Idle Banshee Alliance
A cheap idle collector-battler from solo developer okyakusama, built around gathering AI-illustrated banshees and gambling on skill-book rerolls, undercut by thin late-game content and no offline progression at all.
5.5 / 10
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464 Idle & Incremental games reviewed and scored, best first.
464 reviews
A cheap idle collector-battler from solo developer okyakusama, built around gathering AI-illustrated banshees and gambling on skill-book rerolls, undercut by thin late-game content and no offline progression at all.
5.5 / 10
A cheap fitness-themed clicker from the same solo developer behind Idling Gears, still receiving updates as recently as last week — undercut by an achievement asking players to log in for 365 days straight when most of the game's own reviewers say there isn't 365 days of content.
5.5 / 10
One entry in a whole shelf of near-identical cheap idle RPGs from the same solo developer, with genuine long-term depth for players who push through — and a first hour so poorly explained that one reviewer called it "the easiest refund of my life."
5.5 / 10
A genuinely no-click idle farm-management game about cat fairies tending crops and minerals -- charming and well-built for its first several hours, but Steam's own achievement data shows the overwhelming majority of players stop long before the back half of its content, and price-versus-length is the review sample's single most repeated complaint.
5.5 / 10
Cold Hours' free pixel-art clicker nails a charming opening few hours, then buries its own idle promise under an offline-time cap, an autoclicker-favouring economy and a premium currency that gates full completion.
5.5 / 10
A cheap Melvor-style idle RPG whose worker-automation system is a genuine bright spot, undercut by additive scaling that stalls progress hard past the opening days and by flavour text several players independently flag as AI-written.
5.5 / 10
A cheap, fairly-monetised idle RPG about auto-battling demons with a squad of exorcists and spirit pets -- functional and honest about its price, but its own Chinese-speaking audience (89 of its 100 reviews) calls it a near-copy of the developer's two previous idle games, and its tiny English-language review sample flags a rough machine translation.
5.5 / 10
A free grid-placement idle game about squeezing adjacency bonuses out of factories, power plants and research labs — a genuinely interesting core idea let down by CPU-hungry building animations, a map you can't scroll, and content that most players clear in an afternoon.
5.5 / 10
A Cookie Clicker structure rebuilt around stock-photo burgers -- competent, cheap, and 100%-able in under a day, with reviewers consistently landing on the same verdict -- fine at first, boring well before the achievement list runs out.
5.5 / 10
A cheap, colourful space-mining idler that launched thin and slow in mid-2024, drew serious unverified complaints from its own playtesters about how feedback was handled, then went quiet for over a year before a genuinely substantial 2025 content update.
5.5 / 10
A NZ$10.99 co-op village-building idler from solo French studio Eragone, checked against its own achievement data and a 37-review Steam corpus — both of which say the "together" in the title is something most owners never actually use.
5.5 / 10
An idol-management sim whose own title and store copy promise true idle progression, but whose review corpus — in English and Japanese alike, from critics and fans — agrees on one thing first: it isn't actually an idle game, it's a tight 15-to-20-minute time-management score-attack with no carryover between runs.
5.5 / 10
A solo developer's earnest first Steam game — a calm, click-to-fish incremental loop that early buyers call meditative and addictive — undercut by launch bugs (an aim circle that outgrows the screen, garbled talent-tree text) and a hard stop once the short talent tree is finished, with no ascension or replay option to follow it.
5.5 / 10
A pixel-art village-builder that wants to be an idle game and a management sim at once, and spends its first year of updates finding out how hard it is to be both without either side suffering.
5.5 / 10
A NZ$17.49 semi-AFK tavern sim whose own reviewers keep naming the same superior rival, Tavern Master, unprompted — and whose staff AI several report collapsing once a tavern grows past a few dozen employees, with no update in the nine months since it left Early Access.
5.5 / 10
A small, chill background idle RPG about managing a tropical colony of mercenary creatures, genuinely enjoyed by a niche audience for low-pressure passive play, held back by real, consistently reported bugs and a UI several reviewers call unfinished.
5.5 / 10
A long-running idle RPG about a monster-forest slime clan grinding gear and dungeons, still pulling ten million-plus downloads years after launch — undercut lately by an ad frequency its own players say has quietly gotten much worse.
5.5 / 10
Nexon's eight-year-old mobile MapleStory arrived on Steam in March 2026 with crossplay, a new job and a Mostly Negative rating. Underneath the port complaints is a more interesting game than its reviews suggest — an idle MMO whose central resource, auto-battle time, is metered at two free hours a day and sold for premium currency after that.
5.5 / 10
A gorgeous, genuinely relaxing incremental about scooping ocean plastic into a recycling boat, whose short-session reviewers love the art and music and whose longer-session reviewers hit a wall of confusing systems, a since-fixed missing autosave, and balance that still reads as broken weeks after launch.
5.5 / 10
A one-developer idle RPG that hides a genuinely dense passive-perk tree and a town worth automating behind a rough Android build that still crashes for some players seven years after its first prototype.
5.5 / 10
A decade-old mobile mining clicker arrives on Steam mostly unchanged — a genuinely sticky biome-hopping loop wrapped in a shop that never stops interrupting it.
5.5 / 10
A nostalgic mobile spin on Ragnarok Online's class fantasy, undercut by the one thing an idle game can least afford to paywall — the automation itself.
5.5 / 10
An old-school MMO-flavoured idle RPG about building a raid squad from twenty classic classes, undone by a progression curve both its fans and critics describe as breaking within the first hour, and a total playtime measured in single-digit hours that a May 2025 update didn't meaningfully fix.
5.5 / 10
A solo-developed auto-battler that dresses itself up as an idle RPG, delivers a genuinely satisfying handful of boss fights through three distinct heroes, and then ends before its skill trees, weapon collection or "idle" framing ever get the room to matter.
5.5 / 10