Fractured Worlds Review
A Small Team's Swing at a Souls-Style, Multiplayer ARPG Fractured Worlds sets its dark fantasy action-RPG in the shattered remnants of a ruined reality, blending weighty, preci
5.5 / 10
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1038 Co-op & Multiplayer games reviewed and scored, best first.
1038 reviews
A Small Team's Swing at a Souls-Style, Multiplayer ARPG Fractured Worlds sets its dark fantasy action-RPG in the shattered remnants of a ruined reality, blending weighty, preci
5.5 / 10
Solo-developed jockey racing sim Full Stride nails the feel of piloting a thoroughbred through a race, but a launch with no tutorial, broken keyboard controls, and thin content around the core loop leaves it feeling more like early access than a finished "1.0" at its asking price.
5.5 / 10
A genuinely well-realised Westeros action RPG — strong voice acting, a story that respects its source lore, and combat reviewers compare favourably to Assassin's Creed Odyssey — buried under monetisation so aggressive that a meaningful majority of even sympathetic reviewers describe it as the single thing actively ruining the game, right down to a pay-to-revive prompt at the moment of death.
5.5 / 10
A genuinely atmospheric open-world survival shooter against robotic invaders in 1980s Sweden, weighed down by a mandatory data-collection privacy policy its own publisher's website confirms in writing, and now formally at the end of its support lifespan.
5.5 / 10
A deliberately frozen 2024-era build of Combat Waffle Studios' own VR extraction shooter, sold as a separate paid product to players who wanted a beloved removed map back in the live game — a genuinely unusual business decision that a large share of its own buyers resent even while enjoying what it delivers.
5.5 / 10
A hardcore open-world tactical extraction shooter with genuine "Ghost Recon meets Tarkov" ambition and a playerbase invested enough to log hundreds of hours each — reviewed here through a persistent, multiply-corroborated PvP cheating problem several reviewers say the developers actively suppress discussion of, alongside two years of genuinely frequent development.
5.5 / 10
A courtroom run entirely by socks, and by your friends' imagination Guilty as Sock! drops players into an absurd online courtroom where prosecutors, defenders, judges, and juro
5.5 / 10
A hexagonal match-3 board wired to real RPG stats and live PvP is a genuinely clever hook, but Ino-Co Plus buries it under slow pacing, undertaught systems and a monetisation menu that several of its own players call pay-to-win.
5.5 / 10
A spiritual successor to the beloved, legally-shuttered Friday the 13th: The Game that captures real nostalgic magic for asymmetric-horror veterans when it works, undercut by a launch state a large share of its own review base describes as genuinely unfinished, including severe optimisation problems, broken NPC AI, a persistent invisible-Michael bug, deeply contested Myers-versus-survivor balance, and real anger over paid "Advanced Access" ahead of a Day One patch.
5.5 / 10
A 1994 Super Famicom Cult Racer, Rebuilt for 2026 Hashire HEBEREKE: EX is exactly what its title promises: a modern remake of Hashire Hebereke, the 1994 Sunsoft racer that let a ca
5.5 / 10
The mobile half of a decade-old hero-collector empire, reviewed under the name it actually ships with today — a competent auto-battler with a genuinely flexible manual/auto combat switch, buried under the industry's most notorious ad campaign and a monetisation stack that never really lets up.
5.5 / 10
Kaos Studios' near-future military shooter imagines a North Korean occupation of the American mainland, and reviewers consistently praise its striking, uncomfortable setting and cinematic opening act — undercut by a widely repeated, specific complaint that the campaign is painfully short, plus a documented reproducible crash affecting the game's own opening tutorial mission.
5.5 / 10
A NZ$10.99 co-op village-building idler from solo French studio Eragone, checked against its own achievement data and a 37-review Steam corpus — both of which say the "together" in the title is something most owners never actually use.
5.5 / 10
A turn-based tactics game built on the tabletop Infinity universe, praised for its campaign pacing and card-driven squad tactics, but held back on day one by a genuinely thin PvP population, weak single-player AI, and reviewer frustration with its paid, non-free-to-play model.
5.5 / 10
A digital card game that pioneered simultaneous turns in 2012 and never got copied properly — still free, still patched, and still almost nobody is left to play it against.
5.5 / 10
A tiny-team asymmetric 1v1/2v2 thief-versus-guard stealth game whose "one of a kind" core concept earns genuine, repeated praise from both sides of this review's sample, undercut by real and specific balance, technical, and matchmaking complaints that a small, actively updating dev team has only partly resolved.
5.5 / 10
A physics-based sandbox chaos game casting players as elderly retirees causing mayhem across an open world, Very Positive across its Steam reviews for its initial concept and atmosphere — undercut by an extremely consistent complaint that its novelty wears off within an hour or two, janky and unsatisfying physics interactions, and persistent multiplayer connectivity bugs.
5.5 / 10
A gather-upgrade-fight resource loop with real short-term appeal that grows repetitive and punishing over a longer Early Access life, whose advertised co-op turns out to be shared-camera split-screen rather than independent multiplayer.
5.5 / 10
A lacrosse simulation from small studio Crosse Studios, billed as the first playable lacrosse game in roughly a decade, with motion-capture animation and console-to-PC cross-play, Positive across 16 English reviews for fluid core gameplay and a genuinely responsive developer — with a widely repeated complaint that its $53.49 asking price outstrips a still-rough, feature-light package.
5.5 / 10
Pirates, Stretchy Arms, and a Genre That's Suddenly Very Crowded Last Pirates: Die Together entered Early Access on August 18, 2026, from RetroStyle Games (published alongside
5.5 / 10
The game built to match its own fake advertisement, and one of the highest-grossing mobile titles on earth. Rated 4.7 by nearly half a million people, mocked everywhere else as a bait-and- switch — and both of those are accurate descriptions of what happens after you install it.
5.5 / 10
A long-running idle RPG about a monster-forest slime clan grinding gear and dungeons, still pulling ten million-plus downloads years after launch — undercut lately by an ad frequency its own players say has quietly gotten much worse.
5.5 / 10
A co-op sky-sailing survival sandbox from Bossa Studios -- spiritual successor to their abandoned MMO Worlds Adrift -- that pairs a genuinely loved grapple-and-shipbuilding core with a rushed five-month Early Access run, a save-corrupting bug streak that outlived the 1.0 launch, and a development pace that stalled for the better part of a year before recent fixes started landing.
5.5 / 10
A genuinely fresh management-sim concept — running a gladiator club up through Rome's divisions — undercut by combat AI its own players call the game's worst feature, wildly inconsistent difficulty, and a launch price several found too steep, all set against one of the most relentless Early Access patch cadences this library has documented.
5.5 / 10