D.E.C.A.Y. Review
A VR-Only Wasteland From a Studio That Knows the Genre D.E.C.A.Y. is a VR-exclusive survival shooter that casts you as the operator of a remote bunker in a scorched, post-apocalypt
6 / 10
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570 Survival games reviewed and scored, best first.
570 reviews
A VR-Only Wasteland From a Studio That Knows the Genre D.E.C.A.Y. is a VR-exclusive survival shooter that casts you as the operator of a remote bunker in a scorched, post-apocalypt
6 / 10
Your cursor is the hero Desktop Survivors 98 has one of the more genuinely novel hooks to come out of the crowded bullet-heaven genre in recent memory: it doesn't play in a win
6 / 10
A neon bullet-heaven roguelite from solo developer and YouTuber Henrik "WackyJacky101" Kjærulff, built on AI-assisted code and art, tasking players with auto-firing through endless digital swarms while evolving and modding weapons, earning a Positive launch reception for its content depth and music, tempered by an honest reviewer complaint about serious frame-rate stutter and a live monetisation layer.
6 / 10
A PvE MOBA That Doesn't Quite Know What It Wants to Be Yet Dominion Of The Forgotten launched July 19, 2026, from the small studio FoolishNova Games, pitching itself as a "
6 / 10
A post-apocalyptic hot dog stand where raiders shoot at you between orders — a chaotic, funny job sim that never quite figures out what to do with itself once the joke lands.
6 / 10
The raid loop it invented is still the best in the genre, and the company around it is the problem. NZ$85.99 to buy, another NZ$51.99 if you want the PvE mode, and a Steam launch so broken that 58 of the most-upvoted negative reviews were written in a single month.
6 / 10
A budget-priced, PSX-styled stealth horror game about escaping a locked house before your own grandmother, now hunting you with sound-reactive AI, catches you — an unabashed "Granny" homage whose small but strongly positive review sample credits genuinely responsive enemy behaviour and physics-driven noise mechanics.
6 / 10
Everwind is a voxel survival-crafting adventure built around a flyable airship base, and this review's sample confirms an appealing exploration-and-loot loop and a fast, tracked post-launch patch cadence, set against real, developer-acknowledged performance and Steam Deck stability problems and an underpowered itemization system.
6 / 10
Gaming's most famous redemption arc went into reverse — negative reviews fell to five in 2023, then spiked to thirty-one in 2025, and the players writing them have two thousand hours each and one complaint: the subscription.
6 / 10
A cheesy, Resident Evil-and-Turok-inspired dinosaur survival horror shooter from a small studio that improved meaningfully on its predecessor, undercut at launch by a genuinely buggy save system and repetitive level design, with two years of ongoing patches since narrowing the gap.
6 / 10
A charming, ambitious co-op survival-automation hybrid about defending a towering avian city from underground insectoid swarms, whose real bugs and rough edges reviewers consistently forgive once they learn the honest, difficult story behind them — a small studio that shrank from ten developers to one and kept working anyway.
6 / 10
A genuinely well-designed session-based survival game from DayZ creator Dean Hall, buried under eighteen separate paid DLC packs that together cost more than six times the base game itself — and it's the single loudest complaint in the game's entire review history.
6 / 10
An isometric survival horror game built on a striking 80s comic-book art style earns a Mixed Steam launch, with reviewers split between genuine praise for its atmosphere and story and sharp, specific frustration over broken stealth detection, spongy combat, missing control remapping, and a steep asking price for a five-to-ten-hour campaign.
6 / 10
A free Vampire Survivors-style bullet heaven starring a shrine-maiden mascot, landing Mostly Positive on genuinely fun core combat — undercut by a rough Early Access start, a divisive late-2024 overhaul, and a wave of reviews confused by store tags that don't match what actually ships through Steam.
6 / 10
A cheap, pixel-art resource-management survival game about tending an isolated lighthouse as sanity and supplies both run out, praised for its Lovecraftian atmosphere and price but held back by punishing, unforgiving difficulty and rough bugs.
6 / 10
Read review of Little Lighthouse of Horror Review: A Tiny, Atmospheric Descent Into Madness
An Early Access survival crafting game about leading a small tribe from mud huts to a Mesopotamian civilization complete with a great Ziggurat, drawing a Mostly Positive early reception for its distinctive Bronze Age setting and genuine sense of progression, tempered by broken co-op, laggy performance and content that a determined player can already exhaust in a single day.
6 / 10
A small-team medieval fantasy survival-crafting sim, still in Early Access years after launching as Survival Craft, whose multi-profession depth and steady patching have won a genuinely enthusiastic core following despite persistent complaints about onboarding, combat and a punishing death mechanic.
6 / 10
A loop-based analog-horror game where you replay the same corridor hunting for what changed, told through VHS static and a flashlight that keeps something in the dark at bay — released two days ago to exactly two user reviews, split one positive and one negative.
6 / 10
A dark-fantasy extraction ARPG with genuinely good third-person combat, undercut at launch by a "solo or trio" pitch that turns out to mean trio, missing regional servers, and a cash shop players keep calling scummy in the same reviews that praise the fighting.
6 / 10
A cheap, small-scale Korean co-op roguelite about scavenging zombie-overrun regions by day and defending a hideout by night -- Mostly Positive from a modest audience, genuinely fun with friends according to most who tried it, but held back by real, repeated multiplayer bugs and no public matchmaking to find them with.
6 / 10
An idle horde-survival RPG with a genuinely distinctive structure — a defined ending rather than an endless grind — undercut for a meaningful share of players by scripted, low-choice progression, a "no offline progress" design that sits oddly for an idle game, and a pattern of developer replies to negative reviews that multiple players independently describe as combative.
6 / 10
A Familiar Premise, Told Through an Empty House No Place Like Home puts you in the shoes of a grieving widower returning to the childhood home he abandoned after his wife's dea
6 / 10
An ambitious co-op hybrid of open-world survival, base building, and extraction-shooter looting, held back at launch by rough optimization and instance balance that undercut a genuinely interesting core idea.
6 / 10
A charming bullet-heaven roguelite that casts you as a frog defending your farm from corrupted critters while planting crops, fishing, and mining between waves, whose likable twist on the genre earns genuine affection undercut by a widely repeated, specific complaint that its weapon and build variety runs out well before its playtime does.
6 / 10