The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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Hack and Slash Fury

A solo developer's big swing at a character-action game — combo routes, a fury-meter super mode and 10-15 hours of heavy-metal cinematics — sold alongside 34 separate paid DLC listings, including a premium currency duplicated across five near-identical SKUs per tier.

3.7 / 10

Reviewed

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Haunted Hotel

The rough, dated first entry in a long-running hidden-object franchise, with a genuinely interesting premise buried under low-resolution graphics, unremovable text, and repetitive puzzle design that reviewers consistently say hasn't aged well.

3.4 / 10

Reviewed

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Haunted House Renovator

A genuinely likeable spin on the House-Flipper renovation genre, with a real ghost-catching hook reviewers enjoyed for months — undercut by severe, persistent bugs and a rights transfer to a new studio that this review independently confirmed via a year of Steam silence, exactly matching multiple reviewers' abandonment claims.

3.2 / 10

Reviewed

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Hello Kitty Island Adventure

A genuinely charming, actively supported Sanrio cozy-life-sim that became a real viral phenomenon, undercut by real mobile-port friction on price and time-gating, and a documented monetisation reversal that a meaningful share of its own most dedicated players say broke trust.

6.7 / 10

Reviewed

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Heroes of Might and Magic: Olden Era

A prequel that nails the "one more turn" feeling of Heroes III closely enough to sell a million copies in a month — while its own most-upvoted critical review, from a fan who loves it, argues the developers have spent their post-launch effort on competitive PvP while single-player AI and the number-one requested feature, team co-op, keep waiting.

7 / 10

Reviewed

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Hexaluga - Witch Hunter's Travelling Castle

An imaginative premise — a giant mobile castle fleeing monsters across an open world — sold at an extraordinary NZ$289.99, which this review's own check of Steam's public records shows spent roughly six years in Early Access before quietly "leaving" it in 2024 with a single achievement and, by ten of eleven reviewers' accounts, barely a tutorial's worth of content.

1.8 / 10

Reviewed

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Horror in the Asylum

A cheap first-person horror game with a couple of genuinely effective jump scares, sunk by a punishing, checkpoint-free trial-and-error structure and widely repeated accusations of being an asset-flip built from stock assets rather than an original production.

3.7 / 10

Reviewed

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Idle Cave Miner

Cold Hours' free pixel-art clicker nails a charming opening few hours, then buries its own idle promise under an offline-time cap, an autoclicker-favouring economy and a premium currency that gates full completion.

5.5 / 10

Reviewed

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Idle Fishing

A free-to-play boat-and-crew idler with 1,215 Steam achievements and a genuinely active two-year patch history, undercut by a store-page AI Generated Content Disclosure and a bolt-on excavation system that its own achievement data shows almost nobody finishes.

6.5 / 10

Reviewed

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Idle Simple RPG

A cheap, no-frills automated-combat idle RPG from a developer who has released more than a dozen very similar games — genuinely relaxing for players who just want numbers to climb, undercut by a total lack of offline progress and a review base too thin and too non-English to lean on with confidence.

4.8 / 10

Reviewed

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IdleTowerDefense

A NZ$10.49 idle-summon-and-defend game from solo Chinese developer CMY that has spent eight months on sale with almost no trace of a community — one lifetime Steam review, zero concurrent players at time of writing, and a store page whose own data (an identical icon on all seven achievements, a machine-translated description, mismatched tags) argues for caution more clearly than any review score could.

4.3 / 10

Reviewed

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Idle Warrior

A NZ$1.49 clicker-idler that strips the genre down to a single warrior fighting an endless line of enemies, with just enough achievement structure to hold completionists — and just little enough content to leave everyone else asking what happened after 2021.

5.2 / 10

Reviewed

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Illyriad - Grand Strategy MMO

A fifteen-year-old browser empire-builder that finally came to Steam in 2017 and went fully free-to-play in 2021 — Illyriad's 400+ technologies and player-run economy reward the kind of patience most modern strategy games no longer ask for, but its Steam premium account duplicates what the original site gives away, and "Grand Strategy MMO" undersells just how much of this is Tribal Wars with a research tree bolted on.

6.5 / 10

Reviewed

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Incremental Adventures

A free idle RPG where automated heroes grind an endless dungeon and three stacked prestige layers turn the numbers exponential — sharp and generous early on, then quietly hollowed out by the same "just maximise damage" problem that hits most of the genre.

6.5 / 10

Reviewed

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Interdimensional Vending Machine

A striking-looking body-horror survival sim with a hollow core underneath — most reviewers, including fans, describe an idle grind with no real ending or consequence — and a tonal concern raised independently by more than one reviewer that this review could not verify but takes seriously enough to flag plainly.

4.3 / 10

Reviewed

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iRacing Arcade

A genuinely fun arcade racer with a driving model reviewers on both sides praise, badly undercut by a widely repeated complaint that it launched with no public multiplayer lobbies despite the iRacing name, thin content, and a real, checkable four-month gap since its last patch.

4.4 / 10

Reviewed

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Ironsmith Medieval Simulator

A blacksmithing sim with a genuinely appealing pitch — forge weapons, armor and tools in a sandbox medieval town — undercut by a buggy, unfinished launch its own reviewers call abandoned, backed by a Steam listing that has had no update and zero recorded players since release day.

3.6 / 10

Reviewed

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Kaamos: Puzzle Roguelike

A turn-based duel-roguelike where combat is a match-3 grid that loops at the edges — a genuinely clever twist on a tired mechanic, wrapped around a run structure that's thinner than its 180-item loot pool wants you to believe, and prone to grinding to a standstill once enemies start stacking defence.

6.5 / 10

Reviewed

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