SHOCKFACE Review
The Job Interview From Hell, Literally SHOCKFACE is a $6.99 indie survival horror game from developers adrenak and approximi that commits fully to a specific, beloved throwback: 90
6.5 / 10
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573 Survival games reviewed and scored, best first.
573 reviews
The Job Interview From Hell, Literally SHOCKFACE is a $6.99 indie survival horror game from developers adrenak and approximi that commits fully to a specific, beloved throwback: 90
6.5 / 10
A co-op sky-island survival game that trades hunger bars and monsters for solar panels and delivery drones — charming and genuinely clever in its energy systems, but its progression runs out of new ideas long before the credits.
6.5 / 10
A pixel-art MMO built around reshuffling roguelite dungeons and a player-run overworld, launched into Early Access carrying the baggage of its previous life as an NFT game.
6.5 / 10
A survival game where you recruit tribespeople who keep working while you're logged out — a genuinely original idea, attached to a 1.0 launch so rough the developers published a public 90-day plan to fix it.
6.5 / 10
A visually stunning, atmospheric return to the Zone whose biggest problem is the one thing longtime fans wanted most — its signature "A-Life" living-world simulation shipped broken or absent, according to a majority of this review's negative sample, and persistent performance problems have outlasted more than a year of patches.
6.5 / 10
An Americana-infused space trucking sim that launched without control remapping — locking out at least one player with a physical disability entirely — before a fast fix and nearly two years of steady, ongoing support. This review reads the whole arc, not just the rocky opening week.
6.5 / 10
A genuinely influential open-world zombie survival RPG whose Very Positive reputation across more than 15,000 reviews sits on top of a real, well-documented controversy — years of abandoned patches while a paid remaster was sold separately — that Undead Labs ultimately resolved by giving every original owner a free copy of that remaster.
6.5 / 10
You Already Know the Apocalypse Is Coming. What Do You Hoard First? Survival Log, developed by Midnight Workshop and published by Lilith Games, opens with a premise borrowed straig
6.5 / 10
A Fifty-Fourth Consecutive Launch Without a Single Review Survivors: Become an Immortal launched on Steam on 30 August 2026 from a solo credited developer, and at the time of writi
6.5 / 10
A solo developer's entry into the Vampire Survivors mould gives its weapons a personality of their own, and arrives with a genuinely large unlock list for a two-day-old free release — the question this first look can't yet answer is how it plays at hour twenty.
6.5 / 10
A genre mashup its own fans call an "uncut diamond" — Fallout-flavoured post-apocalyptic exploration, Darkest Dungeon-style combat and a real card-battler deckbuilding layer — whose lifetime review score is dragged down mostly by complaints from over a year before its actual 1.0 release.
6.5 / 10
A slow-paced, atmospheric survival simulation set in the frozen Canadian wilderness after a geomagnetic disaster, Very Positive across nearly 41,000 reviews for its enduring, celebrated sandbox survival mode — clouded by a decade-long wait for its narrative campaign's final chapter, which launched in March 2026 to a wave of disappointed reviews, and by reported community moderation of critical players.
6.5 / 10
A visually faithful Tolkien survival-crafting game whose negative sample is dominated by a genuine promise-versus-delivery gap — the store page promises resettling and restoring a thriving dwarven kingdom, but reviewers describe a mostly solitary escape through repetitive, procedurally generated tunnels that nobody ever comes to actually live in.
6.5 / 10
A short sci-fi survival horror set on an abandoned space station, the solo-developer debut from SCH GAMING, Positive across 40 reviews for genuinely atmospheric sound design and worldbuilding — undercut by real, apparently unpatched performance issues and a repeated key-hunt design complaint.
6.5 / 10
A frozen-apocalypse city-builder that plays fair for the first month and then quietly hands the server to whoever's alliance has the deepest wallets — the honest question isn't whether it's generous early on, it's where that generosity actually stops.
6.5 / 10
A charming desert gardening-survival hybrid, genuinely loved for restoring a wasteland into bloom and hugging frogs along the way, undercut by an unpopular mandatory data-collection agreement at launch and a development pace that appears to have stopped roughly 16 months in while reviewers were still asking for polish.
6.5 / 10
An open-world witch adventure that swaps the usual survival toolbox for spellwork — spirit jumps instead of ladders, conjured forests instead of chopped trees, familiars instead of tames. Seven weeks into Early Access, the magic system is the best reason to be here; the world around it hasn't caught up yet.
6.5 / 10
A satirical survivors-like about incompetent superheroes causing more damage than the threats they're fighting, backed by an unusually rapid Early Access update cadence — reviewed from a small, currently spotless but geographically narrow sample, with the caveats that honestly deserves.
6.5 / 10
A fast-paced 2D bullet-heaven survivor built around a xianxia (Chinese cultivation-fantasy) identity rather than a generic reskin, with over a hundred "Arts" to combine into distinct builds — praised in its almost entirely Chinese-language review sample for genuine build depth and a strong visual identity, but held back by a steep early difficulty spike and a widely reported gap between melee and ranged/caster viability.
6.5 / 10
Disruptive Games' physics-based co-op extraction game sends crews of 2-4 players into a twisted Bermuda Triangle aboard a hybrid land/sea/air craft, landing "Mostly Positive" on satisfying physics and vehicle mechanics that are held back by bugs, missing options, and a full-price launch that plays like early access.
6.5 / 10
A Deckbuilder Wearing a Survivorlike's Clothes Slay the Horde is a roguelike from solo studio Regretware that grafts card-based deckbuilding directly onto the screen-filling ho
6.4 / 10
A short, atmospheric Alaskan wilderness horror game about a fugitive, his dog, and something that isn't a wolf — beloved for its sound design and its loyal canine companion, but repeatedly criticised for a scripted, repetitive hunting loop that never lets the player feel real danger.
6.4 / 10
A manually-aimed bullet-heaven survivors-like whose growing cast of distinct heroes and cheap price point are complicated by a thin build-variety complaint, a disclosed use of AI in development, and confirmed gamepad UI problems on handheld PCs.
6.3 / 10
A solo-developed PS1-era survival horror throwback with genuine retro charm, undercut by a slow opening act, real launch-day bugs, and a short 1-2 hour runtime — offset by unusually fast, sustained developer patching that this review verified independently.
6.3 / 10