Key art for Wandering Sword

Game review

Wandering Sword

7.5 / 10

Developer
The Swordman Studio
Publisher
Spiral Up Games
Released
14 September 2023
Platforms
Windows
Genre
Wuxia RPG
Monetisation
One-time purchase, plus two paid story/cosmetic DLC packs (a story expansion and a mount pack) and one free crossover DLC. A recurring complaint in negative reviews is quest content gated behind DLC ownership inside the base game.
Players
Single-player only

The short version

Wandering Sword casts you as a young swordsman recovering from near-death and drawn into the wuxia genre's classic arc: rising through the martial arts world of feuding sects, ancient techniques and sworn brotherhoods, in the storytelling tradition of Jin Yong's novels. It's the debut release from The Swordman Studio, and Steam's audience has responded about as positively as review scores get -- Very Positive overall at 34,459 of 36,372 reviews (94.7%), and Overwhelmingly Positive among English-language reviews specifically, 2,210 of 2,316 (95.4%).

That reception is earned by genuinely rare qualities: authentic, deeply-researched wuxia storytelling that Western-facing RPGs almost never attempt, striking pixel art, and a soundtrack reviewers return to unprompted. It's held back from a higher score by one specific, persistent problem -- a UI and controller experience multiple reviewers call unfinished, with complaints spanning launch week in September 2023 through mid-2026 -- plus real pacing and balance issues that a meaningful minority of the negative sample raises independently.

Biggest strengths

  • Genuinely authentic wuxia storytelling -- reviewers who grew up on Jin Yong's novels describe the game as capturing the genre with real love and research, a rarity for an English-language release
  • Striking, widely-praised pixel art and a soundtrack reviewers repeatedly single out unprompted
  • An enormous amount of content: a large recruitable companion roster, branching storylines, multiple endings, and playtimes in the hundreds of hours from its most devoted reviewers (several logging 400-900+ hours)

Biggest weaknesses

  • A UI and controller experience multiple reviewers call unfinished, spanning complaints from launch week in September 2023 through 2026 -- oversized or illegibly small menu text, poor scaling on Steam Deck and TVs, and controller support several reviewers say works inconsistently or not at all
  • A persistent, unresolved bug reported across 2023 and again in 2025-2026 where the game's language randomly switches to Chinese with no way to switch back
  • Missable content and unclear quest prerequisites are a specific, repeated design complaint -- several reviewers say companions and story branches can be permanently locked out with no in-game hint that a choice was consequential

Who it's for: Fans of turn-based JRPGs and Chinese wuxia fiction (Jin Yong, Gu Long) who want a story- first RPG with real depth and are willing to play through or around interface friction. A poor fit for anyone who needs comfortable controller play, a low-grind pace, or pristine localisation.

Our recommendation: Recommended, especially for genre fans starved of authentic wuxia RPGs in English -- but play on mouse and keyboard rather than controller if possible, and expect real grind and UI friction rather than a fully polished experience.

7.5 / 10

An authentic wuxia RPG, from a studio's first release

Wuxia — the Chinese genre of martial-arts fiction built on sworn brotherhoods, ancient techniques, wandering swordsmen and codes of honour, most associated in the West with author Jin Yong — rarely gets a dedicated, story-first RPG treatment in English. Wandering Sword is exactly that: you play a young martial artist who survives an assassination attempt and sets out on the genre's classic arc, rising through feuding sects and uncovering a conspiracy while recruiting a large cast of companions along the way. It's the debut release from The Swordman Studio, a small team, and the thing reviewers reach for again and again — including a fair number of the negative ones — is how genuine the source material feels. "Playing this felt like I was brought back to my childhood days reading Jin Yong novels, watching classic wuxia," reads one representative review; "it is clear whoever wrote this story had love for the genre," reads another. For readers unfamiliar with wuxia specifically, several reviewers compare the overall shape and pacing to Chrono Trigger or Octopath Traveler — a turn-based JRPG structure wrapped around a setting almost nothing else in English offers.

Visually, this is a standout even before the writing is considered: the pixel art draws close to unanimous praise across the review sample, and the soundtrack is mentioned unprompted often enough to be a genuine selling point rather than a footnote. Under the hood, character growth runs through a martial-arts-styles system — techniques, cultivation paths and a large companion roster each with their own skill trees — which several reviewers say gives real, distinctive depth once you're invested, even as others say the sheer volume ("2 skill trees with +30 skills per character, 10 levels per skill," as one puts it) tips over into more complexity than the combat actually rewards.

The interface problem nobody fixed

Set against all of that, one specific complaint recurs with a consistency that's hard to read as anything but a genuine, unaddressed flaw: the user interface and controller support. It shows up in 18 of the 100 English-language negative reviews sampled for this piece, and — more tellingly — it spans the entire life of the game rather than clustering at launch. "The entire interface is so painfully small that I cannot comfortably read things. Neither on Steam Deck, or a 55 inch tv," reads a review from September 2025, two years after release. "It seems to be random chance if this otherwise great game lets your controller work or not... amateurish that they've never taken time to fix controller support," reads one from November 2024. "I hope they fix the UI. It's so close to being good. This game feels so bad on a controller," reads one from February 2026. A same-day launch patch in September 2023 improved resolution and dialogue-font legibility, per one early reviewer, but the broader menu-scaling and controller-reliability complaints clearly outlived that fix by years. A separate, specific bug — the game's language randomly switching to Chinese with no way to switch back — is independently reported in both 2023 and again in 2025 and 2026, suggesting it was never properly resolved either.

Pacing, missable content, and a DLC complaint worth taking seriously

The second real cluster of criticism is about pacing and design transparency. Roughly a third of the negative reviews sampled here raise grind or balance issues specifically — a slow-to-punishing early game, sudden difficulty spikes against bosses that outscale the story's suggested level, and, from one 199-hour reviewer, endgame content described as "limited and rushed" relative to everything that comes before it. A second, related complaint is about missable content: several reviewers say companion recruitment and story branches can be permanently locked out by choices the game never flags as consequential — "lots and lots of requirement/pre-sets/conditions you have to meet... and NONE of it is hinted to the player," reads one representative review, echoed by others across both the 2023 launch window and later playthroughs. This isn't a case of players missing an obvious tutorial prompt; it's specifically the lack of any signal that a given interaction is one-shot, which is a legitimate design criticism independent of how good the content behind it is.

One further complaint deserves its own mention rather than folding into the general pacing criticism: at least one reviewer describes hitting a quest that told them, inside a game they had already purchased, that they hadn't bought the content required to continue it — "so damn predatory," in their words. Wandering Sword does carry two paid DLC packs (a NZ$10.49 story expansion, "Secrets of the Eastern Sea," and a NZ$5.99 cosmetic mount pack, alongside one free crossover pack), and while DLC gating quest content it unlocks is not inherently unreasonable, a buyer should know going in that some in-game quest prompts may point at content outside the base NZ$35.99 purchase.

Why the audience forgives all of this

None of the above stopped Wandering Sword from becoming one of the more enthusiastically reviewed RPGs of 2023, and it's worth taking that seriously rather than treating the score as a genre-fan outlier. The playtimes in the positive sample are extraordinary for an indie RPG — reviewers logging 976, 659, 435 and 289 hours, several explicitly saying they've replayed the full campaign from scratch for different companion routes and endings. "I've played just about every JRPG out there since I started gaming in the 90s and this earned its way onto my top 5," reads one; "I've been gaming for over 25 years... and this game is EASILY in my top 20," reads another. That level of sustained devotion, at this volume, across a review base of over 36,000 people, is not something a marketing push manufactures — it reflects a game that, for the audience it's built for, delivers something they can't easily find anywhere else in English.

Verdict

Wandering Sword earns its Overwhelmingly Positive standing on real strengths: an authentic, lovingly-researched wuxia story almost nothing else in English attempts, gorgeous pixel art, a memorable score, and enough content to sustain hundreds of hours for the players it clicks with. What keeps it from an even higher score is equally real and equally well-documented: a UI and controller experience multiple reviewers call unfinished across the game's entire multi-year lifespan, missable content the game never signals as consequential, and grind or balance complaints from a meaningful share of even its critical reviewers. Play it on mouse and keyboard, go in expecting some friction, and it's a genuinely rare, worthwhile RPG — just not a flawless one.

Pros and cons

Pros

  • Genuinely authentic wuxia storytelling -- reviewers who grew up on Jin Yong's novels describe the game as capturing the genre with real love and research, a rarity for an English-language release
  • Striking, widely-praised pixel art and a soundtrack reviewers repeatedly single out unprompted
  • An enormous amount of content: a large recruitable companion roster, branching storylines, multiple endings, and playtimes in the hundreds of hours from its most devoted reviewers (several logging 400-900+ hours)
  • A distinctive turn-based combat and character-progression system built around martial arts styles and cultivation, rare in the RPG space outside dedicated wuxia and xianxia titles

Cons

  • A UI and controller experience multiple reviewers call unfinished, spanning complaints from launch week in September 2023 through 2026 -- oversized or illegibly small menu text, poor scaling on Steam Deck and TVs, and controller support several reviewers say works inconsistently or not at all
  • A persistent, unresolved bug reported across 2023 and again in 2025-2026 where the game's language randomly switches to Chinese with no way to switch back
  • Missable content and unclear quest prerequisites are a specific, repeated design complaint -- several reviewers say companions and story branches can be permanently locked out with no in-game hint that a choice was consequential
  • Grind and difficulty balance draw complaints from roughly a third of the negative review sample gathered for this piece, including sudden difficulty spikes and an endgame some reviewers call rushed relative to the story's length
  • Quest content gated behind paid DLC inside the base game's structure, which one reviewer specifically calls "predatory" rather than a straightforward optional purchase

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7 / 10
  • Visuals 9 / 10
  • Sound 8 / 10
  • Value 7.5 / 10
  • Originality 8 / 10
  • Interface 4.5 / 10
  • Story 8 / 10