IdleWrecker
IdleWrecker is an idle action-RPG from the Chinese studio 棱镜工作室 (Prism Studio), released on Steam on 22 June 2026 with the tagline "a Diablo-inspired idle loot game." Rat
5 / 10
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1335 Strategy games reviewed and scored, best first.
1335 reviews
IdleWrecker is an idle action-RPG from the Chinese studio 棱镜工作室 (Prism Studio), released on Steam on 22 June 2026 with the tagline "a Diablo-inspired idle loot game." Rat
5 / 10
A NZ$8.99 solo-developed idle cultivation RPG that reviewers repeatedly call "a cut-price Melvor Idle in xianxia clothing" — Mixed across 87 reviews, with a strong 2025 run undone by a dead-quiet Early Access: no update since 11 June 2025, and its own Steam interface page marks English support as "Not supported," which is why not one of those 87 reviews is in English.
5 / 10
A charming co-op island trade-empire economy sim with a genuinely appealing production-chain and livestock loop, undercut by a direct plagiarism allegation against an earlier market sim, a save-breaking day-restart bug, co-op lobby-joining failures, and a patch-notes-contradicted timer bug that together leave the game feeling, by its own players' account, unfinished for a full 1.0 release.
5 / 10
A solo-developed, Civilization-style pixel-art 4X strategy game with genuine strategic depth, held back for most of its life by severe, well-documented crashes and an interface reviewers describe fighting as hard as any in-game rival.
5 / 10
An official digital adaptation of Richard Garfield's giant-monster dice-battling board game, Mixed across 12 English reviews for its faithful couch co-op fun, with a widely repeated complaint that it is overpriced for a base-game-only release with confusing online multiplayer and reported lag.
5 / 10
A SimTower-style vertical building sim whose core lobby-office-condo-elevator loop draws genuine early fans, undercut by a near-total absence of tutorial or explanatory text that a cross-language sample repeatedly and specifically flags as the release's single biggest problem, compounded by no adjustable game speed and unfavourable direct comparisons to a 1998 predecessor.
5 / 10
A free-to-play sci-fi idle game split almost exactly down the middle, with "AI slop" the single most repeated word in its negative reviews — and a store-page disclosure confirming AI tools were used across art, writing and UI text, rather than leaving that complaint unverified.
5 / 10
A roguelite auto-battler that launched broken enough to soft-lock in its own tutorial, dug out over sixteen patches in under three weeks — including one that fixed that exact freeze.
5 / 10
A villain-perspective dark-fantasy tactical RPG whose battle system draws real praise at launch, undercut by genuine game-breaking bugs, a scaling system reviewers call badly tuned, and — most damaging of all — a developer whose Steam news feed shows exactly one hotfix in the nine months since release, leaving launch-week problems unresolved.
5 / 10
A beautifully produced samurai-fantasy deckbuilder whose own fans keep filing the same game-hardlocking bug report years apart — the developer's last news post dates to January 2024, and reviewers are still describing identical crashes into 2026.
5 / 10
The conclusion to Compile Heart's dark-fairytale dungeon-crawling JRPG trilogy, praised by franchise fans for genuinely engaging blood-driven combat and a satisfying story payoff — badly undermined by a visibly inferior Switch-based PC port with washed-out visuals, a save-breaking audio bug, and a Steam events page confirming zero post-launch support of any kind.
5 / 10
A pocket-sized desktop idler about stocking shelves and laying carpet to draw in more customers, charming enough as background company for other tasks but thin enough that several reviewers finish everything the game has to offer within a handful of hours.
5 / 10
Read review of My Tiny Grocery Store - Desktop Idle Supermarket Game
A roguelike deckbuilder with a genuinely clever hook — you choose which enemy attack hits you — trapped inside a game that left Early Access unfinished in February 2023 and hasn't been updated since.
5 / 10
A Warhammer 40,000 gang-warfare tactics game with real strategic ideas, undone at launch by crashes, save corruption and broken AI so severe that its own most-upvoted review opens with a warning not to buy it — patched hard for nine months, then abandoned entirely in mid-2021.
5 / 10
A Slay the Spire-style roguelike deckbuilder built around confronting phobias with coping-mechanism cards — a genuinely distinctive premise that a meaningful share of its own reviewers, including a reviewer identifying as a psychology lecturer, say the game doesn't earn, on top of a separate, more familiar complaint that the card system itself is too shallow to sustain repeat runs.
5 / 10
A genuinely distinctive four-panel idle RPG about commanding up to eight heroes at once, with real fans logging four-digit hour counts, undercut by a free-to-play model a large share of reviewers call predatory for specifically monetising the ability to idle at all, plus unexplained account bans and an unusual pattern of frequent server connections a smaller cluster finds alarming.
5 / 10
Party Hard 2 sends a serial-killing insomniac back into the business of quietly ending noisy parties, this time with crafting, vehicles, and a voxel-art overhaul layered onto the original's stealth-puzzle formula. An unusually large, convergent share of reviewers argue the sequel traded away what made the first game fun in favor of systems that make it harder, buggier, and less charming.
5 / 10
The latest instalment in a long-running yearly geopolitical simulation series, offering genuine, unmatched depth for fans willing to run a country's economy, army and secret services, undercut by bugs its own loyal fanbase say have carried over unfixed for years and a full annual price for what many call a minor content refresh.
5 / 10
A Viking Idle Army That Grows Whether You're Watching or Not Regnum Idle is a solo-developed idle auto-battler built around a simple premise: recruit a Viking army, deploy them
5 / 10
An Early Access deckbuilding gladiator roguelite whose telegraphed, timing-based combat earns real praise for originality, undercut throughout this review's sample by a persistently rough English translation and, more recently, a major system overhaul that a large share of longtime players describe as a step backward from the game they originally bought into.
5 / 10
A turn-based roguelite RPG that quietly relaunched after the original 2020 Sin Slayers was pulled from Steam, offering free replacement keys to affected owners, but running into the same grindy pacing and shallow combat complaints that dogged the original, alongside new balance and UI issues from the rebuild itself.
5 / 10
A cute, relaxing idle village-defense game with genuinely charming art and music, held back by very linear progression with little real strategy, missing damage feedback that leaves upgrade value unclear, and a runtime multiple reviewers say is too short to justify calling it a proper idle game.
5 / 10
A Vampire Survivors-style bullet heaven crossed with Backpack Battles-style inventory management and weapon forging, landing "Mixed" on a launch sample that loves the core loot loop but flags an overwhelming tutorial dump, thin monster variety, and a rough early-access-feeling launch state for a full release.
5 / 10
A landmark creature-evolution sandbox from Will Wright's team at Maxis, still Very Positive across 66,000-plus reviews — sold today with its own online creature-sharing ecosystem, the feature the entire original pitch was built around, broken for anyone who buys the Steam version specifically.
5 / 10