Game review
Dungeon Clicker
4 / 10
- Developer
- Tempus Studios
- Publisher
- Tempus Studios
- Released
- 25 August 2021
- Platforms
- Windows
- Genre
- Incremental Action RPG
- Monetisation
- One-off premium purchase, still priced as an Early Access title with no roadmap to a 1.0 release
- Players
- None. Single-player only, with no leaderboard, co-op or shared-progress feature
The short version
Dungeon Clicker launched into Early Access in August 2021 with a genuinely appealing pitch — a 3D-rendered incremental Action RPG in a genre almost entirely made of flat sprites and menus — and enough early promise that several of its first reviewers were willing to overlook rough edges and grind toward wave counts in the thousands. Then the updates stopped. The developer's last public patch note is dated December 2021, and one of the game's own Steam reviews now simply reads "abandonware." Nearly five years on, that verdict is hard to argue with.
Biggest strengths
- The 3D presentation stood out at launch as a genuine point of difference from the genre's usual flat sprite-and-menu template, and at least a few early reviewers specifically praised how the game "felt" to play compared to its 2D peers
- The core clicker-into-idle loop had enough of a hook that some players reported reaching wave counts in the thousands without major complaint during the game's brief active period
- Cheap enough at its list price that the financial risk of the initial Early Access buy-in was always modest, even though that risk clearly didn't pay off
Biggest weaknesses
- No public update of any kind since December 2021 — Early Access status with an entirely dead development cadence for the better part of five years
- Multiple reviewers report serious technical problems, including save file corruption, crashes that cost hours of progress, and graphics glitches that persisted after reinstalling
- At least one review describes the game placing an unusually heavy, sustained load on the GPU for its visual complexity, the kind of optimisation problem a finished 1.0 release would be expected to resolve
Who it's for: Nobody currently, in good conscience, unless bought at a steep discount purely out of curiosity about a promising incremental concept that was never finished.
Our recommendation: Skip it. Whatever potential existed in 2021 has had almost five years to become a finished game and instead became a stalled one; there is no realistic scenario where a purchase today gets more content than a purchase made the week it launched.
4 / 10
Every Early Access storefront has games like this one, and most of them never get talked about directly, because "we're still waiting" doesn't make for much of an article on its own. Dungeon Clicker is worth the exception, because its own history makes the case better than any review could: a game that launched with real presentation and a spark of genuine promise, wrote patch notes for about four months, and then simply stopped. Nearly five years later, it's still listed as Early Access, still priced as a work in progress, and — per its own community — is exactly that in the least charitable sense of the phrase.
What worked, briefly
At launch, Dungeon Clicker had a real angle: an incremental Action RPG rendered in 3D, in a genre where almost everything else settles for flat sprites standing in front of resource menus. Early reviewers noticed. Several specifically called out how the game "felt" different from its 2D peers, and at least one player pushed through to wave counts in the four figures during the game's brief window of active development, reporting a smooth, largely bug-free run. That's not nothing — the underlying idea of a genuinely dimensional incremental had real appeal, and a handful of the game's positive reviews describe exactly the kind of early-access optimism that makes buying into an unfinished game feel like a reasonable bet: rough now, but headed somewhere.
Where it stopped going anywhere
The developer's public patch history tells the rest of the story bluntly. Hotfixes came through August and September 2021, a patch preview post followed in December 2021, and then nothing. No update, no roadmap post, no explanation, for what is now approaching five years. One of the game's own Steam reviews, posted in 2023, states it as plainly as a review can: "abandonware." It's a harsh word, but it's also simply an accurate description of a game whose last confirmed sign of active development predates most of the technology and games this review has covered.
The technical and design complaints that were present even during the active period never got the chance to be addressed. Reviewers report save file corruption, crashes that erased hours of progress, and graphics glitches surviving a full reinstall — the kind of foundational stability problems Early Access is specifically supposed to exist to shake out before a wider release. Performance is a separate, specific concern: at least one review describes the game placing unusually heavy, sustained strain on the GPU relative to what's actually on screen, closer to the kind of load a much more visually ambitious title would justify. And the genre framing itself drew criticism from day one — several early reviewers point out that the initial build had no real auto-idle functionality at all, requiring continuous manual clicking to make progress, which sits awkwardly against a title marketed squarely as an incremental clicker.
What buying it today actually gets you
There's no responsible way to recommend a purchase here. Whatever the game might have become with continued development is a hypothetical that's had nearly five years to resolve itself and hasn't. At NZ$11.39 the financial risk of a purchase is modest in absolute terms, but "modest risk" isn't the same as "worth it," and there is no realistic version of buying Dungeon Clicker today that gets a player more game than they would have gotten buying it in its first week.
The honest use of this review, if it has one, is as a data point rather than a recommendation: Early Access is a bet on a developer's follow-through as much as it is a bet on a game's current state, and Dungeon Clicker is a clean example of what it looks like when that bet doesn't pay off. The presentation idea was sound. The execution needed real, sustained work that never came.
Pros and cons
Pros
- The 3D presentation stood out at launch as a genuine point of difference from the genre's usual flat sprite-and-menu template, and at least a few early reviewers specifically praised how the game "felt" to play compared to its 2D peers
- The core clicker-into-idle loop had enough of a hook that some players reported reaching wave counts in the thousands without major complaint during the game's brief active period
- Cheap enough at its list price that the financial risk of the initial Early Access buy-in was always modest, even though that risk clearly didn't pay off
Cons
- No public update of any kind since December 2021 — Early Access status with an entirely dead development cadence for the better part of five years
- Multiple reviewers report serious technical problems, including save file corruption, crashes that cost hours of progress, and graphics glitches that persisted after reinstalling
- At least one review describes the game placing an unusually heavy, sustained load on the GPU for its visual complexity, the kind of optimisation problem a finished 1.0 release would be expected to resolve
- The initial release had no true auto-idle functionality despite the genre framing, requiring manual clicking to progress — several early reviewers flag this as false advertising relative to what "clicker" and "incremental" normally promise
- Difficulty balance was reported as erratic even by players who otherwise enjoyed their time with it, with no balance patches ever following the initial complaints