Dead as Disco
A beat-'em-up where every punch lands on the beat, 97.5% positive, half a million copies sold — and an Early Access launch so thin that its critics and its fans are describing the same game accurately.
8.5 / 10
The Wanderer reading room
Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.
A beat-'em-up where every punch lands on the beat, 97.5% positive, half a million copies sold — and an Early Access launch so thin that its critics and its fans are describing the same game accurately.
8.5 / 10
Ten years, 38 DLC packs and 924,876 reviews later, the complaint isn't the licensed horror store — DLC appears in nine of a hundred negative reviews. It's each other.
7 / 10
A free, story-driven tower defense game about an overworked magical girl reshaping a living barrier to hold back monster waves — short, and so consistently compared to Madoka Magica by its own players that the comparison reads as a shared, spontaneous consensus rather than marketing.
8.5 / 10
Ghost Ship Games built a co-op shooter around a cave that isn't scenery — it's a resource you carve your own path through, and the four classes exist specifically to argue about how.
8.7 / 10
98.1% positive across 127,913 reviews, and every future chapter is a free update — an RPG that is both one of the best-reviewed games on Steam and an argument about what a full-price purchase should buy you.
9 / 10
The former Telltale team proved the choice-driven narrative game was never dead, just badly run — four million copies, a BAFTA and 97.5% across 181,617 reviews, most of whose complaints are about a release schedule that has since ended.
8.5 / 10
A tiny, atmospheric roguelite built on one sharp idea — your torch is both your only light and your only weapon, so every swing costs you visibility — that's landed a perfect early score across two separate language communities in its first two days.
7.5 / 10
A first-person, grid-based dungeon crawler built squarely in the tradition of Dungeon Master and Eye of the Beholder, paired with a Darkest Dungeon-style basecamp and an original dungeon synth soundtrack — a week into Early Access, every single review it has is positive.
8 / 10
A gorgeous pixel-art adventure with some of the most detailed, distinctive sprite work and sound design in the genre, wrapped around a story a large and consistent share of its own reviewers say loses the plot somewhere in its middle stretch.
7 / 10
A three-hour narrative RPG about a boy searching for a reason to live in a civilisation destroyed by a mind-controlling parasitic plant — priced under a dollar, drawing OneShot comparisons, and beloved so far by an audience that, as of this review, is entirely Turkish.
7.5 / 10
The game that Epic Battle Fantasy 5's critics kept holding up as the better one — except it rates two and a half points lower than the sequel they were complaining about.
7.5 / 10
A solo-developed turn-based RPG with 133 achievements, a monster-catching system and genuinely deep combat — 98.9% positive, and its handful of critics almost all say the same thing: it's the fourth game again.
8 / 10
A thirteen-year-old trucking sim so meditative and beloved it has its own devoted subculture — now navigating a real, escalating backlash from its own longtime fans over a 2024-2025 UI overhaul many say broke what wasn't asking to be fixed.
8 / 10
A 1997 hacker fantasy where you write assembly to keep a disease at bay — and where the puzzle is usually working around what the language deliberately can't do.
7.5 / 10
A hand-painted 2D desktop RPG about exploring enchanted realms, fishing quiet waters and filling out a Knowledge Book of everything you meet — released yesterday, priced under six dollars, and already dropping hints in its own patch notes that "single-player" might not stay the whole story.
7 / 10
Bethesda's sprawling open-world RPG has weathered two separate, nearly identical controversies seven years apart — Creation Club's paid mods in 2017, and a 2024 "next-gen update" that broke almost everything the modding community had built to fix it.
7.5 / 10
Widely regarded as the best-written game in the Fallout series, and just as widely known for crashing constantly — a reputation so baked into its identity that even its own fans write songs about the bugs in five-star reviews, fifteen years on.
9 / 10
A chaotic, systemically fun open-world shooter set against an American cult uprising — increasingly reviewed less on its own merits than on a 2025 Ubisoft EULA change that reviewers say gives the publisher the right to revoke access to games players already paid for.
7 / 10
A deep, genuinely meditative agricultural sim that reviewers describe finding real therapeutic value in — held back for years by the same specific, franchise-wide complaint about hired-worker AI, and a biennial release cycle some longtime fans feel delivers too little new for the price.
7.5 / 10
A spectacular retelling of the first five hours of a 1997 classic, stretched to forty — and a PC port whose launch grievances have quietly been fixed while the argument about the story hasn't gone anywhere.
8 / 10
A NZ$7.19 fishing idler that lives along the bottom of your screen, updated relentlessly for a year — and whose 26 English critics mostly object that an idle game shouldn't need watching.
7.5 / 10
A Pomodoro-technique productivity companion disguised as an idle weapon-forging desktop pet — finish a focus session, a blacksmith maiden finishes a weapon, and you both work toward her freedom — loved so far by an almost entirely Chinese-speaking early audience.
7.5 / 10
Quite possibly the best arcade racer ever made, set in the best map the series has built — and its two most-upvoted negative reviews are from people who couldn't play it because they block telemetry.
7.5 / 10
1.25 million reviews, twenty years old, still patched in 2026 — and its negative column is a museum of arguments from 2013 to 2015, while the one live complaint isn't about the game at all.
8.5 / 10