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Puzzle reviews

728 Puzzle games reviewed and scored, best first.

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728 reviews

PsyUp: A Psychological Physics Puzzle

A NZ$3.19 minimalist block-breaking puzzle that dresses each stage up as a psychological phenomenon — anxiety, ADHD, perfectionism, obsession. The idea is more interesting than the evidence that it actually pays off; the entire public record on this three-month-old release is two Steam reviews, split exactly down the middle.

5.6 / 10

Reviewed

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Case Solved: The London Files

A cosy noir detective game built almost entirely on Einstein's Riddle-style logic puzzles, landing "Mixed" on a launch sample split between players who love its pure-deduction core and those frustrated by a short runtime, a disconnected hidden-object clue-finding step, and a buggy third case.

5.5 / 10

Reviewed

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Coinada

A NZ$7.89 Early Access hybrid from solo Steam developer major90 that feeds a match-3 grid into a physics-simulated coin-pusher tray — a genuinely unusual pairing, checked days into a launch with zero Steam reviews, zero achievement data and, by the developer's own admission, no progression system built yet.

5.5 / 10

Reviewed

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Cureocity

A free, hour-long puzzle-battle RPG about a healer and an adventurer that earns real, consistent praise for its charming art and unexpectedly bittersweet story, undercut throughout this review's sample by a confusing battle interface, rough English translation, and basic technical omissions like a missing fullscreen option.

5.5 / 10

Reviewed

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Dolmenjord - Viking Islands

A charming, cheap Viking-themed tile-placement puzzler whose relaxed atmosphere is undercut by hidden rules players have to discover through trial and error, and a keyboard/mouse remapping option the developer promised was "coming very soon" back in December 2022.

5.5 / 10

Reviewed

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Find Ten Seconds

A clever fuzzy-matching tile game from Ludum Dare 51 — pairs don't need to be exact, partial matches on colour or parity still score — undercut on phones by a confirmed layout bug that shrinks the board to tiles roughly 15 CSS pixels wide by default.

5.5 / 10

Reviewed

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Hearty Haven

A free, student-made horror puzzle game set in an abandoned children's wellness centre stalked by mascot robots, praised for its Five Nights at Freddy's-style tension and puzzle design but held back by a reportedly game-breaking bug in its sewer section.

5.5 / 10

Reviewed

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Hidden Raccoons

Hidden Raccoons is a tiny, no-pressure pixel-art hidden object game from Pixel Hidden Raccoons about finding cute, camouflaged raccoons across four levels, and this review's sample finds a charming but genuinely thin $1.99 experience most players complete in well under half an hour, part of a developer's growing family of nearly identical seasonal releases.

5.5 / 10

Reviewed

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Hollowreach - Alone

Hollowreach - Alone is a solo-developed, third-person survival horror walking sim that leans hard on Silent Hill and Resident Evil atmosphere, and its small, heavily international review sample splits between players moved by its mood and puzzles and players stopped cold by clunky movement and a punishing ammo shortage.

5.5 / 10

Reviewed

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Homicide Desk

A genuinely novel detective game built around freeform, AI-driven interrogation of suspects and witnesses, praised by reviewers who've long wanted exactly this kind of freedom, held back by inconsistent and sometimes hallucinating AI responses, every case sharing an identical murder motive, a punishing $250 in-game hint paywall, and a specific, well-corroborated report that visual assets beyond the disclosed AI dialogue system also appear AI-generated without matching disclosure.

5.5 / 10

Reviewed

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Machinika: Atlas

A direct sequel to the escape-room puzzle game Machinika Museum, sending you aboard a mysterious alien vessel with noticeably improved visuals, whose puzzles a large portion of returning fans describe as either too simple or frustratingly obscure compared to the original, compounded by specific, documented bugs that can block progress entirely at certain chapters.

5.5 / 10

Reviewed

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Maze Mice

Pac-Man, SUPERHOT, and Vampire Survivors, blended into one idea Maze Mice takes three genuinely distinct influences and fuses them into a mechanic that reviewers consistently descr

5.5 / 10

Reviewed

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Minit

Minit curses its hero to live exactly sixty seconds at a time, dying and respawning with whatever permanent progress they managed to scrape together in that window. The concept earns real, if modest, praise for its puzzle-box structure, while a large and specific body of reviewers argues the gimmick barely gets used before the game settles into ordinary exploration — and a persistent, apparently unfixed startup crash has locked some owners out entirely.

5.5 / 10

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Mixatro

Mixatro is a $1.99 merge puzzle game from solo developer Davopia Games that blends Suika Game-style ball-merging with Balatro-style roguelike deckbuilding upgrades, and this review's small, unanimous 3-review sample describes an addictive, relaxing loop backed by a genuine pre-launch demo cycle.

5.5 / 10

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Not My Hand

A short, audio-driven psychological horror puzzle from solo developer BeetleGame about a cursed VHS tape whose ritual changes with each viewing, drawing a very small English review sample that praises its unique listen-and-choose mechanic and disturbing sound design, tempered by one detailed reviewer's account of a short runtime and an exploitable audio cue that undercuts its difficulty.

5.5 / 10

Reviewed

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One Hand Clapping

A puzzle-platformer solved entirely by singing or humming pitch into a microphone, Very Positive across its Steam reviews for its genuinely unique concept and charming art style — undercut by an extremely consistent, severe complaint that its core pitch-detection mechanic is unreliable or outright broken for a wide range of players, independently verified against tuning equipment by multiple reviewers.

5.5 / 10

Reviewed

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Pinball Spire

A charming "pinballvania" that fuses forgiving, no-fail-state pinball tables with light exploration and ability-gated progression, whose art style and generous design earn real affection undercut by a widespread, specific dispute over whether it earns its metroidvania framing and a near-universal complaint that its two-to-three-hour runtime doesn't match its price.

5.5 / 10

Reviewed

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