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Strategy reviews

1335 Strategy games reviewed and scored, best first.

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1335 reviews

The Gate Must Stand

A tower-defense/roguelite hybrid with a genuinely promising core idea, undercut by buggy execution, uneven difficulty balance, and a game that most reviewers say turns repetitive well before its content runs out — though an unusually responsive developer is actively working through the complaints.

6 / 10

Reviewed

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The Lamplighters League

Harebrained Schemes' pulpy 1930s take on XCOM-style tactics landed Mostly Positive with players, and cost publisher Paradox Interactive a confirmed $22.8 million write-down within a week of release -- a commercial disaster that split the studio from its publisher, ended patch support, and left global achievement data showing only 8.8% of owners ever finish it.

6 / 10

Reviewed

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They Are Billions

A zombie-apocalypse city-builder and real-time strategy hybrid, Very Positive across nearly 19,000 reviews for a genuinely excellent core survival mode — undercut by an extraordinarily consistent, near-universal complaint that its campaign forces mandatory permadeath on missions lasting hours, with no manual save option, and by a development history this review found has shipped no substantial campaign updates since June 2019.

6 / 10

Reviewed

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This Ain’t Even Poker, Ya Joker

A cheap, addictive card-flipping incremental with a genuinely novel finite structure and a Balatro-adjacent hook, praised for its carnival atmosphere and short, satisfying loop, while a large, detailed share of its own review corpus flags misleading store screenshots, an unbalanced ascension curve and a developer gone quiet for months.

6 / 10

Reviewed

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Three Kingdoms Mushouden

A Battle Brothers-meets-Mount & Blade mercenary sandbox set during the fall of the Han dynasty, earning a Very Positive reception for its deep recruitment and character-building systems while drawing consistent, well-corroborated criticism for repetitive quests, an underwhelming real-time auto-battler combat system, and rough translation and performance issues.

6 / 10

Reviewed

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Thunder Tank: Iron Shield

Thunder Tank: Iron Shield is a cheap post-apocalyptic idle tank shooter built around backpack-style weapon management, and its Very Positive review sample repeatedly, across English, German, Chinese and Korean reviews alike, calls it a fun, dirt-cheap time-waster that plainly plays and looks like a repurposed mobile game once the difficulty wall hits.

6 / 10

Reviewed

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Titans of the Past

A first-person, party-based dungeon crawler that grafts a Superhot-style "time moves as you move" system onto old-school Wizardry and Might and Magic-style blobber combat, earning devoted praise from genre veterans for its character building and combat feel, while a real, detailed share of players argue a thin map pool and an abrupt post-launch support wind-down undercut its long-term potential.

6 / 10

Reviewed

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Tokyo Valkyries

A Slay the Spire-inspired roguelite deckbuilder wrapped in heavy anime fanservice, landing "Positive" on a small early sample that likes the card-battling foundation but flags a short, low-replayability story mode and a forced side mini-game with no skip option.

6 / 10

Reviewed

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Total War: PHARAOH

A Bronze Age Total War entry that launched to accusations of being an overpriced Troy reskin — then did something this library rarely gets to report: Creative Assembly publicly apologised, cut the price from $59.99 to $39.99, and issued partial refunds to every existing buyer.

6 / 10

Reviewed

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Touhou Defense Tale ~ AI Test in Touhou ~

A free Touhou fangame blending tower defense with a character-merging fusion system across 80 waves of bullet-hell chaos, praised for genuinely interesting strategic depth but complicated by a busy, hard-to-read late game and openly disclosed use of generative AI in parts of its art, audio, and code.

6 / 10

Reviewed

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Tower of Time

Tower of Time sends a growing party of champions up a mysterious tower using a pausable, slow-motion combat system built around tactical positioning rather than twitch reflexes. Its story and setting earn real, specific praise, while a large, detailed share of the review sample describes repetitive combat, uneven pacing, and a punishing late-game structural choice that can strand players who didn't build out their full roster.

6 / 10

Reviewed

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Underchoice

A tense, Papers Please-meets-Fallout Shelter bunker management game about screening survivors and rationing resources through a nuclear winter, praised for its striking aesthetic and tight pacing, but criticized by a substantial share of reviewers for RNG-heavy runs that can feel unwinnable and a content loop that thins out after a few playthroughs.

6 / 10

Reviewed

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Undying One Review

A Twenty-Eighth Consecutive Launch Without a Single Review Undying One released on Steam on 27 August 2026 and has zero user reviews at the time of writing, extending this stretch&

6 / 10

Reviewed

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UNSIGHT

A two-person team's espionage FPS split almost evenly between fans who compare it to Project IGI and critics who say its weapons don't hit as hard as its marketing promises — a complaint this review found the developer had already dated patches addressing within days.

6 / 10

Reviewed

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Wall World 2

Developer and publisher Alawar returns to its mining roguelite with Wall World 2, a bigger, mission-structured sequel to 2023's Wall World, earning praise for its expanded city hub, meta progression and new enemies from a Mostly Positive review base sharply divided by a dominant complaint that its mission-based structure and per-run upgrade resets betray what made the original's open-ended climb so appealing.

6 / 10

Reviewed

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Wargroove 2

Reviewed the same day as its predecessor, this sequel draws a genuinely different complaint than the original — rather than being measured against Advance Wars for tactical depth, Wargroove 2's dominant criticism is excessive, often unskippable dialogue and exposition, alongside a specific features trade several longtime fans see as a net loss.

6 / 10

Reviewed

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War Pawns

A solo-developed WWII hex-tactics game built for fast, objective-capture skirmishes rather than slow attrition, entering Early Access six days old with a working single-player campaign, online PvP and a map editor already in place — and next to no reviews yet to judge any of it by.

6 / 10

Reviewed

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WARSAW

A Darkest Dungeon-shaped tactical RPG about surviving the 1944 Warsaw Uprising, sold as a premium game in October 2019 — and, four years later, converted in place into a free game under a different publisher's name, with a chunk of its own systems stripped out and some recent buyers reporting they couldn't get a refund.

6 / 10

Reviewed

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WARSHIFT 2

A solo-developed RTS that lets you drop out of the top-down view and fight alongside your army as a third-person hero unit — a genuinely distinctive hook undercut by a campaign that arrived late in development and a handful of real, independently reported bugs.

6 / 10

Reviewed

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Warside

A fast-paced Advance Wars-style tactics game that launched with promised features missing and a genuinely broken economy system, provoking real backer anger — followed by an unusually sustained year of active patching that has narrowed, without fully closing, the gap between what was promised and what shipped.

6 / 10

Reviewed

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