Cartoon key art for Sniper Dan showing a grinning cast of townsfolk in colorful outfits crowded around a sniper scope logo against a blue sky

Game review

Sniper Dan Review

8 / 10

Developer
Denki
Publisher
PQube
Released
17 September 2026
Platforms
["Windows"]
Genre
Casual

Where's Waldo, But You're Holding a Rifle

Sniper Dan launched September 17, 2026 from Denki, the veteran UK studio behind Quarrel and a long back catalogue of licensed puzzle games, published by PQube. The pitch is a single joke stretched across a full 3D hidden-object game: instead of tapping a cursor on a cluttered scene, the player peers through a sniper scope and pulls the trigger on the correct object to resolve absurd, low-stakes "jobs" for the townsfolk of six densely packed locations, unlocking costumes, office décor, collectibles, and new game modes along the way. At $12.99 it landed with a small but glowing pool, 33 all-language reviews (31 positive) with an English subset of 31, 30 positive and only 1 negative, all 31 read in full.

The Joke Works Because the Craft Is There

Reviewer after reviewer reaches for the same comparison, and repeats it almost verbatim: "Where's Waldo with a sniper rifle," one wrote, while another put it as "imagine where's waldo/wally but you have a sniper rifle. thats it." A third phrased it as "I Spy needed a gun," and a fourth called it "accuracy meets where's waldo." That the joke lands as consistently as it does across an entire pool of reviewers suggests Denki found a genuinely fresh angle on a genre that hasn't changed much in decades, rather than just slapping a rifle skin on a static-image search game. One reviewer who received an early review copy specifically noted the format shift mattered mechanically, not just cosmetically: "Unlike other hidden object games, my eyes weren't as fatigued (perhaps because it was 3D models, rather than static images)," going on to praise "lovely, rewarding and humour-filled animations after completing various tasks" and estimating "around 16 hours max would be all that anyone needs to 100% this game." Another reviewer who logged over 8 hours and fully completed the game called it "fun all around, never overstaying its welcome," while stressing they normally dislike 100%-grind design in other titles.

Comedy, Cuteness, and Genuine Family Appeal

Multiple reviewers specifically mentioned playing the game with children or streaming it with friends, and both use cases came up as unusually strong selling points for a genre normally aimed squarely at solo adult players. "I played this with my 8 year old son and he loved it. Definitely easy and enjoyable enough for a kid but still had to lend a hand from time to time," one reviewer wrote, adding that the worlds were "really cute" and full of "small little stories to be told without saying anything." Another reviewer described using the game as a group activity despite its single-player design: "You can stream to your friends in discord and have everyone looking for the same thing and react to the funny scenes," comparing the appeal to "Where's Waldo meets your friendly neighborhood sniper who helps people and someone usually makes it worse." A third reviewer, self-described as "not a huge fan of hidden object games," singled out the indirect clue system as the thing that kept them engaged: "the goals only hint at what your target actually is and that keeps me engaged for the first go-round," before diving into the game's built-in speedrun mode to chase a higher completion rank on repeat playthroughs.

Studio Pedigree and a Few Small Rough Edges

Denki's reputation clearly carries weight with a segment of the audience independent of the specific pitch: "If it has Denki attached to it I'll buy it. Quarrel needs to make a come back by the way Denki," one reviewer wrote, adding they'd have bought the game "even had it of been bad" purely on the strength of the studio's name. That goodwill isn't blind, though, since the same wave of praise comes with a couple of specific, minor technical complaints. One reviewer flagged a reproducible glitch: "there are some random glitches where the gun cannot shoot, or you cannot zoom for some reason, unless you restart the game," though they immediately added "it's a light game, so restarting doesn't take too long, but it's still an annoyance," and still recommended the game overall. Another completionist reviewer wanted better tools for the game's harder time-trial content specifically, writing they wished "the devs had implemented a system of allowing using tickets" to retry certain checklist-heavy time trials rather than restarting the level outright. The pool's sole negative review isn't really a critique of execution at all: "Very nicely stylized and very funny and cute, sadly however it would appear I do not have the patience for hidden object games," a genre-fit admission rather than a flaw in the game itself.

Verdict

Sniper Dan takes a single, genuinely funny premise, a sniper rifle standing in for a hidden-object game's usual cursor, and builds a surprisingly complete package around it: six varied 3D locations, a steady stream of unlockable costumes and décor, comedic payoff animations for nearly every completed job, and enough replayable time-trial and speedrun content to stretch a light-hearted afternoon into a genuine 8-to-16-hour completionist project. Its reception is about as close to unanimous as a review pool gets, family-friendly without talking down to adult players, funny without leaning on shock value, and cute without becoming cloying, with the only real friction points being an occasional shooting-and-zoom glitch that requires a quick restart and a wish from more dedicated players for gentler retry tools on the toughest time trials. For anyone who has ever enjoyed a Where's Waldo book, an I Spy puzzle, or a classic hidden-object time-management game and wondered what it would look like rendered in 3D with a rifle scope and a genuine sense of humor, Denki has built exactly that, and its own audience is showing up in force to say so.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 8 / 10
  • Progression 7.5 / 10
  • Value 8 / 10
  • Originality 8.5 / 10
  • Interface 7.5 / 10