Game review
Cloudgazer: A Game About Watching Clouds Review
5.9 / 10
- Developer
- DevilishGames
- Publisher
- DevilishGames
- Released
- 3 September 2026
- Platforms
- ["Windows", "Mac"]
- Genre
- Casual
A Game About Doing Almost Nothing
Cloudgazer's pitch is right there in the title, and the game doesn't pretend to be anything more than it says it is. You lie back, watch a sky full of dynamically simulated clouds drift by, and try to spot the roughly 250 hidden shapes — animals, everyday objects, mythical creatures, and the occasional deliberate joke — tucked into their forms. There are no enemies, no timers, no fail states, and functionally no goal beyond your own curiosity. A full day-night cycle cycles the sky through sunrise, midday, sunset, and a genuinely pretty starry night, with ambient wind sound design that several reviewers single out specifically for how much it adds to the sense of actually lying in a field somewhere. One reviewer describes it as effectively a hidden-object game wearing a cloud-watching costume, and that's an accurate read of the mechanical skeleton underneath the mood.
What that description undersells is how well the mood itself lands. "I have a really busy mind, and this glorious little game completely quieted it," one reviewer writes, describing using it alongside their six-year-old daughter as a shared decompression activity. Another calls it "almost meditative," adding they "kinda became addicted to it" despite — or maybe because of — how little the game actually asks of the player. For a genre of "cozy" games that can sometimes lean on that label as a marketing shortcut without delivering much actual calm, Cloudgazer's reviewers consistently describe a real, felt effect rather than just an aesthetic.
250 Shapes, and Then What
The most consistent practical complaint, even from otherwise glowing reviews, is length. "It's cute and relaxing but really short," one reviewer writes. "You find 250 clouds and it goes by pretty fast." That reviewer still rated it 8 out of 10, and a second reviewer who logged 143 minutes and found over 50 shapes describes wanting more structure around the collection itself — specifically requesting an in-game book that updates with images of each shape as it's found, something to give the completed collection a lasting sense of place rather than just a counter ticking upward. Interestingly, DevilishGames beat that request to market in a roundabout way: a companion hidden-object book edition of Cloudgazer, covering the same 250 shapes in print form, launched separately in mid-August ahead of the game itself.
For $2.99, a short runtime isn't unreasonable on pure value terms, and Cloudgazer clearly isn't trying to be a long-session game — it's built for exactly the kind of short, low-stakes wind-down sessions its reviewers describe using it for. But the 250-shape ceiling does mean there's little reason to return to it once the collection is complete beyond simply enjoying the ambience passively, which is a real ceiling on how much staying power the game has as anything beyond a one-time novelty.
When the Shapes Feel More Like Emotes
Not every review is glowing, and the one detailed negative review in the pool raises a specific, substantive concern rather than a vague dismissal. "The objects could have been so much more exciting, however they feel like they are just basic emotes turned into 'clouds,'" the reviewer writes, going on to flag specific shapes — an OK hand sign, a Trollface, and other face-emote-style icons — that "made me uncomfortable as a player" and led them to "question if they are copyrighted." It's a fair criticism of a game whose entire value proposition rests on the quality and creativity of its 250 hidden shapes: if a meaningful chunk of that content reads as generic internet iconography rather than genuinely cloud-shaped discoveries, it undercuts the whimsical, nature-inspired framing the rest of the presentation is going for. It's a minority view in the review pool, but a specific and legible one, not a stray one-star drive-by.
Small Developer, Fast Post-Launch Support
DevilishGames has been actively responsive since launch, which counts for something even on a $2.99 release. A September 8 update — five days after launch — added a new achievement specifically for catching 25 shooting stars, explicitly credited to "players' suggestions" in the patch notes, a small but genuine sign the developer is reading feedback rather than treating the game as a fire-and-forget release. Cloudgazer also launched day-one across Steam, iOS, and Google Play, and was folded into the DevilishGames Steam bundle collection alongside the developer's other cozy titles at launch, giving existing fans of the studio an extra discount. One lingering technical complaint in the review pool — a request for borderless fullscreen support — remains unaddressed as of this writing, a minor but understandable ask for a game explicitly designed to sit quietly in the background of a relaxing session.
Verdict
Cloudgazer: A Game About Watching Clouds is a small, gentle idea executed with real care in its presentation — the cloud simulation, the day-night cycle, and the wind-driven sound design all do genuine work to make a premise this slight feel worth $2.99. Its reviewers consistently describe a real calming effect rather than just a pleasant aesthetic, which is the hardest thing for a "cozy" game to actually deliver. But the core loop tops out fast at 250 shapes with little reason to return afterward, and the one detailed critical review raises a legitimate question about the originality and taste of some of that content. It's an easy, low-cost recommendation for anyone looking for a genuinely quiet ten-minute reset — just don't expect it to hold your attention much beyond that.
Screenshots
-
Spotting a shape like this dolphin among the drifting clouds is the entirety of the core loop.Image: DevilishGames via Steam -
The day-night cycle shifts the sky through warm dusk tones before the stars come out.Image: DevilishGames via Steam -
Most of a session is spent simply scanning open sky for the next shape to reveal itself.Image: DevilishGames via Steam