Aerial_Knight's MrFreezy Review
A Noir Serial-Killer Puzzle Game, Played Completely Straight Aerial_Knight's MrFreezy, released September 1, 2026 by developer Aerial_Knight and publisher Aerial_Knight Games,
7 / 10
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610 Horror games reviewed and scored, best first.
610 reviews
A Noir Serial-Killer Puzzle Game, Played Completely Straight Aerial_Knight's MrFreezy, released September 1, 2026 by developer Aerial_Knight and publisher Aerial_Knight Games,
7 / 10
Remedy Entertainment's psychological horror-thriller, structured like a television season and steeped in Twin Peaks and Stephen King influences, remains a genuine cult classic for its atmosphere and story more than a decade on — reviewers near-unanimously agree its combat is the weakest part of the package, and a specific, documented post-launch update removed licensed music some players had already paid for.
7 / 10
A tense, genuinely acclaimed stealth-RTS squad tactics game in the Alien universe, undermined by a specific campaign-blocking bug that reviewers report as unfixed from launch in 2023 all the way through 2026, capable of destroying 40-plus hours of progress with no warning.
7 / 10
A surreal cyberpunk psychological horror game from solo-flavoured studio Technical Fiction, Positive across a small English review sample for its fever-dream tone, sincere authorial vision, and Deadly Premonition comparisons, tempered by fair complaints about janky mechanics and a mid-game slump.
7 / 10
Asobo Studio's medieval sibling-survival story, built around custom tech that renders thousands of rats on screen at once -- still Very Positive on Steam seven years later for its atmosphere and setting, but with a striking, current complaint: game-breaking bugs at specific, repeatedly-named chapters that reviewers say have never been fixed.
7 / 10
A Buckshot Roulette-inspired card game of psychological brinkmanship from developer Nash and publisher IndieArk, Very Positive across its English review sample for tense, high-stakes rounds and strong atmosphere, with fair complaints about derivative presentation, thin long-term content, and missing in-match options.
7 / 10
Berghotel Heist is a two-player co-op stealth horror game built around Austrian alpine folklore, and its unanimously Positive review sample loves the Krampus-and-Percht theming and couch-co-op scares almost as much as it wants a longer, less abrupt ending and puzzles that don't leave solo-minded players wandering in circles.
7 / 10
A short, surreal narrative horror game set on a late-night walk through Tbilisi to a sketchy shawarma shop, praised by reviewers, especially Georgian players, for its distinctive local atmosphere and unexpectedly resonant story, though its brief length leaves some players wanting more for their money.
7 / 10
A competent, well-liked dark-fantasy metroidvania sequel whose own fans argue it's a step down from the original in atmosphere and platforming, undercut further by a game-corrupting boss softlock that reviewers report as unfixed years after a patch was supposed to address it.
7 / 10
A dice-poker deckbuilder set in a shamanic purgatory, reviewed one day after launch on a single professional review, a demo-era user corpus, and Steam's own early data — because the full game itself has exactly one Steam review to its name so far.
7 / 10
A short "spot the anomaly" horror game set on a late-night bus ride through the eerie outskirts of Buenos Aires, praised for its atmosphere, distinctive local flavor, and unsettling character design, though held back for at least one player by a bug affecting a specific anomaly's detection logic.
7 / 10
A cute critter-catching adventure about half-food, half-bug creatures on a mysterious island that hides a surprisingly dark, character-driven story underneath its googly-eyed surface — beloved by most reviewers for exactly that tonal whiplash, while a real share describe the catching gameplay itself wearing thin well before the story does.
7 / 10
Phobia Game Studio's reverse-horror Metroidvania makes controlling a tentacled mass of gore feel genuinely great — and pairs that with a navigation problem so consistently reported across its own review base that the developers patched around it without ever adding the map players kept asking for.
7 / 10
A solo-developed first-person cave exploration game about a caver sent to find two missing colleagues, built around unmarked passages, memory over map markers, and a mystery that turns out not to be about the missing cavers at all.
7 / 10
A 40-minute narrative clicker from Strange Scaffold about a masked man who wants to watch you thumb a tally counter — critically adored as a piece of writing about labour and discomfort, and just as consistently criticised by its own reviewers for stretching a five-minute idea across a full session of repetitive clicking.
7 / 10
A solo-developed, Brazil-set retro survival horror FPS drawing heavily on Silent Hill, with genuinely tense atmosphere and dedicated craft, arriving in Early Access with only its first chapter playable and combat that drags the tension down whenever it takes over.
7 / 10
A solo-developed Lovecraftian first-person walking-sim horror adventure, the third entry in Alessandro Guzzo's series after The Land of Pain and The Alien Cube, earning a Positive launch reception for its atmosphere, visuals and sound design, tempered by honest reviewer complaints about unclear guidance, a poorly-designed stealth segment, and a handful of crash and controller bugs.
7 / 10
A solo developer's low-poly horror shooter about rescuing seven kidnapped DJs from a building full of murderous ravers, built around letting players load in their own music.
7 / 10
Crawling Angels is a disturbing, physics-driven riddle game from a two-person team about a ragdoll creature called the Forever Chicken trapped in a nightmarish Midnight Carnival, and this review's sample finds genuinely striking art and a story that lingers for some players, held back by repetitive puzzle design and a shock-value approach to serious subject matter that not everyone thinks earns its weight.
7 / 10
A creepy-cozy cooking simulator about feeding cryptids in a haunted forest cabin, met with an overwhelmingly positive but consistently repeated set of caveats about its short length, a repetitive core cooking mechanic, and a price some reviewers feel outpaces the two to four hours most players report it lasting.
7 / 10
The fifth and reportedly final entry in Creepy Brothers' macabre point-and-click puzzle-horror series, Positive across its English review sample for strong atmosphere, art, and a satisfying send-off for the saga, with a fair, specific complaint about a badly-explained mid-game minigame that drove at least one player to refund.
7 / 10
A top-down survival horror RPG whose dread-soaked opening hours are close to universally praised across more than 22,000 reviews — and whose own achievement data confirms almost exactly what a wave of reviewers say happens next: only 9 percent of players ever reach Chapter 2.
7 / 10
Ten years, 38 DLC packs and 924,876 reviews later, the complaint isn't the licensed horror store — DLC appears in nine of a hundred negative reviews. It's each other.
7 / 10
Motive Studio's remake of the 2008 survival-horror classic remains Very Positive across nearly 70,000 Steam reviews, widely credited as one of the finest remakes ever made — a reputation undercut by a real, severe, persistent Denuvo-caused stuttering problem and a mandatory always-online requirement for an entirely single-player game, both of which this review can confirm went unfixed after EA redirected developer Motive Studio to other projects roughly two months after launch, with the studio's own pitches for a sequel subsequently rejected.
7 / 10