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Games released in 2026

3120 games released in 2026 and reviewed here, best first.

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3120 reviews

BRIGANDINE ABYSS

A full-price revival of the cult tactical-RPG franchise that a large majority of its own longtime fans call a significant step backward from Brigandine: The Legend of Forsena and The Legend of Runersia — fewer classes, no multiclassing, smaller maps, and a story mode that removes the series' signature freedom to invade rival nations in any order — defended by a real minority who argue its core combat mechanics are genuinely improved underneath the reduced scope.

4.5 / 10

Reviewed

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Bus Simulator 27

The latest annual entry in the long-running Bus Simulator franchise pairs a genuinely larger, more detailed map and improved bus audio with severe, widely reported AI traffic bugs and an unfair penalty system, compounded by a specific controversy over a paid Advance Access edition many buyers say amounted to funding a beta test for a full-priced release.

4.5 / 10

Reviewed

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CAPTAIN TSUBASA 2: WORLD FIGHTERS

A visually stunning but heavily stripped-down sequel to the beloved Captain Tsubasa: Rise of New Champions, widely criticised by longtime fans for removing custom team creation, Dream Team mode, tournament customisation, player stats and mid-match substitutions, compounded by a Steam Deck and Proton-blocking anti-cheat system, thin single-player content skewed toward online play, and outdated technical presentation for a full-priced 2026 release.

4.5 / 10

Reviewed

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Cobalt Miner

A moody, well-illustrated pixel-art mining survival game whose marketing implies Factorio-style automation and exploration depth that multiple reviewers say the actual 1-to-3-hour playtime never delivers, with a thin crafting system, screenshots reviewers call misleading, and a save-system bug that has cost at least one player real progress.

4.5 / 10

Reviewed

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Coination

A cheap 3D coin-flipping idle clicker that a majority of reviewers find relaxing and satisfying, dogged by a credible, specific accusation of closely cloning an existing idler and by severe performance problems reported by at least one long-term player.

4.5 / 10

Reviewed

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Console Store Simulator

A retro-gaming shop management sim from Bear Games where you buy, sell, and repair consoles while dabbling in the black market, Mixed across 11 reviews for an appealing concept — undercut at launch by a well-documented cluster of bugs and a tutorial reviewers found genuinely confusing, with this review finding no update since mid-May.

4.5 / 10

Reviewed

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Creepy Shift: Uncle Joe's Motel

Creepy Shift: Uncle Joe's Motel is a $6.99 first-person cozy-cleaning-sim-meets-psychological-horror game, and while this review's Very Positive sample (101 of 111 reviews) generally praises its room-service loop and scares, a vocal minority raises real concerns about unresolved bugs, a possible drop in quality from earlier entries in the same series, and content warnings some reviewers felt didn't go far enough.

4.5 / 10

Reviewed

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Cyber Farmer

A post-apocalyptic reskin of developer FreeMind's own hit Farmer's Life, swapping the horse and hand-sown fields for a legged robotic tractor and a seed-drone, and landing at a Mixed rating with its harshest reviews arriving in the week it left Early Access rather than the months before.

4.5 / 10

Reviewed

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Dark Dominion

A souls-like set in a genuinely distinctive WWI-trenches-meets-gothic-afterlife setting with memorable bosses and story, undermined by broken core combat systems, severe optimisation problems causing crashes during zone transitions, no controller support, and a review sample where at least one player explicitly raised concerns about bot-written positive reviews.

4.5 / 10

Reviewed

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Definitely Not a Cult

A short, tongue-in-cheek visual-novel cult-management game with a genuinely fun multiple-ending structure for a ten-minute playthrough, whose small early review sample includes several near-identically worded reviews alongside one detailed, more critical account describing static presentation and unexplained systems that are fully understood within a single playthrough.

4.5 / 10

Reviewed

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Deliria

An enormously ambitious solo-developed voxel-free sandbox survival game, often compared to a 3D Terraria set in the Cthulhu mythos, whose real creative potential is drowned out at launch by a near-universal chorus of reviewers saying it should have released as Early Access, documenting severe bugs, punishing early-game balance, a cluttered UI, and a price cut that angered buyers who'd already missed their refund window.

4.5 / 10

Reviewed

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Digimon UP

A mobile idle RPG that borrows Digimon's characters and pixel-art charm but not its raising-sim identity, then buries the loop under two premium currencies, four battle passes and ads gating almost every wait.

4.5 / 10

Reviewed

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Digital Waste

A self-described "artificial intelligence landfill" of 400-plus tiny games exploring countries, emotions and technologies, made with ChatGPT and Codex credited directly as co-developers — an unusually blunt experiment in AI-made content whose sole detailed review found the concept more interesting to think about than to actually play.

4.5 / 10

Reviewed

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Dire Echo

A short, atmospheric psychological horror walking sim set aboard an abandoned deep-space station, praised for its strong sci-fi mood and graphics but undercut by a maze-like level design, an unpopular parkour section, and the messy aftermath of removing its criticized AI-generated voice work.

4.5 / 10

Reviewed

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Don't Panic! It is Just Turbulence

A two-player co-op puzzle game from Harmonia Games casting one player as a panicking pilot and the other as a ground-based dispatcher relaying manual instructions, Mostly Positive on aggregate but drawing a fair, widely repeated complaint from a more critical top-voted review sample that it is a buggy, imbalanced, under-polished take on a far better-known genre pioneer.

4.5 / 10

Reviewed

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Dungeon Infinite

A solo-developer debut sending a knight through a procedural, room-by-room dungeon toward Room 100, with a permanent meta-shop and run-only merchant cards layered on top. Six days into a year-long Early Access plan, with zero outside voices yet to confirm any of it.

4.5 / 10

Reviewed

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E-Shop Tycoon

A business-management sim that starts genuinely satisfying but automates itself into a passive clicker within a few hours, compounded by a storage-system bug that skips warehouse shelves entirely, a difficulty spike between its demo and full release, and a rigid structure that forces players to stock everything they unlock rather than specialise.

4.5 / 10

Reviewed

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Fading Reality

A visually polished, atmospheric psychological horror game whose genuinely strong presentation is undermined by an extremely short runtime cross-language reviewers repeatedly describe as barely longer than a demo, a story several reviewers say ends abruptly with little resolution, and a near-total absence of horror scares or tension despite the genre framing.

4.5 / 10

Reviewed

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