Game review
Code Vein
6 / 10
- Developer
- Bandai Namco Studios
- Publisher
- Bandai Namco Entertainment
- Released
- 26 September 2019
- Platforms
- Windows
- Genre
- Souls-like Action RPG
- Monetisation
- One-time purchase plus 4 DLC packs; no in-app purchases
- Players
- Online co-op for 2 players
The short version
Code Vein pitches itself plainly, and its fans describe it just as plainly: "I like big tiddy vampires. I like small tiddy vampires. I like anime and Dark Souls. If you like anime vampire Dark Souls tiddy you will like this game," reads one of the most-upvoted positive reviews. Under the fan service is a genuinely deep, well-regarded character creator and an accessible take on souls-like combat that many reviewers, including self-described Dark Souls veterans, credit as a reasonable easier entry point to the genre. What draws the most specific, serious complaints isn't difficulty or story, though both are debated — it's co-op. Multiple detailed reviews report that only the hosting player earns story progression during online sessions, save points can't be used while playing together, and item pickups aren't shared, which several buyers discovered only after purchasing the game specifically to play with a partner or friend. Recent sentiment (71% over the last 100 reviews) sits meaningfully below the 86.1% lifetime score, suggesting these complaints haven't faded with time.
Biggest strengths
- One of the genre's most detailed character creators, drawing consistent, specific praise even from reviewers otherwise critical of the game
- An accessible take on souls-like combat that multiple Dark Souls veterans recommend as a reasonable entry point for newcomers to the genre
- A distinctive anime-vampire aesthetic and tone that's exactly what its target audience is looking for, worn without apology
Biggest weaknesses
- Multiple detailed reviews report that only the hosting player earns story progression during co-op sessions, with save points unusable and item pickups unshared — a significant limitation for a game marketed with two-player co-op as a feature
- Combat draws specific criticism for weak hit feedback, described as a disconnect between weapons, enemy reactions and impact
- Level design is repeatedly called repetitive and visually samey across its dungeon crawls
Who it's for: Souls-like fans who want deep character customisation and a gentler difficulty curve — a poor fit if co-op with a friend is the main reason you're buying.
Our recommendation: Buy for solo play and the character creator; verify current co-op behaviour before buying specifically for multiplayer.
6 / 10
The pitch
Code Vein is Bandai Namco's anime-styled souls-like: you play a Revenant in a post-apocalyptic world, building a heavily customised vampire character and pairing with an AI or human "Buddy" partner through combat-focused dungeon crawls. It leans hard into anime aesthetics and character customisation depth rather than trying to be a straight Dark Souls clone.
The character creator earns its reputation
Across both positive and negative reviews, the character creation system is treated as a genuine highlight rather than a footnote. "There are no parameter 'points' for you to distribute as you level up... [the build system genuinely shines]," reads one detailed 570-vote review. Reviewers who are otherwise lukewarm on the rest of the game still single this system out specifically — it's one of the few elements this corpus doesn't meaningfully dispute.
An accessible souls-like, by design
Several reviewers frame the more forgiving difficulty as a deliberate, reasonable choice rather than a failure to be "real" Dark Souls. "I'm writing this as a Dark Souls veteran (1000+ hours) who doesn't really care for Anime. First off — is this Anime Souls? Absolutely. But is it a bad ripoff? Absolutely [not]," reads a 683-vote review. Another recommends it specifically as a softer on-ramp: "Are you looking for an easier Dark Souls?" Whether that's a selling point or a letdown depends entirely on what a buyer wants from the genre.
The co-op problem
The most specific, serious complaint in this corpus concerns online play. "Important info for anybody buying this for coop: only the host gets story progression and you cannot use save points during online play. Item pickups are not shared between [players]," reads a detailed 114-vote review. Others report discovering this limitation only after buying the game specifically to play with a partner: "This game was bought with the intention of multiplayer with my husband. Learning that multiplayer [doesn't work as expected]..." reads a 187-vote review from October 2025 — evidence this isn't a launch-era issue that's since been resolved, but a design limitation reviewers are still encountering years later. Combined mentions of co-op and its variants appear in nearly half of the 100 most-helpful negative reviews.
Combat feel and level design
Beyond the co-op issue, the most common gameplay criticism concerns combat feedback: "There's a huge disconnect between your weapons and enemy reaction and feedback," reads one review, a complaint echoed across others describing hits that don't feel impactful. Level design draws similar frustration — "running through bland, samey labyrinths and slaloming corridors over and over" is a common framing, with several reviewers describing environments that start strong and become repetitive across the game's length.
Where sentiment sits now
Recent English review sentiment — the 100 most recent reviews, spanning mid-July to August 2026 — runs 71% positive, notably below the 86.1% lifetime score. That gap is worth taking seriously rather than dismissing as noise; it suggests whatever satisfied the bulk of this game's original audience is landing less consistently with more recent buyers, and the co-op complaints appearing as recently as October 2025 are a plausible contributor. Achievement data shows a typical shape for the genre: median completion across 43 achievements is 27.3%, consistent with a demanding but genuinely playable-through game.
Verdict
Code Vein delivers exactly what it promises to the audience it's built for — deep character customisation, an accessible souls-like combat system, and an unapologetic anime-vampire aesthetic — and does the character creator part especially well. Where it falls short is specific and documented: combat feedback that several reviewers find unsatisfying, repetitive level design, and a co-op implementation that multiple buyers say doesn't deliver full story progression for anyone but the host. If you're buying for solo play, this is a reasonable, distinctive souls-like. If you're buying specifically to play through the story with a friend, check current reviews on that point before committing.
Pros and cons
Pros
- One of the genre's most detailed character creators, drawing consistent, specific praise even from reviewers otherwise critical of the game
- An accessible take on souls-like combat that multiple Dark Souls veterans recommend as a reasonable entry point for newcomers to the genre
- A distinctive anime-vampire aesthetic and tone that's exactly what its target audience is looking for, worn without apology
- One-time purchase with optional DLC and no in-app purchases
Cons
- Multiple detailed reviews report that only the hosting player earns story progression during co-op sessions, with save points unusable and item pickups unshared — a significant limitation for a game marketed with two-player co-op as a feature
- Combat draws specific criticism for weak hit feedback, described as a disconnect between weapons, enemy reactions and impact
- Level design is repeatedly called repetitive and visually samey across its dungeon crawls
- Recent English sentiment (71% over the last 100 reviews) sits well below the 86.1% lifetime score, a real decline worth checking current reviews about before buying