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Survival reviews

568 Survival games reviewed and scored, best first.

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568 reviews

Pyromaniac

A cheap, atmospheric solo-developer psychological horror game whose sound design and melancholic mood draw enthusiastic praise even from critics, sitting alongside an overwhelming, genuinely split reaction to how openly it imitates the free Half-Life mod Cry of Fear, and a specific, widely repeated complaint that its combat is broken and unrewarding.

6 / 10

Reviewed

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SCUM

SCUM drops prisoners onto a vast island and asks them to survive its unusually detailed body-simulation and metabolism systems against other players, wildlife, and the island itself. Seven years after its true Early Access debut, its most experienced players — some with well over a thousand hours logged — are the ones making the most serious, specific complaints about where the game has ended up.

6 / 10

Reviewed

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Sect House

A NZ$1.49 solo-developer horror game about a child escaping a cult's private chapel — verified here against Steam's own genre field ("Indie," which says nothing) and its top-voted community tag ("Idler," which says something wrong). Three puzzles, two endings, no idle or incremental mechanic anywhere in it.

6 / 10

Reviewed

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Sineus Arena Survivors

A Megabonk-adjacent bullet-heaven with genuine base-building ambitions, launched as a full 1.0 in a state so rough that a majority of its own buyers said it should have shipped as Early Access — since substantially patched on the technical side, while a broken, too-generous progression economy remains an open complaint as recently as this week.

6 / 10

Reviewed

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Smile Protocol

A cheap wave-based survival FPS with a case-opening loadout system that wins over reviewers who push past a confusing, ammo-starved opening stretch to discover a genuinely addictive "one more run" loop, held back by real complaints about enemy and ammo balance, thin content variety, and a learning curve steep enough that this review found at least one reviewer initially wrote off the game entirely before reversing course mid-review.

6 / 10

Reviewed

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Snow Ash

A card-battling wasteland delivery roguelite that pairs a genuinely novel trading-meets-deckbuilder hybrid with a persistent, heavily corroborated complaint about repetitive late-game travel, fiddly inventory management, and a UI built almost entirely around mouse clicking.

6 / 10

Reviewed

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Stationeers

A deeply systemic space-station engineering simulation covering atmospherics, electrical grids and manufacturing, Very Positive across nearly 6,000 reviews for genuine simulation depth — held back by an extraordinarily consistent complaint that its interface is deliberately, unapologetically obtuse, and by nearly nine years in Early Access without several originally promised systems.

6 / 10

Reviewed

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Stormbridge

Outrun the storm, one straight line at a time "Stormbridge" is a roguelite city builder with a simple, ominous hook: players extend a single bridge out across the water w

6 / 10

Reviewed

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Sunkenland

A Waterworld-flavoured survival crafting game still in Early Access, whose real fun core loop is undercut by genuine base-corrupting bugs and security concerns — and whose "abandoned by the developer" complaints, common in 2025 reviews, are directly contradicted by an active, multiple-updates-per-week patch history running right up to this review.

6 / 10

Reviewed

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Survivors: Island Adventure

A free-to-play hidden-object, match-3, and light base-building hybrid from mobile specialist G5 Entertainment lands a Very Positive Steam debut as a relaxing time-killer, but its own review sample keeps circling back to the same complaint about any mobile port brought to PC unchanged — timers, energy gates, and monetisation nudges that don't translate well off a phone.

6 / 10

Reviewed

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The Headliners

Photojournalism in the middle of a kaiju invasion The Headliners drops one to eight players into a city under siege by monstrous creatures, tasking them not with fighting or fleein

6 / 10

Reviewed

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The Mound: Omen of Cthulhu

ACE Team and Nacon's four-player co-op Lovecraftian survival game sends a crew of cursed explorers into a jungle that actively unravels their sanity — an atmosphere and madness system genuinely worth experiencing, wrapped around combat, progression, and pacing systems that reviewers agree needed more time in the oven before a full release.

6 / 10

Reviewed

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They Are Billions

A zombie-apocalypse city-builder and real-time strategy hybrid, Very Positive across nearly 19,000 reviews for a genuinely excellent core survival mode — undercut by an extraordinarily consistent, near-universal complaint that its campaign forces mandatory permadeath on missions lasting hours, with no manual save option, and by a development history this review found has shipped no substantial campaign updates since June 2019.

6 / 10

Reviewed

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Tidewrack

A Raft-inspired survival builder that surprises reviewers by growing well beyond the genre's usual scope into full colony management, night-time pirate raids and underwater leviathan-hunting, praised for a genuinely responsive solo developer, undercut by aggressive, untoggleable sharks, a confusing underwater-versus-on-raft interaction bug, and a rough, clearly early launch state that several reviewers describe in early-access terms despite this being a full release.

6 / 10

Reviewed

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Total Factory

A solo-developer factory-automation game that ships complete rather than in Early Access, with a genuinely responsive dev and procedurally generated worlds, but that its own review corpus repeatedly measures against Factorio, Satisfactory and Dyson Sphere Program — and finds wanting on the tutorial, controls and combat that stand between you and the automation.

6 / 10

Reviewed

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Wedding Witch

A charming, well-liked Vampire Survivors-style roguelite whose marketing promises explicit content it doesn't deliver — and whose main menu has carried a completely non-functional "Extra" button since launch, still unrepaired three years and one bug-fix patch later.

6 / 10

Reviewed

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