Gumballs & Dungeons
A free roguelike RPG port of a long-running mobile game — with the microtransactions stripped out, a year of updates its own reviewers said would never come, and only 49 English reviews to judge it by.
7 / 10
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79 Casual games reviewed and scored, best first.
79 reviews
A free roguelike RPG port of a long-running mobile game — with the microtransactions stripped out, a year of updates its own reviewers said would never come, and only 49 English reviews to judge it by.
7 / 10
A twenty-year-old PopCap classic that quietly invented a lot of what idle games do now — still 97.4% positive, never patched, and roughly a third of its critics can't get it to run.
7 / 10
A funny, genuinely inventive clicker about feeding kiwis to kiwis — with a hover-click that spares your wrist, and a save-loss bug patched in 2022 that players were still reporting three months ago.
7 / 10
A plant shop sim so pleasant that almost nobody has a bad word for it — and so short that the people praising it keep mentioning they finished everything in four hours. Lovely, cheap, and about three systems away from being something you'd still be playing next month.
7 / 10
A lovely four-hour game about scrubbing an alien ocean clean, 98% positive, whose only real complaint was the price — and the price has since fallen 70%.
7 / 10
Paint your own body to match the wall you're standing against, then hold still while the seeker walks past. A solo developer's ten-dollar hide-and-seek game has collected 79,000 reviews in eight weeks — and a genuine security story that anyone installing it should read first.
7 / 10
A beloved chaotic co-op cooking sequel whose biggest, most persistent complaint isn't about difficulty or design — it's a specific online-connectivity problem reviewers have reported in nearly every year since 2018, plus one infamous level that keeps coming up for genuine motion sickness.
7 / 10
A scratch-card incremental that swaps the usual "buy 10" button for a mouse dragged across a lottery ticket, and turns out to be one of the most purely satisfying opening hours the genre has produced this year — right up until the point where the tickets stop having anything new to say.
7 / 10
A card-shop management game that nails ten hours better than almost anything — and whose most-visible criticism, AI-generated art, turns out to have been answered in 2024 and has since vanished from its reviews.
7 / 10
Erkberg Games' short incremental about washing ash off a dead planet with a rain-cloud and a skill tree — a review of how far a three-hour, five-dollar cozy game can stretch its one good idea before it runs out of road.
7 / 10
An adorable desktop-companion idler where pixel animals roam the bottom of your screen while you work — undercut by a genuinely strange design choice for a game in this genre, its own idle mascots get sick if you leave them alone for too long.
7 / 10
A short, stylish drift-racing game about a bomb-strapped monkey mail truck, loved by fans who call its unforgiving handling a fair skill curve and criticized just as forcefully by players who call the same physics broken — with a verified, punishing completion curve and three and a half months of developer silence underneath the debate.
6.5 / 10
A cheap, honestly-scoped mining incremental about drilling a low-poly planet layer by layer for roughly two hours — well liked by its first handful of reviewers, with one detailed bug report worth taking seriously before you buy.
6.5 / 10
A NZ$5.11 incremental about optimising messy hard drives, whose Mixed Steam rating splits cleanly along a timeline rather than a taste — a rocky launch day the developer patched fast, and a slower, still-unresolved design gate that keeps a chunk of players stuck clicking long before the game lets them stop.
6.5 / 10
A coin-flipping incremental that dresses up Cookie Clicker's core loop in casino iconography, then undercuts its own momentum with a broken mid-tier economy and a prestige system that punishes curiosity.
6.5 / 10
A short, gleefully mean-spirited incremental game about getting rich by making pollution worse — genuinely funny in its first half hour, and honest that there isn't much more than that first half hour to find.
6.5 / 10
The comfort-game renovation sim that made cleaning and decorating genuinely satisfying — weighed down by a progress-erasing bug reviewers have reported for years and a sprawling paid DLC ecosystem that locks most of the game's achievements behind it.
6.5 / 10
A budget dark-fantasy clicker where you tap cultists back into worshipers with a cross, told across twelve moody pixel-art areas — handsome and short enough not to overstay its welcome, but dogged by accusations that its loop is a close reskin of another incremental.
6.5 / 10
A fruit-merging incremental that wears its debt to Gnorp Apologue openly and executes the formula well enough to earn Very Positive reviews, undercut mainly by a name that promises more hands-off progress than the game is actually willing to give.
6.5 / 10
A polished incremental about commanding elemental golems to strip-mine an endless dungeon, with the best chain-reaction visuals the genre has produced this year — and a finish line most players cross in a weekend, despite the name.
6.5 / 10
A solo developer's yard-cleanup incremental turns raking leaves into a genuine tool-upgrade power fantasy — reviewed for whether a two-hour runtime and a single backyard are worth the Overwhelmingly Positive reputation, or just too little game for the price of admission.
6.5 / 10
The best-designed digital card game in years, attached to an acquisition economy where the complaint isn't that you can pay to win — it's that you can't reliably pay to get the card you want at all.
6.5 / 10
A free idle mining game about drilling straight down instead of resetting to start over — Playsaurus's other idle series trades Clicker Heroes' ascension loop for one continuous 2,500km descent. What that costs the game, and what its ticket economy actually sells.
6.5 / 10
A NZ$7.99 mining incremental that puts a slot machine in the middle of its progression loop, then declines to say clearly what a bad spin actually costs you — a genuinely interesting hook, undercut by how little the game or its early reception have yet proven about it.
6.5 / 10