Game review
MOTHERED - A ROLE-PLAYING HORROR GAME
7 / 10
- Developer
- ENIGMA STUDIO
- Publisher
- ENIGMA STUDIO
- Released
- 24 December 2021
- Platforms
- Windows
- Genre
- Adventure
- Monetisation
- One-time purchase, no DLC or in-app purchases.
- Players
- Single-player only, supports Remote Play Together
The short version
MOTHERED puts players in the role of Liana, a young girl returning home after major surgery to find a mannequin claiming to be her mother — a first-person psychological horror built around grief, identity, and unreliable memory. Steam's aggregate reads Very Positive at 91% of 312 English-language reviews, and this review read all 28 negative reviews plus a sample of the positive side.
The story and atmosphere draw remarkably consistent praise across the entire sample, positive and negative alike — this review found almost no reviewer disputing that the writing, sound design, and retro-tinged visual style genuinely work. What drags a meaningful share of reviewers toward a negative recommendation is a single, specific structural choice: reaching the game's true ending requires replaying earlier days with new knowledge, centred on an "apple orchard" search sequence that multiple reviewers, including several who otherwise loved the game, single out by name as tedious and poorly signposted. One reviewer reports a softlock that prevented their ending from triggering at all, and another notes the game shares a specific, corroborated quit-to-desktop issue with the developer's other title, Echostasis — neither offers an in-game way to exit besides forcing the app closed.
Biggest strengths
- Genuinely excellent atmosphere, sound design and unsettling tone, praised consistently across nearly the entire review sample including most negative reviews
- A story built around grief and identity that multiple reviewers say lingers with them well after finishing, several explicitly comparing it favourably to better-known horror titles
- A distinctive retro-tinged visual style that reinforces the unease rather than feeling dated
Biggest weaknesses
- The single most repeated specific complaint across the negative-review sample, echoed even in several positive reviews: reaching the true ending requires replaying earlier days, centred on an "apple orchard" search sequence multiple reviewers independently call tedious, obscure, and poorly clued
- Some reviewers report the required actions to trigger proper story progression are obtuse and tied to very specific, easily-missed moments, forcing a full restart if missed
- At least one reviewer reports being softlocked out of their ending entirely for no clear reason, despite performing the same actions that triggered it in another player's playthrough
Who it's for: Fans of narrative-driven, atmosphere-first psychological horror (Silent Hill's quieter moments, Layers of Fear) who can tolerate a deliberately repetitive structure to reach the full story.
Our recommendation: A strong buy for horror fans specifically drawn to slow-burn, story-first experiences — the atmosphere and writing are genuinely excellent by wide consensus — but go in forewarned about the apple-orchard replay sequence, which even many fans call the game's one real low point.
7 / 10
Introduction
MOTHERED - A ROLE-PLAYING HORROR GAME puts players in the shoes of Liana, a young girl who returns home after major surgery to find a mannequin claiming to be her mother. Developed and published by ENIGMA STUDIO, it launched on Steam on 24 December 2021 at NZ$12.39 as part of a loosely connected trilogy with the developer's other titles. Nearly four years later, its 312 English-language reviews sit at 91% positive, Very Positive. This review read all 28 negative reviews in that sample alongside a range of the positive side.
A story and atmosphere almost everyone agrees on
What's striking about this review sample is how rarely the negative reviews dispute the game's core craft. "This is not a mannequin haunted house game. It is a haunting look at grief that will stick with you long after it's over," reads one enthusiastic positive review, and even reviewers who ultimately don't recommend the game tend to agree with that framing rather than argue against it. "I very much enjoyed the atmosphere, pacing and intentionally confusing writing of the game, to a point," reads one detailed negative review, going on to praise "the constant 'WHAT IS GOING ON?!?' and mix of mild scares" before pivoting to its actual complaint. Sound design and the retro-tinged visual style draw similarly consistent praise on both sides of the aggregate.
The apple orchard problem
Where the sample turns decisively is on a single, specific structural choice, and it's remarkable how often the exact same sequence comes up by name from reviewers who otherwise loved the game. "Great game and story, but please change the apple section. It drives me nuts every time i do it," reads one positive review. A 52-hour reviewer, in a review that otherwise calls the story and tone "phenomenal," names the same culprit: "one single thing pulled me out of the experience: the apple orchard. you have to replay wednesday three times at least in a standard playthrough." On the negative side, the same complaint sharpens into a dealbreaker: "looking for apples for 20 mins?" one reviewer wrote, calling the full-price ask "a crazy ripoff" given how much of the runtime the search consumes. A separate, related complaint concerns the actions needed to trigger proper story progression at all — several reviewers describe them as obtuse and tied to easily-missed, specific moments, forcing a full restart when missed.
Real, if less common, technical issues
Beyond the apple-orchard complaint, a smaller number of reviewers report more serious problems. One reviewer describes being softlocked out of their ending entirely, watching another player's playthrough trigger correctly at the exact same point theirs failed, with no explanation or fix found. Separately, at least one reviewer notes there's no in-game way to quit the game — you have to force-close it via Steam or Task Manager — and specifically flags that the same issue exists in the developer's other title, Echostasis, suggesting a shared, unaddressed engine-level oversight rather than an isolated bug.
How much of the story most players actually see
Steam's own achievement data suggests most players who start MOTHERED do experience a meaningful share of its content: 93.1% clear the earliest story achievement, and even the game's harder, alternate-ending-related goals sit in the 40-45% range before dropping to 29.2% for the hardest — a far gentler decline than many short narrative games see, consistent with a story that holds attention even through its more tedious stretch.
Verdict
MOTHERED tells a genuinely effective, atmospheric horror story that this review's full read of its negative-review sample confirms almost no one disputes on its own terms — the writing, sound, and visual identity are real strengths by wide consensus, including from reviewers who don't ultimately recommend the game. What holds it back from a stronger score is one specific, well-documented structural flaw: a tedious, obscurely-clued replay sequence gating the true ending that even the game's fans single out by name as its clearest weak point. Worth playing for the story alone; go in with patience for the apple orchard.
Pros and cons
Pros
- Genuinely excellent atmosphere, sound design and unsettling tone, praised consistently across nearly the entire review sample including most negative reviews
- A story built around grief and identity that multiple reviewers say lingers with them well after finishing, several explicitly comparing it favourably to better-known horror titles
- A distinctive retro-tinged visual style that reinforces the unease rather than feeling dated
- No jump scares, a deliberate choice several reviewers specifically praise as evidence of confidence in atmosphere over cheap tactics
- Part of a loosely connected trilogy with the developer's other games, adding replay incentive and a richer picture of the wider story for players who continue on
Cons
- The single most repeated specific complaint across the negative-review sample, echoed even in several positive reviews: reaching the true ending requires replaying earlier days, centred on an "apple orchard" search sequence multiple reviewers independently call tedious, obscure, and poorly clued
- Some reviewers report the required actions to trigger proper story progression are obtuse and tied to very specific, easily-missed moments, forcing a full restart if missed
- At least one reviewer reports being softlocked out of their ending entirely for no clear reason, despite performing the same actions that triggered it in another player's playthrough
- No in-game way to exit the game besides force-closing it through Steam or Task Manager, a specific bug this review notes is shared with the developer's other title, Echostasis
- A recurring genre-framing complaint: several reviewers argue "role-playing horror game" and even "horror game" oversell what is closer to a narrative walking simulator with light interaction
Screenshots
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MOTHERED - A ROLE-PLAYING HORROR GAMEImage: ENIGMA STUDIO via Steam -
MOTHERED - A ROLE-PLAYING HORROR GAMEImage: ENIGMA STUDIO via Steam -
MOTHERED - A ROLE-PLAYING HORROR GAMEImage: ENIGMA STUDIO via Steam -
How the review scores each part of the gameWanderer Editorial -
The essentials at a glanceWanderer Editorial -
The short versionWanderer Editorial