The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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For The King II

A tabletop-inspired turn-based roguelite RPG sequel to the beloved For The King, praised for a genuinely deeper grid-based combat system and expanded content — hit by a badly broken launch that split its reception, followed by one of the most sustained, transparent multi-year support records this lane has documented, including a full UI overhaul specifically built to answer persistent tooltip and interface complaints.

7 / 10

Reviewed

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From the Depths

A staggeringly deep voxel vehicle-design sandbox still receiving real updates twelve years after its true 2014 Early Access start, whose most-voted review in its entire history is a detailed, still-relevant account of a 2020 creative-direction controversy that split its long-time community.

7 / 10

Reviewed

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FTL: Faster Than Light

The spaceship-roguelike that founded a genre still sits at Overwhelmingly Positive thirteen years on, on the strength of tense real-time crew management and a legendary soundtrack — but a real, sustained minority of reviewers make a specific, well-argued case that its randomness undermines the sense of learning the game otherwise earns.

8.5 / 10

Reviewed

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Future? No Thanks!

A warm, genuinely funny, lovingly hand-crafted open-world satirical adventure from established art-game studio Molleindustria, following a bitter, dying old man's last day in a Pittsburgh reimagined as an ecosocialist utopia, unanimously praised in its small early sample for exceptional writing and voice acting, tempered by a few dull gameplay stretches, a short runtime relative to price, and one reported dialogue-sequencing bug.

7.5 / 10

Reviewed

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Geometry Jump

A well-built Geometry-Dash-style rhythm platformer with real spike/platform collision, level progression, and three modes (Classic/Remix/Daily) - confirmed genuinely working with a single unified tap/click/Space jump on both desktop and phone.

7.4 / 10

Reviewed

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Grail

A charming, cheap, unusually fair take on The Bazaar's automatic-play PvP deckbuilder formula from respected indie collective Sokpop, widely praised for deep build variety and a real absence of predatory monetisation, held back by real RNG-driven balance complaints, a punishing crit system, launch-week server instability, and reports of a late-game meta that funnels players toward a narrow set of viable burst-damage builds.

7.5 / 10

Reviewed

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Grim Fandango Remastered

Double Fine's remaster of Tim Schafer's beloved 1998 LucasArts adventure sends a Aztec-inspired skeleton travel agent through a four-year noir mystery in the land of the dead, drawing near-universal praise for its writing and style — undercut by a specific, reproducible softlock bug at a fixed point in the game that reviewers report going unpatched for a decade.

7.5 / 10

Reviewed

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Heretic's Fork

A dark-fantasy hell-management hybrid of tower defense, deckbuilding and auto-battler mechanics, praised for its striking punk-metal art direction and an unusually responsive developer — but hit by a real, developer-acknowledged "stack one damage type" balance problem that its own achievement data confirms remains the dominant winning strategy even after two named patches meant to fix it.

7 / 10

Reviewed

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Heroes of Hammerwatch

Heroes of Hammerwatch turns the original Hammerwatch's four-player arcade dungeon crawl into a roguelite with a persistent town to rebuild between runs. Seven years and two paid expansions later, the question isn't whether there's enough content — there plainly is — it's whether the grind holding all of it together is a deliberate long game or the thing that wears players out first.

7.5 / 10

Reviewed

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Hero's Adventure: Road to Passion

An open-world wuxia RPG spiritual successor to the beloved 1996 cult classic Heroes of Jin Yong, praised for genuinely deep freedom, customization and a sprawling martial-arts sandbox — hit at launch by a real, developer-acknowledged community/AI-assisted English translation that dominated negative reviews, and worked on continuously across more than three years of patches since.

7.5 / 10

Reviewed

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Her Story

A groundbreaking live-action detective game told entirely through searchable police interview clips, Very Positive across more than 5,000 reviews for its genuinely novel structure — undercut by a specific, severely destructive interface flaw where the button meant to clear saved clips instead resets the entire game, and by a Mac version several reviewers say doesn't play video at all.

7 / 10

Reviewed

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He Who Watches

A visually striking, mechanically brilliant first-person gravity-walking puzzle game carrying the Draknek and Friends seal of quality, drawing enthusiastic comparisons to Portal, The Witness and Stephen's Sausage Roll, held back by a sharp mid-game difficulty spike one detailed reviewer documents in granular detail and real frustration over how the pre-release demo was handled ahead of launch.

8 / 10

Reviewed

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Hexarchy

A fast-paced hybrid of 4X strategy and deckbuilding, praised by genre veterans as a genuinely novel design that strips Civilization-style empire building down to its essentials — held back by a clearly multiplayer-first design, a limited single-player mode, and real complaints about AI quality and simplified strategic depth.

7 / 10

Reviewed

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Idols of Ash

A tiny, cheap first-person horror descent built around exceptionally well-tuned grappling hook physics, a genuinely terrifying pursuing monster, and outstanding atmosphere, loved almost unanimously by its own reviewers for what it does — with the single loudest complaint, from fans and critics alike, being that there simply isn't enough of it.

7.5 / 10

Reviewed

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Insomnia: Theater in the Head

A short, gorgeously hand-drawn point-and-click about the racing thoughts of a sleepless night, praised almost unanimously for its art and emotional honesty, with a rough English translation at launch that the developer directly addressed and a fair, minority critique that its whimsical tone understates how brutal real chronic insomnia actually is.

7.5 / 10

Reviewed

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Inversion

A clever black-world/white-world twin-platformer, now confirmed genuinely playable with real keyboard controls under the desktop tier - move, jump, and an invert mechanic that swaps which of the two characters is highlighted, all verified with real dispatched input.

7.6 / 10

Reviewed

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arcade

Jetdash

A polished Jetpack-Joyride-style endless runner with real hold-to-fly physics, coin collection, shield pickups, and genuine hazard collisions - confirmed working with a single unified hold-to-fly control on both desktop and phone.

7.4 / 10

Reviewed

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Kerbal Space Program

Squad's beloved rocket-building and orbital-mechanics sandbox, reviewers repeatedly describe as genuinely educational as well as compulsively fun — a landmark simulation game with a real, well-documented 2018-era privacy controversy from a since-changed EULA in its history, which recent reviews suggest has quieted considerably.

8.5 / 10

Reviewed

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Killing Floor

Tripwire Interactive's wave-based co-op horde shooter, grown from a 2005 Unreal Tournament 2004 mod into a standalone genre landmark, still draws deeply personal devotion from a community that's stuck with it for well over a decade — tempered by a specific, well- corroborated complaint that later paid weapon-pack DLC tilted balance in a way free content updates never did.

7.5 / 10

Reviewed

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Kingdoms and Castles

Kingdoms and Castles asks a simple question — grow a hamlet into a walled kingdom while vikings, dragons, and rival AI kingdoms try to burn it down — and has spent nearly nine consecutive years answering it with free major updates, from Steam Workshop support to VR to a 2025 dragon-taming system. It has also, in that same nine years, never shipped a tutorial, and its own reviewers are still arguing about whether the core loop underneath all that content was ever as deep as the update list makes it look.

7.5 / 10

Reviewed

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Laika: Aged Through Blood

A "motorvania" blending Trials-style motorbike physics, twin-stick shooting and Metroidvania exploration, wrapped around an emotionally devastating story about motherhood and generational trauma — praised almost universally for its originality, art and soundtrack, held back by a lack of difficulty options and confusing open-world navigation.

8 / 10

Reviewed

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Legacy of Kain: Defiance Remastered

A remaster widely praised for fixing the 2003 original's single biggest complaint with a new toggleable free camera, restoring cut content, and preserving the series' celebrated Shakespearean-caliber writing, while still carrying forward the source game's repetitive, backtracking-heavy level design and adding a handful of specific new bugs including progression-blocking soft-locks.

7 / 10

Reviewed

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