Key art for Haunted Hotel

Game review

Haunted Hotel

3.4 / 10

Developer
Elephant Ar
Publisher
BFG Entertainment
Released
21 October 2016
Platforms
Windows
Genre
Casual
Monetisation
One-time purchase, no DLC or in-app purchases.
Players
Single-player only

The short version

Haunted Hotel is a timed hidden-object adventure and the first entry in what became a long-running franchise, checking players into a spooky hotel to uncover its mystery room by room. Steam's aggregate reads Mixed at 42% of 19 English-language reviews, and this review read all 11 negative reviews plus every positive review in the sample.

Originally released in 2008 and ported to Steam in 2016, this entry draws a consistent verdict from reviewers on both sides: a genuinely interesting premise buried under dated execution. Low resolution graphics, small unreadable text with no fullscreen option, and hidden-object scenes reviewers describe as repetitive and sometimes deliberately obscured recur across this sample. Several reviewers frame it explicitly as a franchise's rough starting point, noting later entries in the same series improved substantially, and even the strongest positive sentiment in this sample comes largely from nostalgia rather than the game holding up on its own merits today.

Biggest strengths

  • A genuinely interesting core premise and mystery that several reviewers say deserved more development than the execution gave it
  • Real nostalgic value for players who encountered the franchise young, even acknowledged by reviewers who otherwise find the game itself lacking today
  • Cat-themed puzzle elements specifically appreciated by at least one reviewer

Biggest weaknesses

  • Low resolution graphics and small text that multiple reviewers say make the game genuinely hard to read, with no fullscreen option to compensate
  • Repetitive hidden-object scenes reviewers describe as sometimes deliberately obscuring items behind non-removable objects, adding frustration rather than challenge
  • Poorly written, text-heavy storytelling delivered in what reviewers call "pages upon pages" of dialogue, with multiple reviewers citing grammatical and syntax errors throughout

Who it's for: Nostalgic Haunted Hotel franchise fans wanting to see where the series started, prepared for a genuinely dated experience rather than a polished modern hidden-object game.

Our recommendation: Skip it unless you're specifically completing the franchise in order — later entries in the same series are, by reviewers' own accounts, meaningfully better.

3.4 / 10

Introduction

Haunted Hotel is a timed hidden-object adventure and the first entry in what became a long-running franchise, checking players into a spooky hotel to uncover its mystery room by room. Developed by Elephant Ar and published by BFG Entertainment, it was originally released in 2008 and ported to Steam on 21 October 2016. Its 19 English-language reviews sit at 42% positive, Mixed. This review read all 11 negative reviews in that sample alongside every one of the 8 positive reviews.

A dated but sincere starting point

Reviewers on both sides of this sample reach a strikingly consistent verdict. "Not a bad hidden object game but dated and nothing that stands out," reads one detailed review, calling the game "rough" as expected for a series opener. Even the strongest praise in this small positive sample leans on nostalgia rather than the game holding up today: "I remember buying this game at office depot when I was like 10, for anyone without nostalgia it's not that good of a game but its close to my heart nonetheless." Another reviewer credits genuine potential in the premise: "the plot is quite interesting but needs further expansion."

Genuinely dated presentation

Set against that sincerity, this review's negative sample converges on presentation problems that reviewers say haven't aged well. "Too small, can't see the objects. Can't play fullscreen," reads one review. Another, more detailed: "The low-resolution graphics don't do the visuals any favours," while a third notes bluntly: "It was released in 2008 and feels like 1995." Several reviewers specifically flag the hidden-object design itself as a problem, not just its age: "the hidden object scenes are extremely repetitive and a lot of the objects are obscured by other objects that are not removable."

A franchise's rough beginning

Multiple reviewers explicitly frame this entry as a starting point the series moved past. "Unless you're a die hard fan of the Haunted Hotel games, I'd skip this," reads one, naming several other, better-regarded hidden-object series by comparison. A separate reviewer who worked through the franchise's games in order confirms expecting exactly this kind of rough start: "I decided to buy the Haunted Hotel series and give them a go in order. As this is the first I expected it to be a bit rough."

Verdict

Haunted Hotel has a genuinely interesting mystery premise at its core, and this review's full sample confirms reviewers recognise real sincerity in the attempt even eighteen years on. But dated, hard-to-read presentation and repetitive, sometimes deliberately obscured puzzle design make it a tough recommendation today outside of pure franchise nostalgia. Series completionists should expect it as a rough starting point; everyone else is better served by the franchise's later, more polished entries.

Pros and cons

Pros

  • A genuinely interesting core premise and mystery that several reviewers say deserved more development than the execution gave it
  • Real nostalgic value for players who encountered the franchise young, even acknowledged by reviewers who otherwise find the game itself lacking today
  • Cat-themed puzzle elements specifically appreciated by at least one reviewer
  • A useful historical reference point for fans of the franchise's later, better-regarded entries

Cons

  • Low resolution graphics and small text that multiple reviewers say make the game genuinely hard to read, with no fullscreen option to compensate
  • Repetitive hidden-object scenes reviewers describe as sometimes deliberately obscuring items behind non-removable objects, adding frustration rather than challenge
  • Poorly written, text-heavy storytelling delivered in what reviewers call "pages upon pages" of dialogue, with multiple reviewers citing grammatical and syntax errors throughout
  • Dated, repetitive minigames that reviewers consistently describe feeling closer to 1990s design than the game's actual era
  • Reported bugs including clicks not always registering on intended objects, adding friction to an already dated interface

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 3.5 / 10
  • Visuals 3 / 10
  • Originality 4 / 10
  • Accessibility 2.5 / 10
  • Story 4 / 10