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Idle & Incremental reviews

464 Idle & Incremental games reviewed and scored, best first.

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464 reviews

Squirrel Idle Tycoon

A NZ$4.49 solo-developer idle tycoon about melting ice into water into acorns, with a prestige loop its one detailed Steam reviewer put over 200 hours into — and a review corpus so thin there's almost nothing else to weigh that against.

5.5 / 10

Reviewed

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Swag and Sorcery

A pixel-art village-and-heroes RPG from the Punch Club and Graveyard Keeper studios that markets itself as idle and plays like a part-time job — genuinely funny writing and strong art undercut by a loop that never lets go of the mouse.

5.5 / 10

Reviewed

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The Billion Clicker

A refreshingly honest pitch for the genre — five stats, a stated finish line, no infinite treadmill — undercut since launch week by an interest-rate stat that several reviewers say breaks the game's own math and lets you finish in under two hours.

5.5 / 10

Reviewed

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Thousand Floors

A tap-a-floor idle tower climber wrapped in Chinese mythology, with a genuinely tactile summon-and-collide combat loop undercut by a real-money marketplace that sells stat-buffing skins and a tutorial that explains almost nothing.

5.5 / 10

Reviewed

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Underworld Idle

A free 2023 idle-management game about breeding demons, undead and warlocks from the top of each faction's chain down — Mixed across 867 reviews, with a long-running, well-documented complaint that its offline progress is a rounding error and its pacing is tuned around a NZ$56.99 token pack.

5.5 / 10

Reviewed

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Worldcrusher - a survival clicker game

Talentless Person Games' pocket-sized clicker sends you smashing other planets apart to rebuild the home you lost, over a LoFi soundtrack and a run that's done in about an hour. It's a pleasant enough hour for the asking price, but "survival" in the title oversells a game with no hunger, health or threat system anywhere in it.

5.5 / 10

Reviewed

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World of Eggs: Idle Adventures

A free-to-play idle strategy MMO about building an egg-themed civilization, split almost exactly down the middle between players who find real layered depth in its economy and combat systems, and players frustrated by a slow start, progress-halting bugs, and lingering distrust of the developer's previous game.

5.5 / 10

Reviewed

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Zombidle

Berzerk Studio's villain-side clicker put you in charge of a Necromancer razing a fantasy kingdom instead of the other way around, and its gross-out humour and monster art still land. What doesn't hold up in 2026 is everything else — the studio confirmed six years ago that Zombidle would never be updated again, and Google Play has since dropped it.

5.5 / 10

Reviewed

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Desktop Cat Cafe

A genuinely charming little desktop-widget cafe sim undercut by widespread, still-present bugs in its core customer AI and placement systems — though this review's own check of the developer's patch history contradicts one reviewer's claim that the game has been abandoned.

5.2 / 10

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Grow Defense

SoftCowGames' free tower-defense idler has a real early hook — upgrade a castle, unlock weapon tiers, farm bosses for legendary loot — but years of player reviews describe the same save-corruption bugs, a 10%-only offline rate and shop pricing that turns "just cosmetic" into a running joke.

5.2 / 10

Reviewed

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Idle Warrior

A NZ$1.49 clicker-idler that strips the genre down to a single warrior fighting an endless line of enemies, with just enough achievement structure to hold completionists — and just little enough content to leave everyone else asking what happened after 2021.

5.2 / 10

Reviewed

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Book of Yog Idle RPG

A cel-shaded, kingdom-building idle RPG that looks better than most of the genre and runs a genuinely competent hero-collection loop underneath — until its 0.2% top-tier gacha rate turns "collect dozens of heroes" into the game's actual monetisation engine.

5 / 10

Reviewed

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Capivara Clicker

A one-dollar, one-week-old clicker about tapping a capybara and buying Brazilian-themed upgrades — with a genuinely inventive twist where three-quarters of its 80 achievements exist purely to decorate your Steam profile, and a progression ladder with no visible prestige loop.

5 / 10

Reviewed

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Clicker Arena

A NZ$13.25 roguelite auto-battler whose own top-voted review calls it "extremely misleading" for shipping under an idle/clicker banner — its solo developer admitted within three days of launch that he "didn't realize" how different an idle game and an autobattler are to players, then stopped adding content two weeks later.

5 / 10

Reviewed

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Fantasy Idle Dungeon

A creature-collecting idle RPG in the mould of Dragon Cliff, with genuine long-term fans and steady ongoing support, undercut by extensive, still-unfixed English localization gaps and a progression curve several reviewers describe as balanced around leaving the game running for entire days at a time.

5 / 10

Reviewed

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Feartress

A charming incremental city-building RPG that launched into Early Access with real promise and genuine early support, then went quiet after one substantial update -- reviewed here from a small but complete sample that shifts, year by year, from excited to abandoned.

5 / 10

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Goldclicking

A NZ$1.43 pixel-art clicker about tapping a gold bar, buying pickaxes and mine carts across six palette-swapped regions, and running two short bonus minigames — checked a week after launch, with no prestige loop found anywhere in its own achievement list.

5 / 10

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Hero Wars: Dominion Era

The browser half of the Hero Wars split — the same hero collector as the mobile app, but with more systems, an older audience, and a payment rail that hands nothing to Apple or Google. It is the most transparently commercial version of one of the most commercial games in the genre, and it is also, on the merits, the better-built one.

5 / 10

Reviewed

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