Astrophobia Review
A Pyramid on the Moon, Filtered Through a CRT Astrophobia, the latest short horror release from solo-leaning studio CosmicArcade (previously behind Poolscape and Gore), launched on
5.5 / 10
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568 Survival games reviewed and scored, best first.
568 reviews
A Pyramid on the Moon, Filtered Through a CRT Astrophobia, the latest short horror release from solo-leaning studio CosmicArcade (previously behind Poolscape and Gore), launched on
5.5 / 10
A medieval settlement-builder with a genuinely strong building system wrapped around combat many call broken and a grind several find exhausting, complicated further by community anxiety about the developer's history — anxiety this review's own check finds only partly holds up against Bellwright's own active patch record.
5.5 / 10
A fantasy survival MMO built around the pitch of "everyone is a wizard" that hooked players for hundreds and even thousands of hours -- and whose own longest-invested fans now write reviews describing years of stalled development, dead servers and a game they keep hoping will come back to life.
5.5 / 10
A Dinosaur Theme Park With a Rough Grand Opening Clawed launched August 13, 2026 from developer and publisher Flatrock Games, dropping the player into the abandoned dinosaur theme
5.5 / 10
A survival RTS/tower-defense hybrid set in Robert E. Howard's Conan universe, constantly and fairly compared to They Are Billions — praised by some for its more forgiving retry structure, but held back by real difficulty-curve complaints, serious save-corruption bugs, and a paywalled third hero in an already sparse roster.
5.5 / 10
A block-building survival game that genuinely beat Minecraft onto the Wii U in 2015, now sitting on Steam as a cheap, single-player, hand-crafted-island clone that its own developer has left untouched since 2021.
5.5 / 10
A voxel space adventure with real ambition Cubic Odyssey sends players on a galactic journey across vibrant, blocky planets, crafting tools, building vehicles, and fighting back a
5.5 / 10
A Viking survival RPG following an exiled family managing a settlement through resource scarcity and hostile raiders, Mostly Positive across 570 reviews for its striking art and characterful writing — dominated by an extraordinarily consistent complaint that its random-event system fails high-probability rolls often enough that many reviewers describe the difficulty as broken rather than merely harsh.
5.5 / 10
A genuinely inventive genre mashup disguised behind a joke title, blending dungeon exploration, base-building automation, and creeping dread as a prisoner forced to wash dishes in a dystopian facility, whose real atmosphere and mystery are near-unanimously undercut by an almost farcically consistent complaint — a punishing, poorly-controlled parkour section at the very end that appears to frustrate nearly every reviewer regardless of how much they otherwise enjoyed the game.
5.5 / 10
A promising winter entry in the Card Survival genre with a genuinely tense core loop and an unusually communicative solo-scale developer, held back by save-corrupting crashes reported across its entire Early Access life and a current content stretch several players finish in a single-digit number of hours.
5.5 / 10
A chaotic, funny co-op extraction horror built around a distinctive voice mechanic, undercut by widely reported disconnects and bugs, a thin public playerbase that makes solo matchmaking difficult, and a voice-command exploit that several reviewers say trivialises the horror once discovered.
5.5 / 10
A One-Developer Take on the My Summer Car Formula Drive Me Broke launched August 19, 2026 from solo developer Onur AD under publisher Long Shift Games, and it wears its influences
5.5 / 10
A post-apocalyptic city-builder and survival sim about rebuilding society decades after a nuclear catastrophe, Mostly Positive across nearly 3,400 reviews for its distinctive setting and initial appeal — undercut by an extremely consistent complaint about punishing, escalating difficulty spirals and shallow content depth once the early hours are exhausted.
5.5 / 10
A post-apocalyptic follow-up to Far Cry 5 with a colorful new coat of paint, undercut by a widely-repeated complaint that its map, weapons and structure are recycled from its predecessor and repriced as a full standalone game, plus a tiered enemy/weapon level system many reviewers say feels imported from a mobile microtransaction game.
5.5 / 10
A zombie-survivors auto-shooter that bolts a permadeath mercenary camp onto the Vampire Survivors formula, then largely stopped receiving new content the year after it left Early Access. The base-building risk-reward loop is genuinely distinct; the 330-achievement grind underneath it is not.
5.5 / 10
A first-person survival shooter that mashes Far Cry, Turok, and Jurassic Park into one island of mercenaries and dinosaurs, praised for its ambitious scope and atmosphere but hobbled at launch by rough AI, technical bugs, and optimisation problems.
5.5 / 10
A genuinely atmospheric open-world survival shooter against robotic invaders in 1980s Sweden, weighed down by a mandatory data-collection privacy policy its own publisher's website confirms in writing, and now formally at the end of its support lifespan.
5.5 / 10
A deliberately frozen 2024-era build of Combat Waffle Studios' own VR extraction shooter, sold as a separate paid product to players who wanted a beloved removed map back in the live game — a genuinely unusual business decision that a large share of its own buyers resent even while enjoying what it delivers.
5.5 / 10
A dark fantasy colony strategy game steeped in Slavic folklore, praised for its art, voice acting and Darkest Dungeon-style sanity management even by players who can't recommend it. The mechanics underneath rarely earn the same trust, and day-one paid DLC on top of a NZ$61.99 base game became the review corpus's loudest single complaint.
5.5 / 10
A hardcore open-world tactical extraction shooter with genuine "Ghost Recon meets Tarkov" ambition and a playerbase invested enough to log hundreds of hours each — reviewed here through a persistent, multiply-corroborated PvP cheating problem several reviewers say the developers actively suppress discussion of, alongside two years of genuinely frequent development.
5.5 / 10
A spiritual successor to the beloved, legally-shuttered Friday the 13th: The Game that captures real nostalgic magic for asymmetric-horror veterans when it works, undercut by a launch state a large share of its own review base describes as genuinely unfinished, including severe optimisation problems, broken NPC AI, a persistent invisible-Michael bug, deeply contested Myers-versus-survivor balance, and real anger over paid "Advanced Access" ahead of a Day One patch.
5.5 / 10
Flandre Scarlet, Streamer, Chasing a Million Subscribers Internet Survivor Survivors, a $14.99 full release from veteran Touhou arrangement act COOL&CREATE (BeatMARIO), launched Au
5.5 / 10
An Early Access incremental colony game about hunting monsters for materials and growing a village of survivors, praised for its art and music but repeatedly criticised for a slow, fiddly idle rhythm and at least one reported progression-blocking bug.
5.5 / 10
A gather-upgrade-fight resource loop with real short-term appeal that grows repetitive and punishing over a longer Early Access life, whose advertised co-op turns out to be shared-camera split-screen rather than independent multiplayer.
5.5 / 10