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Narrative reviews

990 Narrative games reviewed and scored, best first.

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990 reviews

Beyond Blue

A Blue Planet II-inspired underwater exploration experience, gorgeous and genuinely informative enough to earn praise from real marine biologists, but marketed closely enough to Subnautica and Endless Ocean that a large share of buyers arrived expecting a much bigger, more open game than the small, linear one they got.

5.5 / 10

Reviewed

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Broken Roads

A post-apocalyptic party-based RPG set in the Australian Outback, built around a distinctive philosophy-driven "Moral Compass" system, whose genuinely striking setting and ambition were undercut at launch by severe bugs and combat design complaints, and which this review finds has been meaningfully, if not completely, improved by roughly a year of sustained post-launch patching.

5.5 / 10

Reviewed

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Cheap Car Repair

A genuinely funny, culturally specific "shady mechanic" comedy sim praised for its Eastern European humor and character, undermined by a marketing-versus-reality gap around sandbox freedom, a finite used-parts economy that reviewers say creates a dead end, and a wide range of technical and accessibility complaints from crashes to missing key rebinding.

5.5 / 10

Reviewed

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Cris Tales

A gorgeous, time-manipulation turn-based JRPG from debut studio Dreams Uncorporated and SYCK, Mixed across its Steam reviews for stunning art and voice acting — undercut by an extremely consistent complaint that its signature past-present-future mechanic is underused, sluggish combat, uneven difficulty, and a story and pacing that collapse noticeably in the back half.

5.5 / 10

Reviewed

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Cureocity

A free, hour-long puzzle-battle RPG about a healer and an adventurer that earns real, consistent praise for its charming art and unexpectedly bittersweet story, undercut throughout this review's sample by a confusing battle interface, rough English translation, and basic technical omissions like a missing fullscreen option.

5.5 / 10

Reviewed

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Cute Chocomancer

A bite-sized visual novel RPG about a young man who secretly masters his family's lost chocolate-magic art and sets off to live his own life, layering an elemental weakness wheel, a hunger-and-energy resource system and a part-time-job minigame onto roughly an hour of wacky, lighthearted story — reviewed here from a single positive early account plus the developer's own detailed mechanics breakdown, since no achievement data exists to independently corroborate it.

5.5 / 10

Reviewed

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Dark Auction

A lavishly voice-acted mystery visual novel from Hotel Dusk writer Rika Suzuki and artist Kohske, undercut by a well-documented, undisclosed use of generative AI art in key story images and a treatment of its Hitler-analogue antagonist that a cross-language chorus of reviewers finds troublingly sympathetic.

5.5 / 10

Reviewed

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Dead In Vinland

A Viking survival RPG following an exiled family managing a settlement through resource scarcity and hostile raiders, Mostly Positive across 570 reviews for its striking art and characterful writing — dominated by an extraordinarily consistent complaint that its random-event system fails high-probability rolls often enough that many reviewers describe the difficulty as broken rather than merely harsh.

5.5 / 10

Reviewed

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Death end re;Quest

A genuinely dark, twist-heavy JRPG about a girl trapped inside a buggy, unfinished MMO, praised for stepping away from Idea Factory's usual fanservice tone — undercut by real PC optimization problems and an infamous mechanic that kills players via unmarked dialogue choices with no way to save first.

5.5 / 10

Reviewed

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Do No Harm

A Lovecraftian house call Do No Harm casts you as a doctor in a town sliding toward something cosmic and wrong, diagnosing patients by piecing together symptoms — some mundane, som

5.5 / 10

Reviewed

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Draugen

A gorgeous, meticulously atmospheric 1920s Norwegian mystery walking-sim that spends three hours building genuine intrigue, then declines to resolve almost any of it — a choice its own review corpus is sharply divided over.

5.5 / 10

Reviewed

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EXSTETRA

A PSP-era Japanese JRPG finally reaching Western PC players via FURYU, whose reviewers split sharply between "runs great, lovely art, fun combat" and "crashes constantly, controller support doesn't work" — a divide specific enough to read as an inconsistent port rather than a bad game underneath it.

5.5 / 10

Reviewed

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Flint: Treasure of Oblivion

A gorgeous, comic-book-styled pirate tactical RPG whose dice-and-deckbuilding combat system splits opinion sharply along one measurable line — reviewers who bailed within the first hour call it an unexplained mess, while those who stuck it out and actually read the in-game instructions largely came around, on top of a genuinely short, linear campaign with no ship battles.

5.5 / 10

Reviewed

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Garden of Witches

A gorgeously cute action roguelite about rounding up runaway witches for tea, whose Hades-and-Cult-of-the-Lamb-flavoured combat and adorable presentation win over most reviewers, even as a controller-only control scheme, a thin build pool, and a contested pre-launch combat rework split a vocal minority.

5.5 / 10

Reviewed

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Genesis Noir

A surreal, jazz-scored art game reimagining the birth, life, and death of the universe through a noir framing device, Mostly Positive across nearly 700 reviews for its audiovisual craft — undercut by an extremely consistent complaint that it barely qualifies as an interactive game, pretentious and overindulgent writing, and a widely criticised ending that many reviewers feel the beautiful presentation can't rescue.

5.5 / 10

Reviewed

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Gord

A dark fantasy colony strategy game steeped in Slavic folklore, praised for its art, voice acting and Darkest Dungeon-style sanity management even by players who can't recommend it. The mechanics underneath rarely earn the same trust, and day-one paid DLC on top of a NZ$61.99 base game became the review corpus's loudest single complaint.

5.5 / 10

Reviewed

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Highwater

A beautifully scored, well-drawn flooded-world adventure that a real share of players who loved this small studio's earlier games call a step down, mainly because of turn-based combat several reviewers, fans and critics alike, describe as slow and undemanding.

5.5 / 10

Reviewed

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Homefront

Kaos Studios' near-future military shooter imagines a North Korean occupation of the American mainland, and reviewers consistently praise its striking, uncomfortable setting and cinematic opening act — undercut by a widely repeated, specific complaint that the campaign is painfully short, plus a documented reproducible crash affecting the game's own opening tutorial mission.

5.5 / 10

Reviewed

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Machinika: Atlas

A direct sequel to the escape-room puzzle game Machinika Museum, sending you aboard a mysterious alien vessel with noticeably improved visuals, whose puzzles a large portion of returning fans describe as either too simple or frustratingly obscure compared to the original, compounded by specific, documented bugs that can block progress entirely at certain chapters.

5.5 / 10

Reviewed

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