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Strategy reviews

1335 Strategy games reviewed and scored, best first.

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1335 reviews

Clan and Crown

A distinctive, cheap family-dynasty strategy game that lets you raise heirs, infiltrate a city's industries and build toward political or military conquest, undermined by a rough, amateurish-looking interface and a severe, specifically documented population math problem that at least one detailed player says makes the game unwinnable even on its lowest difficulty, contrasted against extensive strategic depth reported by its most invested fans.

5 / 10

Reviewed

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Clicker Arena

A NZ$13.25 roguelite auto-battler whose own top-voted review calls it "extremely misleading" for shipping under an idle/clicker banner — its solo developer admitted within three days of launch that he "didn't realize" how different an idle game and an autobattler are to players, then stopped adding content two weeks later.

5 / 10

Reviewed

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Cooking Cat-astrophe

Cooking Cat-astrophe is a $3.99 solo-developed Overcooked-style cooking action game from MIYU artlab starring a cat chef juggling chaotic kitchens, and this review's small, unanimously Positive sample calls it cute, chill, and a close cousin of the genre's biggest name, if a little short.

5 / 10

Reviewed

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Copa City: Matchday Manager

A genuinely fresh football management concept that puts players in charge of an entire host city's logistics rather than the match itself, undermined by a broken, progression-blocking tutorial many reviewers say prevented them from playing the game at all, alongside specific bugs and performance complaints that sit oddly against its premium price.

5 / 10

Reviewed

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Day Trade Coach

A day trading simulator built around fast-forwardable practice sessions and a coaching glossary, splitting its audience down the middle between players who found real educational value and a rapidly-updating dev, and others who hit missing core features, real bugs, and a shallow tutorial that left them cold.

5 / 10

Reviewed

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Deckbuilder Fantasy

Deckbuilder Fantasy is a free, solo-built RPG Maker take on the roguelike deckbuilder, technically impressive for one person's work but undercut by card math several reviewers say doesn't add up and an engine that was never built for this kind of game.

5 / 10

Reviewed

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Dungeon Rushers

A turn-based dungeon crawler with a genuinely likeable early-FF feel and a dungeon-building PvP layer, sold on Steam at roughly three times its Android price for what several reviewers say is the exact same touch-scaled interface, still bearing oversized mobile-style buttons on a PC screen.

5 / 10

Reviewed

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Empire of Sin

A genuinely novel pitch — Prohibition-era Chicago as a hybrid of XCOM tactics and Civilization-style empire management — from Doom co-creator John Romero's studio, undone by a buggy, shallow launch and, three years later, an outright abandonment that left a paid, pre-purchased second expansion permanently unreleased.

5 / 10

Reviewed

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Evil Genius 2: World Domination

A villain-lair-management sim sequel to the 2004 cult classic, Mixed across 7,550 reviews for its charming presentation — undercut by an extremely consistent complaint from longtime fans that its core gameplay has been simplified and slowed into tedium relative to the original, compounded by a rapid cadence of paid DLC releases confirmed via the developer's own patch history.

5 / 10

Reviewed

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Fantasy Idle Dungeon

A creature-collecting idle RPG in the mould of Dragon Cliff, with genuine long-term fans and steady ongoing support, undercut by extensive, still-unfixed English localization gaps and a progression curve several reviewers describe as balanced around leaving the game running for entire days at a time.

5 / 10

Reviewed

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Feartress

A charming incremental city-building RPG that launched into Early Access with real promise and genuine early support, then went quiet after one substantial update -- reviewed here from a small but complete sample that shifts, year by year, from excited to abandoned.

5 / 10

Reviewed

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God For A Day

A Papers Please-style morality game where you play a deity judging 35 strangers' lives through hidden-object clue hunting, praised for its dark humor and premise but held back by a buggy, occasionally save-corrupting launch build, repetitive pacing, and a price several reviewers felt outran the content.

5 / 10

Reviewed

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Golem Gates

Golem Gates blends real-time strategy with a customizable card deck, sending a lone commander and their nanite army against ancient golem machines without any base-building to slow the action down. Its central hybrid concept earns real, specific praise from RTS fans who miss Battleforge, while a large, convergent share of reviewers describe the execution — pathfinding, AI balance, and stability — as falling well short of that promise.

5 / 10

Reviewed

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Hell Let Loose: Vietnam

A genuinely ambitious 50v50 jungle-warfare expansion of the Hell Let Loose formula — tunnels, helicopters, patrol boats and 17 battlefield roles — undercut by a launch several reviewers call "extremely early access," a crossplay aim-assist complaint that dominates the negative reviews, and a NZ$61.99 price competing with cheaper, better-established Vietnam shooters.

5 / 10

Reviewed

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HEX Review

A Thirty-Fourth Consecutive Launch Without a Single Review HEX released on Steam on 4 September 2026 and has zero user reviews at the time of writing, extending this stretch's

5 / 10

Reviewed

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Idle Demon Lord

A cheap, dark-fantasy idle loot game with a genuinely deep equipment system and a satisfying hands-off combat loop, undercut at launch by a broken skill-point mechanic, power scaling that several reviewers say trivializes the game within hours, and a rebirth system that strips your gear.

5 / 10

Reviewed

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Idle Space Navy

A free-to-play sci-fi idler in ongoing Early Access since October 2023, built as an authorised spiritual successor to Idle Space Raider and Transport Defender, undercut by a prestige loop that pays out less on every reset and a store-page offline-progress promise several reviewers say doesn't hold up.

5 / 10

Reviewed

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