewers here independently — for reskinning the same game repeatedly. At NZ$1.59 it's not a bad way to spend an afternoon if the zombie theme and a defined ending genuinely appeal to you. Just don't expect it to be meaningfully different from PaulArt's other 2022 releases, because the people who've played more than one of them say it isn't.

Pros and cons

Pros

  • Fifty levels and a defined boss roster give the game an actual ending, a real point of difference from idlers designed to run forever
  • A Prestige System — buy artifacts, restart, keep a permanent power boost — was added after launch, addressing an early complaint that the game originally had no reason to replay it
  • Draggable UI panels and an adjustable FPS cap are unusually considerate customisation options for a budget clicker
  • Genuinely cheap at NZ$1.59 with no ads, in-app purchases or DLC layered on top
  • The low-poly zombie ragdoll physics get a specific, sincere shout-out from a 100+ hour reviewer as the game's most charming detail

Cons

  • The game has no offline-progress mode, an odd omission for something marketed as an idle clicker and one multiple reviewers flag directly
  • One reviewer with 417.6 hours logged reports a game-breaking bug that has gone unfixed for years, and updated their review to tell other buyers not to trust any review, including their own
  • A November 2023 review documents a broken camera angle on wave 26 specifically, requiring players to zoom in around a foreground pole just to click enemies
  • This is at least the fourth near-identical PaulArt release Wanderer has now reviewed, following The Billion Clicker (5.5), Idle Vikings Clicker (4.5) and Idle Galaxy (3.5), and reviewers here independently use the word "reskin" and call the developer "infamous for these cash grab idlers"
  • Full achievement completion requires roughly 100 hours by multiple independent accounts, and Steam's own data shows the hardest tracked milestone sitting at just 18.7%

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 4 / 10
  • Progression 4.5 / 10
  • Value 5.5 / 10
  • Originality 3 / 10
  • Replayability 3 / 10
  • Interface 3.5 / 10