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Strategy reviews

1335 Strategy games reviewed and scored, best first.

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1335 reviews

Wetrix

A straight Steam re-release of the 1998 Nintendo/PC puzzle cult classic about raising terrain to hold back constant rain, published by trademark-holder Piko Interactive with no review corpus yet to check it against.

6 / 10

Reviewed

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Wild Growth

A short, sharply-designed incremental healer game that condenses the specific thrill of MMO raid healing into a few focused hours, earning devoted praise from ex-healers while a real, detailed minority argues its resource grind and thin build variety undercut the loop it's built around.

6 / 10

Reviewed

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Witching Stone

A solo-developed roguelike deckbuilder that replaces cards with a spellbook and a randomly generated puzzle board of linkable gems, whose genuinely fresh core concept and charming presentation earn real devotion, tempered by a remarkably consistent complaint — echoed even by many positive reviewers — that the board's randomness can leave players punished through no fault of their own, especially at higher difficulty tiers.

6 / 10

Reviewed

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Wonderland

A ten-dollar guild-management tactics RPG with a genuinely clever idea — your weapon determines your class — sitting behind a 90% Steam rating that doesn't survive close inspection. The game is decent. The review page is the story.

6 / 10

Reviewed

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XCOM: Chimera Squad

A cheap, streamlined tactics spinoff that's held up reasonably well on its own mechanical terms for six years — until a company-wide Take-Two/2K Terms of Service change in 2025 dragged its recent review sentiment down over data collection and modding restrictions that have nothing to do with the game itself.

6 / 10

Reviewed

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Xeno Strike CCG

A free-to-play sci-fi collectible card battler whose tactical deck-building genuinely hooks players, but whose rough alpha-grade presentation, gacha-style monetisation, and a strikingly thin online player base leave it feeling like a promising foundation rather than a finished game.

6 / 10

Reviewed

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Your Big, Cute Monster Farm

KaiPlay Studio's Your Big, Cute Monster Farm turns a corner of the desktop into a Rusty's Retirement-style idle farm tended by fusible monster companions, earning a Mostly Positive reception for its charming presentation and flexible hands-on-or-off pacing, tempered by a dominant, heavily repeated complaint about steep, exponentially scaling late-game costs that stall progress for hundreds of hours.

6 / 10

Reviewed

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Zero Stress King: Idle Defense

A polished, charming solo-developer "unlosable tower defense" incremental — enemies march toward your walls and fall into a river of lava every single time — that's genuinely delightful for its first island before veteran idle players report every later island is a reskin of the first, and undercut by the single most-upvoted complaint in its review corpus: unremovable pop-up ads for other games inside the settings menu of a paid release.

6 / 10

Reviewed

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Zoo Wars

A stripped-to-the-studs lane-battler where zoo animals replace troop cards, trading the genre's usual bloat for two-minute, six-card skirmishes.

6 / 10

Reviewed

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Gaia Maker

Gaia Maker is a free-to-play planetary terraforming sandbox built on real physics and geology, and this review's Positive sample (12 of 13 reviews) reads it as an affectionate, well-crafted homage to 1990's SimEarth rather than a genuinely new take on the genre, undercut by a balance curve several reviewers found too forgiving once mastered.

5.9 / 10

Reviewed

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Magic Forge Tycoon Review: A Clever Arms-Dealer Premise That Runs Out of Runs

A weapon-crafting tycoon that casts the player as an arms dealer fuelling wars between fantasy kingdoms, praised by reviewers for a genuinely interesting political hook but repeatedly criticised for a short, repetitive loop that mostly solves itself after one playthrough.

5.9 / 10

Reviewed

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EverSiege: Untold Ages Review: A Warcraft 3 Custom Map That Never Quite Grew Up

Tindalos Interactive's hero-strategy roguelite nails the addictive feel of a classic WC3 custom map for its first ten hours, then runs into shallow build variety, broken co-op progression, and launch-week performance trouble.

5.8 / 10

Reviewed

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Fight Life: Vanguard

A budget-priced turn-based tactical RPG about a squad of adventurers defending a darkness-besieged world, where reviewers consistently praise the pixel art but split sharply over whether the tactics underneath have real depth or wear thin fast.

5.8 / 10

Reviewed

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Mech Fortress Review: A Satisfying Core Loop, Stretched Thin

Some Sugar Studio's compact-grid sci-fi tower defense delivers a genuinely satisfying combat loop, but reviewers repeatedly describe it as light on content and difficulty -- and one detailed critical review directly disputes the game's own marketing claims about turret variety.

5.8 / 10

Reviewed

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Medieval Kingdom Wars

A three-person studio's ambitious mash-up of Total War sieges, Stronghold-style town building and a Crusader Kings-flavoured campaign map — held back by a jittery frame rate, a threadbare interface and a developer now selling the same idea for the fourth time.

5.8 / 10

Reviewed

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Monsters Idle RPG

A US$2.99 solo-dev idle collectathon — Pokemon's capture loop grafted onto a Forager-style island economy — that Steam's own review corpus calls "Mixed" for reasons that are mostly about launch-week polish, not the underlying design, from a developer who patched hard for five months and then quietly moved on to other projects.

5.8 / 10

Reviewed

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Subliminal

Subliminal is a $9.99 psychological horror game from developer Accidental Studios, publishers Gone Shootin and Infini Fun, and this review's large Mostly Positive sample praises striking visuals and a genuinely unusual take on the Backrooms genre while repeatedly documenting weak puzzle guidance, a short runtime, and a demo-to-full-game gap several reviewers describe as misleading.

5.8 / 10

Reviewed

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