Game review
They Left Us Here
6.5 / 10
- Developer
- SCH GAMING
- Publisher
- SCH GAMING
- Released
- 25 May 2026
- Platforms
- Windows
- Genre
- Action Indie
- Monetisation
- Paid, one-time purchase, no in-game purchases identified.
- Players
- Single-player only.
The short version
They Left Us Here is a short sci-fi survival horror set on an abandoned space station, and the solo-developer debut from SCH GAMING earns its Positive rating on genuinely strong atmosphere and sound design rather than mechanical ambition. Reviewers repeatedly place it alongside genre touchstones like Routine and Signalis, and at a low price and a one-to-two-hour runtime, most accept the brevity as a fair trade. Real, specific performance complaints, and a news feed this review checked directly that shows no confirmed fix for them, are the clearest reason to hesitate.
Biggest strengths
- Consistently, specifically praised atmosphere and sound design, with multiple reviewers independently comparing the experience favourably to genre touchstones like Routine, Control, Signalis, and Alien.
- A genuinely impressive solo-developer debut, several reviewers explicitly note it's the developer's first game and credit the environmental storytelling and worldbuilding as executed with real vision.
- Well-designed, non-cheap jump scares that multiple reviewers specifically credit as restrained and well-timed rather than relying on loud-noise shock tactics.
Biggest weaknesses
- A specific, detailed negative review reports poor performance regardless of graphics preset or resolution, with frame rates dropping further once the flashlight is equipped, plus crashes to desktop.
- This review checked SCH GAMING's own news feed directly and found no patch specifically addressing the reported performance or crash issues since launch, only a general Steam Deck compatibility note.
- A repeated complaint describes the game's puzzle structure as a straightforward key-and-item hunt, with one reviewer directly comparing it to a "dollar store version of Routine" for feeling gameplay-thin next to its atmosphere.
Who it's for: Fans of atmosphere-first sci-fi horror like Routine, Signalis, or Alien: Isolation who want a short, cheap, one-sitting fright; players sensitive to frame-rate drops or wanting a longer, more mechanically ambitious game should temper expectations or wait for a patch.
Our recommendation: A genuinely atmospheric, well-crafted debut let down by real, seemingly unaddressed performance problems; a strong cheap pick for horror-atmosphere fans willing to tolerate some rough technical edges.
6.5 / 10
A genuinely atmospheric debut
They Left Us Here earns its Positive rating first and foremost on craft rather than mechanical ambition. "One of the most atmospheric indie horror experiences I've played in a while. The game builds tension really well without relying only on cheap jump scares. The sound design, dark environments, and constant feeling that something is watching you made the whole experience genuinely unsettling," reads one detailed review. A separate reviewer credits the same strength while noting the developer's inexperience makes it more impressive still: "Such a great little sci-fi space horror. Especially for a first game from the dev. The attention to detail, particularly in the first half of the game with the environmental storytelling, was fantastic. You can tell the dev had both a passion and vision and executed that extremely well." This review treats that consistency as real: reviewers repeatedly single out sound design and atmosphere by name rather than describing the game only in general terms, a strong signal of deliberate craft for a solo developer's debut release.
Standing comparison to genre touchstones
This review found the game repeatedly placed alongside well-regarded horror touchstones, a meaningful signal for genre fans deciding whether to buy. "Fantastic if not short example of Cassette Futurism done right, outside of ROUTINE and CONTROL. Great worldbuilding with contemplative narrative," reads one review, and a separate reviewer draws a different but equally flattering comparison: "Really enjoyed the gameplay, the vibes and the creepy environment. I found the game giving me Signalis vibes along the play." A third reviewer invokes the genre's most famous touchstone directly: "It ticked all the boxes for me: intriguing story, detailed sound design, lovely music, stunning visuals, scary and tense moments, outer space, and the old analog/digital feel of ALIEN." This review reads the repetition of these specific, varied comparisons as evidence the atmosphere genuinely lands with players fluent in the genre, not just casual horror fans.
A short runtime most reviewers accept
At one to two hours, length is the most obvious trade-off, and this review found most reviewers willing to accept it given the price. "If you're a fan of indie horror this is a very small price to pay imo... 1-2 hours of playtime. The lore is my favorite thing about this game," reads one review, and another frames the same trade-off explicitly: "It's a solid short sci-fi horror game that works less because of its puzzle design and more because of the atmosphere it builds... for this price point a really well made experience." A minority still wanted more: "I only wish that A. the game was 5x longer and B. there was more of a score or sonic atmosphere to accompany the incredible visual [design]." This review treats the pattern as fair: at under ten dollars, a tightly-focused one-sitting horror experience appears to clear the value bar for most buyers.
Real, specific performance complaints
Set against the atmospheric praise, this review found a specific and credible performance complaint. "Runs bad, no matter the preset, no matter the resolution. I'd say low 50s. That is until you get the flashlight, then solid 30 or less. Uninspired optimisation... Didn't get far into the game. Scariest part were the crashes to desktop," reads one detailed negative review. This review checked SCH GAMING's own news feed directly to see whether this had since been addressed, and found no patch specifically targeting performance or crashes since the 25 May 2026 launch: the only relevant post-launch entry is a general Steam Deck compatibility note, alongside a resolved demo-period "4k monitors resolution bug" that predates release. This review treats the lack of any visible post-launch performance patch as a real, current concern rather than a solved problem.
A key-hunt complaint, and a missing sprint toggle
A smaller but repeated complaint concerns the moment-to-moment gameplay structure rather than atmosphere. "Like the dollar store version of Routine. The game's okay enough. Story isn't bad. Gameplay is kind of uninspired. Just felt like a key finding simulator," reads one review, a sentiment echoed more gently by a reviewer who still recommends the game: "It felt like a keyhunt on occasion. For example you find a box and you get a message saying I could do with a knife to open that, so you then walk around and end up finding a key." A separate, sharper complaint targets a specific interface omission: "Not having a toggle sprint option in a game with a comical amount of backtracking is enough to make me not want to play." This review treats both as fair, specific criticisms distinct from the atmosphere the game is otherwise praised for.
No achievement data available
This review checked for Steam achievement data to independently corroborate playtime and completion accounts, but found none published for this title, so this review relies on reviewer playtime accounts alone for length claims, which converge consistently around one to two hours.
Final verdict
They Left Us Here is a genuinely impressive solo-developer debut, earning its Positive rating through real atmosphere, sound design, and restrained scares that repeatedly draw comparisons to respected genre touchstones. Its clearest weaknesses, confirmed by this review as specific and apparently still unpatched, are real performance problems on some systems and a gameplay structure some reviewers find thin next to the atmosphere surrounding it. For genre fans wanting a short, cheap, atmospheric fright and willing to tolerate some technical rough edges, this is an easy recommendation; players prioritising smooth performance should watch for a patch before buying.
Pros and cons
Pros
- Consistently, specifically praised atmosphere and sound design, with multiple reviewers independently comparing the experience favourably to genre touchstones like Routine, Control, Signalis, and Alien.
- A genuinely impressive solo-developer debut, several reviewers explicitly note it's the developer's first game and credit the environmental storytelling and worldbuilding as executed with real vision.
- Well-designed, non-cheap jump scares that multiple reviewers specifically credit as restrained and well-timed rather than relying on loud-noise shock tactics.
- A short runtime that most reviewers, even some who wanted more, still frame as fair value at this price point, several explicitly recommending it for a single atmospheric night-time session.
Cons
- A specific, detailed negative review reports poor performance regardless of graphics preset or resolution, with frame rates dropping further once the flashlight is equipped, plus crashes to desktop.
- This review checked SCH GAMING's own news feed directly and found no patch specifically addressing the reported performance or crash issues since launch, only a general Steam Deck compatibility note.
- A repeated complaint describes the game's puzzle structure as a straightforward key-and-item hunt, with one reviewer directly comparing it to a "dollar store version of Routine" for feeling gameplay-thin next to its atmosphere.
- A specific usability complaint reports no toggle-sprint option despite a significant amount of required backtracking, forcing an uncomfortable held-input sprint for much of a playthrough.