Moonlight Dialogue Review
A Mobile Otome, Transplanted to Steam Moonlight Dialogue is an otome visual novel built around a chat-and-phone-call interface, in which you play the "Finder" at a moonli
7 / 10
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603 Horror games reviewed and scored, best first.
603 reviews
A Mobile Otome, Transplanted to Steam Moonlight Dialogue is an otome visual novel built around a chat-and-phone-call interface, in which you play the "Finder" at a moonli
7 / 10
A genuinely unsettling psychological horror story about grief and identity, praised even by its critics for atmosphere and sound design, undercut by one specific, near-universally disliked mechanic gating its true ending — an apple-picking replay loop several fans single out by name as the game's one real flaw.
7 / 10
A Search Bar, a Forum, and a Very Bad Cult No Results Found, a free desktop-investigation sim from Korean studio Zzangdol Games, drops you behind a fictional 1990s-style computer a
7 / 10
A short, photography-driven horror game from Struggle Games Studio set in the same universe as One Last Clip, Positive across a small English review sample for its cartoonish-yet-unsettling art and story, tempered by a fair, repeated complaint about its brief length.
7 / 10
A Square Enix horror-mystery visual novel about ordinary people who gain deadly curses in 1980s Tokyo, built by veteran Trials of Mana and World Ends With You talent — praised almost unanimously for its premise, polish and Steam Deck support, but hit by a specific, widely repeated complaint that its most compelling ideas are largely abandoned after a strong opening.
7 / 10
A bold, deliberately alienating reinvention of Ice-Pick Lodge's cult plague-town saga — swapping the survival-sim hunger and infection management longtime fans loved for a time-looping detective mystery — that landed Very Positive on Steam even as a genuine, detailed split opened up among the series' own most devoted players.
7 / 10
One of the biggest co-op horror games ever made, sitting on 836,000 reviews and a movie deal — and, right now, absorbing the fallout of a May 2026 customisation update its own top reviews call the worst in the game's six-year history.
7 / 10
Revira Interactive's PSX-style horror sim hands players their missing father's photography studio and a camera that seems to see more than it should, blending a genuinely engaging "job simulator" loop with cozy-horror dread — undercut for a large share of reviewers by one specific, poorly-paced detour into Backrooms territory.
7 / 10
A Grieving Mother, a Cold War Experiment, and a Window Into the Astral Plane Project Looking Glass, the solo debut of developer MORPH, launched on Steam on August 11, 2026 at $4.99
7 / 10
Feed the Hole, Question Everything Project P.I.T.T., from solo developer Froke and publisher Pretty Soon, launched on August 19, 2026, after a well-attended Next Fest demo the prev
7 / 10
A rhyming, creeping-horror roguelike that swaps deckbuilding for spatial positioning around a literal ring of rooms — genuinely original, still receiving content updates five years on, and shadowed the whole way by a randomness problem its own community nicknamed "the RNG of Pain."
7 / 10
Ritus Exorcismus is a compact medieval pixel-horror game about hunting down the seven deadly sins made flesh, and its review sample is remarkably one-sided in praise of its atmosphere and premise while agreeing almost unanimously that the exorcism minigames repeat more than they evolve across its short runtime.
7 / 10
A retrofuturist sci-fi horror game more than a decade in the making, delivering stunning atmosphere and sound design that live up to the wait, wrapped around a short campaign whose keycode-hunting puzzles and thin enemy roster leave a real, vocal share of players wishing there had been more game underneath the presentation.
7 / 10
A faithful, technically excellent remaster of the 1999 voodoo-horror action-adventure cult classic by Nightdive Studios, Very Positive across 804 reviews for its craftsmanship and dark atmosphere — undercut by an extremely consistent complaint that the underlying game design has aged very poorly, with confusing, maze-like levels and heavy backtracking that no amount of remastering fully resolves.
7 / 10
A short, first-person psychological horror walking sim from an established indie horror studio, overwhelmingly praised for atmosphere, sound design and effective jump scares, held back by a genuinely serious, specific and repeated accessibility complaint about an unremovable head-bob effect that multiple reviewers say made the game unplayable.
7 / 10
A surreal, queer-themed psychological visual novel that markets itself as a crime thriller and delivers something far stranger and more personal, whose ambitious, deliberately unresolved writing earns near-unanimous praise even as one detailed later review calls its structure a mess.
7 / 10
Tache Noire is a solo-developed survival-horror immersive sim set in the town of Lucenille, and this review's sample keeps reaching for the same comparisons — Resident Evil, Silent Hill, Deus Ex, Dark Messiah — for a huge, non-linear world whose physics-driven combat and varied zombie AI earn real praise, even as nearly every reviewer, positive or not, spends real words on how janky it is.
7 / 10
A first-person psychological adventure that reimagines the Divine Comedy as a family curse, praised unanimously by an early review sample for its visuals, sound design and atmosphere, though even its admirers are candid about a short runtime, a story that loses focus late, and interface choices that undercut the ambience.
7 / 10
A Korean Ghost Story Wrapped Around A Familiar Horror Formula The Alley released on Steam on July 23, 2026, developed by AIXLAB and published by Smilegate and Thermite Games, and i
7 / 10
A NZ$7.39 first-person survival horror game built entirely from a streamer's improvised joke pitch, sold with "Idler" as a top-voted community tag despite having no idle or incremental progression anywhere in it.
7 / 10
A road trip that goes somewhere much darker The Deadseat casts the player as a child strapped into the backseat of a car on a long drive home, splitting attention between a handhel
7 / 10
A gorgeously atmospheric Victorian folk horror point-and-click whose exceptional opening hours and voice acting draw near-unanimous praise, undercut by an ending a large and vocal share of players say betrays the protagonist and the story's own logic — though a meaningful minority argues it's exactly the cosmic-horror payoff the genre demands.
7 / 10
A free, twenty-minute psychological horror vertical slice built around a genuinely unsettling premise — you're trapped inside a mimic that's rebuilding a familiar environment around you to keep you docile before it eats you — with visual ambition well beyond what its tiny indie studio should be able to pull off.
7 / 10
A beautifully written, Sardinian-folklore-inspired cosmic horror about caring for a grandfather sliding into madness, widely praised as the strongest work yet from an established narrative studio, undercut by branching endings several reviewers find unsatisfyingly simple or open-ended, a controller interface reported as effectively unusable, and a specific, reproducible quest-progression bug absent from the earlier demo.
7 / 10