Astralis: Dawnblades Review
A Second Launch Reviewed With Zero Player Feedback Astralis: Dawnblades released on Steam on 10 September 2026 and, at the time of writing, has not received a single Steam user rev
6 / 10
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1856 RPG games reviewed and scored, best first.
1856 reviews
A Second Launch Reviewed With Zero Player Feedback Astralis: Dawnblades released on Steam on 10 September 2026 and, at the time of writing, has not received a single Steam user rev
6 / 10
An open-world action RPG about sand-surfing across a desert world with a sentient gauntlet, launched to "Forspoken 2.0" comparisons and a co-op bug so severe it became the single most-upvoted review the game has ever received — genuinely improved since by patches that recast a voice actor and reworked combat, though the co-op flaw was still being reported in 2025.
6 / 10
A standalone entry in the long-running Aveyond RPG series, led by a genuinely charming anti-hero protagonist, that even the franchise's own devoted fans are divided on — several independently call it their least favorite Aveyond specifically because of map-free, frustrating navigation, compounded by a broken audio-mute setting.
6 / 10
A free, ten-minute student-project action RPG about a vampire hunter storming a gothic mansion, praised by its small review pool for polish and speed but honest about being a taste of a bigger game that doesn't yet exist.
6 / 10
Game Freak's first new IP away from Pokémon is a striking-looking action RPG that launched two days ago to a Mixed score — and the negative reviews and the positive ones are, almost eerily, describing the same game.
6 / 10
A deeply thematic, Theory of Magic-inspired textual incremental game about surviving as a medieval beggar, praised for its imaginative depth and unique philosophical framing but held back by a cluttered, unintuitive interface that many reviewers found genuinely exhausting.
6 / 10
A darkly comic, choose-your-own-adventure medieval roguelike about clawing your way up from beggary through faction politics and a divisive tavern dice game, praised as a fun, cheap short story but weighed down by a difficulty that collapses under a single exploitable minigame and real questions about AI-generated art and writing.
6 / 10
An Early Access, Melvor-flavoured visual idle RPG with hand-crafted pixel art and 11 skills to progress, whose enthusiastic launch reception sits alongside detailed reviews arguing its RPG systems don't yet add up to meaningful choices.
6 / 10
An open-world "kung-fu fable" RPG about a mutant animal saving a post-apocalyptic world, announced in 2017 and delayed for years while its hype grew far ahead of what shipped -- Mixed on Steam, with a review pattern that's remarkably consistent about exactly where it falls apart.
6 / 10
A Kickstarter-backed, Hades-inspired real-time-with-pause tactical RPG whose combo-driven combat and dark academia art style earn genuine praise, undercut at launch by softlocking bugs, an unforgiving energy system, and dialogue-heavy base sections a real share of reviewers found hard to sit through.
6 / 10
A cheap, meta-progression-heavy bullet-heaven roguelite that reviewers found genuinely addictive for its build variety and price, but that a detailed critical review picked apart for jittery enemy animations, oversized hitboxes, and a stats screen that's oddly hidden mid-run.
6 / 10
A looter-shooter with genuinely well-regarded gunplay, undercut by severe, persistent PC performance problems and a real, extensively documented public-relations crisis in which Gearbox CEO Randy Pitchford spent days publicly dismissing player complaints — telling PC gamers to "code your own engine" and that "premium games are made for premium gamers" — turning a technical problem into what press outlets have called "the great Pitchford Twitter crashout of 2025."
6 / 10
Andrew Gower's post-RuneScape MMO is a genuinely inventive skilling game trapped inside a world that emptied out within weeks of launch, and twenty months of steady patches still haven't fixed either problem.
6 / 10
A Punishing Pilgrimage, Mostly Discovered by Korean Players So Far Brimir: Pilgrimage to the Heart launched August 5, 2026, from the small studio MIMIR, and its store page is blunt
6 / 10
An adult-oriented, Vampire Survivors-style bullet-heaven roguelite about rescuing and nurturing flower-themed girls in a miniature otaku-cabinet world, whose reviewers consistently describe the core survivors combat as average at best and the real draw as its generous, AI-illustrated animated intimate scenes.
6 / 10
Read review of Can Your Otaku Cabinet Grow a Beautiful Girl?
A card-creation simulator that lets you build your own roster of characters, complete with families, rivalries, pets and elemental tournament battles, drawing praise from a tiny early audience for its worldbuilding depth while one detailed reviewer argues the actual battle system doesn't yet live up to everything else surrounding it.
6 / 10
A tactics-and-deckbuilding hybrid from Way of the Samurai developer ACQUIRE that launched with a genuinely broken design decision — one shared deck powering an entire mismatched squad — patched into something more coherent within days, though a premium price and additional paid character DLC still leave reviewers split on value.
6 / 10
An Eleventh Consecutive Launch Without a Single Review Cedric's Quest — The Waning Ward released on Steam on 29 July 2026 and currently has zero Steam user reviews, extending a
6 / 10
A moody, RPG Maker-style psychological horror RPG about a man, a chainsaw and a city that stops being safe — with striking presentation and a real-time-interrupt combat twist, undercut by roughly an hour of Episode 1 content, scattered balance and a store page that's still openly asking players for feedback on "the demo."
6 / 10
A survival horror RPG set in a photorealistic recreation of the Chernobyl Exclusion Zone, Very Positive across more than 5,400 reviews for its atmosphere and dark original story — undercut by an extremely consistent complaint that it suffers a genre identity crisis, marketed as an open-world STALKER-like shooter but delivering a repetitive, linear mission structure padded with base-management busywork and persistent technical bugs.
6 / 10
A One-Person Melvor Idle, Built in the Open Cindervale Idle is a solo-developed fantasy skilling idler, and it wears that comparison openly rather than dodging it — one returning r
6 / 10
A steampunk Darkest Dungeon-inspired tactical RPG whose gorgeous presentation and combat earn real praise, undercut by an irreversible, one-way progression path that repeatedly softlocks under-levelled players — a severe, specifically documented design flaw the developer never appears to have patched.
6 / 10
\"Anime Dark Souls\" with one of the genre's best character creators — and a co-op mode reviewers say quietly withholds story progression from the non-host player, a specific complaint distinct from the usual difficulty grumbling.
6 / 10
A cheap, story-driven block-mining game that found its 223-review audience largely through YouTube and Twitch coverage rather than storefront discovery — genuinely liked for its darker RPG-flavoured take on the digging genre, with reviewers just as consistently honest that it's still a rough, unfinished Early Access build.
6 / 10