Key art for Heroes of Might and Magic: Olden Era

Game review

Heroes of Might and Magic: Olden Era

7 / 10

Developer
Unfrozen
Publisher
Hooded Horse
Released
30 April 2026
Platforms
Windows
Genre
Turn-Based Strategy RPG
Monetisation
One-time purchase, no DLC, no in-app purchases
Players
Online competitive and cooperative (team co-op still on the roadmap as of this review)

The short version

Heroes of Might and Magic: Olden Era is an official prequel built by Unfrozen (the studio behind Iratus: Lord of the Dead) that captures the turn-based, town-building, army-marching feel of Heroes III closely enough that it sold a million copies within a month of its April 2026 Early Access launch. Its own review corpus is remarkably consistent about the core loop working. What it's just as consistent about is where post-launch development has gone: almost entirely into competitive PvP balance, while single-player AI is described as either catastrophically weak or outright cheating on resources, and team co-op — reviewers' own read of the community's a "PvE content" update plan on 28 July 2026, suggesting they're aware of the gap. Worth buying now if competitive or solo skirmish play is your focus; worth waiting a little longer if you specifically want the campaign and co-op experience the community has been asking for.

Biggest strengths

  • Widely praised as the closest thing to the Heroes III feeling in over two decades, with real "one more turn" appeal even from critical reviewers
  • Sold 1,000,000 copies within a month of Early Access launch (announced 28 May 2026), reflecting the franchise's enduring pull
  • Active, frequent patch cadence — 12 numbered patches plus hotfixes between launch and this review — and a public roadmap

Biggest weaknesses

  • Single-player AI is repeatedly described as either badly underdeveloped or actively cheating on resources and unit counts, especially in the campaign
  • Team co-op — playing on the same side as a friend — was not available at launch and remained only a vague roadmap promise for months afterward, despite reviewers calling it the most requested feature
  • The campaign's writing draws unusually harsh criticism ("the worst [dialogue] I've ever seen") from reviewers otherwise positive about the game

Who it's for: Heroes III veterans chasing the "one more turn" feeling in PvP or solo skirmish — hold off if a strong campaign or playing co-op with friends is the whole reason you're buying.

Our recommendation: Buy for PvP/skirmish now; wait for PvE/co-op updates if that's your priority.

7 / 10

The pitch

Olden Era is an official prequel to the Heroes of Might and Magic series, developed by Unfrozen (previously known for the dungeon-management roguelike Iratus: Lord of the Dead) and published by Hooded Horse. It's built explicitly to recapture the turn-based hero-and-army strategy that made Heroes III a genre-defining classic: recruit heroes, build towns, march armies across a hex-free adventure map, and resolve battles on a separate tactical grid.

The core loop lands, according to almost everyone

This is the least contested point in the corpus, across both recommendation columns. "I've been chasing the Heroes III feeling for more than 20 years, and honestly, Olden Era gets way closer than I ever expected. It has that 'one more turn' magic," reads one of the most-upvoted positive reviews. Even the most-upvoted negative review — 1,393 votes, from a 60-hour player — opens by calling it "a great successor to Heroes 3" before explaining the reasons for the thumbs-down. Sales back this up at scale: Unfrozen and Hooded Horse announced 1,000,000 copies sold on 28 May 2026, less than a month after Early Access launch.

The AI problem

Set against that goodwill is a specific, widely repeated complaint about the single-player experience: the AI. "AI" appears in over a third of the 100 most-helpful negative reviews. Several describe outright cheating rather than mere weakness — one May 2026 review reports "AI cheating is insane in Campaign mode... they got 100x more units and spawn as many as they want while completely ignoring the rules." Others frame it as under-tuned rather than deliberately unfair: "the AI is STILL horrendously underbaked," months after launch, in one detailed review. Whichever framing is right, the effect reviewers describe is the same — the single-player and campaign experience suffers specifically because of how the computer opponent behaves, not because of the underlying systems.

Where the development effort has gone, and the reviewers' own read of it

The most substantive negative review in the corpus — the 1,393-vote one — makes an argument worth quoting directly, because it isn't a complaint about quality so much as a complaint about priorities: "In the months since launch, the patches have been almost entirely focused on competitive PvP... I have never met a single person who cares about competitive Heroes of Might and Magic. I know a great many people who enjoy it for single-player or co-op... but months after launch, the AI is STILL horrendously underbaked, the map editor is a joke, and you can't even form a team with other players! These issues have been raised over and over again and co-op is by far the #1 most requested feature, and yet all it gets is a distant, vague 'Q3 2026' callout on the roadmap." A separate July 2026 review puts the same tension more bluntly: "99% of players want a PvE game. 99% of development goes on PvP."

Checking this against Steam's own patch history for the game supports the general shape of the complaint: of the twelve numbered patches and several hotfixes between launch and this review, most titles reference balance passes, skill reworks and competitive-focused fixes (Patch #8 "Skills Rework, Balance Pass," Patch #11 "Necromancy Update... Balance Changes"). Worth noting in fairness: the most recent news post before this review, dated 28 July 2026, is titled "Community Feedback #5: Upcoming PVE Content and Events" — the developers do appear to be responding to this specific criticism, even if it took several months of vocal, highly-upvoted reviews to get there.

The campaign specifically

Beyond the AI, the campaign's writing draws unusually sharp criticism from reviewers who otherwise like the game. One puts it starkly: "I was very hyped for the game, especially campaign which turned to be worst sh[**]t I ever seen. Honestly the dialogues doused my hype." This isn't the majority complaint in the corpus, but it's specific and consistent enough to flag for anyone buying primarily for a story-driven single-player experience.

Recent sentiment and how far people get

Recent English review sentiment — the 100 most recent, 1–10 August 2026 — runs 76% positive, a real step down from the 86.8% lifetime figure but still comfortably in "Very Positive" territory; this reads as ongoing, specific frustration rather than a collapse. Achievement data shows the normal shape of an Early Access strategy game: the top milestone sits at 54.5%, and the median across 22 achievements is 13.2% — unremarkable given the game is only a few months old.

Value and monetisation

At NZ$59.99 with no DLC and no in-app purchases, this sits at a fair price for what's already a substantial, actively updated strategy game, even accounting for the gaps reviewers describe. Monetisation is a clean strength here regardless of where anyone lands on the AI or priorities debate.

Verdict

Heroes of Might and Magic: Olden Era earns its commercial success — the turn-based strategy core genuinely delivers the Heroes III feeling that's been largely absent from the genre for two decades. But its own community, in its most-upvoted critical reviews, makes a specific and well-documented argument that the developers have prioritised competitive PvP polish over the single-player AI, campaign writing and team co-op feature the majority of that same community says it actually wants. Buy now if PvP or solo skirmish is your focus. If you're here for campaign or co-op with friends specifically, the July "PvE content" roadmap post is a reason for optimism — but check back before buying if that's the whole reason you want the game.

Pros and cons

Pros

  • Widely praised as the closest thing to the Heroes III feeling in over two decades, with real "one more turn" appeal even from critical reviewers
  • Sold 1,000,000 copies within a month of Early Access launch (announced 28 May 2026), reflecting the franchise's enduring pull
  • Active, frequent patch cadence — 12 numbered patches plus hotfixes between launch and this review — and a public roadmap
  • One-time purchase with no DLC and no in-app purchases

Cons

  • Single-player AI is repeatedly described as either badly underdeveloped or actively cheating on resources and unit counts, especially in the campaign
  • Team co-op — playing on the same side as a friend — was not available at launch and remained only a vague roadmap promise for months afterward, despite reviewers calling it the most requested feature
  • The campaign's writing draws unusually harsh criticism ("the worst [dialogue] I've ever seen") from reviewers otherwise positive about the game
  • Development priorities are a live point of tension: reviewers argue nearly all post-launch patches have focused on competitive PvP balance rather than the single-player experience

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7 / 10
  • Progression 5 / 10
  • Value 7 / 10
  • Originality 6.5 / 10
  • Replayability 6 / 10
  • Multiplayer 7.5 / 10
  • Monetisation 8.5 / 10