Game review
Blasphemous 2
7 / 10
- Developer
- The Game Kitchen
- Publisher
- Team17
- Released
- 24 August 2023
- Platforms
- Windows
- Genre
- Metroidvania
- Monetisation
- One-time purchase, no in-game store
- Players
- Single-player only
The short version
Blasphemous 2 is The Game Kitchen's dark-fantasy metroidvania sequel, published by Team17, sending the Penitent One back into a grotesque, Catholic-horror-inspired world with three weapons, expanded mobility and a fresh boss gauntlet. Released 24 August 2023, it holds 20,848 Steam reviews at Very Positive, roughly 90.7%, with recent sentiment holding close at 90%. This review's read of a substantial share of both samples finds solid, consistent praise for its combat and newcomer accessibility, set against two real, specific problems: longtime fans of the original argue this sequel is a step down in atmosphere, platforming complexity and writing, and a boss-related softlock bug that can corrupt a save file is reported by reviewers as unresolved years after the game's launch, despite an official patch that was supposed to address it.
Biggest strengths
- Combat is widely praised as quick, responsive and varied across three distinct weapon types, with reviewers crediting real build diversity rather than one clearly optimal loadout
- The game functions as a genuinely accessible entry point for newcomers to the series or the metroidvania genre generally, drawing comparisons to Hollow Knight from reviewers who found it approachable without feeling shallow
- Environmental art and world design retain real strength, with grotesque, Catholic-horror-inspired imagery reviewers credit as distinctive even when they have other complaints
Biggest weaknesses
- A specific, reproducible softlock tied to certain boss deaths — reviewers most often cite the boss Benedicta — can corrupt a save file entirely, and reviewers report the bug persisting as recently as late 2025, years after an official patch addressed a related trigger for it
- A significant share of reviewers who loved the original Blasphemous argue this sequel is a step down, citing reduced platforming complexity, an easier overall difficulty and less unique movement compared to the first game's more demanding design
- Cutscene art direction draws a specific, cross-cutting complaint from both positive and negative reviewers, several noting the new cutscene style doesn't match the game's own in-engine art the way the original's did
Who it's for: Metroidvania fans, especially newcomers to the series wanting varied, responsive combat in a grim, distinctive setting; less suited to fans of the original Blasphemous specifically hoping for the same unsettling atmosphere and demanding platforming, or anyone who wants to avoid a real risk of a corrupted save.
Our recommendation: A solid, combat-focused metroidvania on its own terms, worth playing at its discounted price with a save-backup habit given a persistent boss bug, but original-game fans should temper their expectations going in.
7 / 10
Introduction
Blasphemous 2 sends the Penitent One back into a grim, Catholic-horror-inspired world, armed this time with three distinct weapons and a wider set of traversal tools to explore a fresh string of regions and bosses. Developed by The Game Kitchen and published by Team17, it released 24 August 2023 for NZ$47.95, currently discounted 75% to NZ$11.98. Over two years on, it holds 20,848 Steam reviews sitting at Very Positive, roughly 90.7%, with recent sentiment holding close at 90% across its most recent 100 English reviews. This review reads a substantial share of both the negative and positive samples, and finds a solid, well-liked sequel on its own terms, wrapped around two specific, real problems worth a prospective buyer's attention.
Combat and accessibility reviewers genuinely credit
Start with what draws consistent praise across this review's sample: combat. Reviewers repeatedly describe the three weapon types as quick, responsive and genuinely distinct from one another, giving players real build variety rather than a single clearly optimal loadout. That accessibility extends to the wider experience — several reviewers specifically frame Blasphemous 2 as a strong entry point for players newer to metroidvanias or the series specifically, drawing comparisons to Hollow Knight as a genre benchmark the game meets without feeling like a lesser imitation. Environmental art and world design retain real strength too, with the series' grotesque, Catholic-horror-inspired imagery earning consistent credit as distinctive even from reviewers with other, sharper complaints.
Longtime fans arguing the sequel is a step down
Set against that praise, a significant share of this review's sample comes from reviewers who loved the first Blasphemous specifically, and their verdict on the sequel is more mixed than the game's overall percentage suggests. The clearest, most repeated argument is that Blasphemous 2 trades away what made the original distinctive: reduced platforming complexity, an easier overall difficulty curve, and movement that several detailed reviewers describe as less unique than the first game's more demanding traversal. Writing and story draw a related, more specific complaint — several long-time fans argue the sequel's handling of the original's central mythology feels less carefully considered than what came before. A smaller but genuinely cross-cutting complaint concerns cutscene art direction: it shows up not just in the negative sample but inside one of this review's highest-voted positive reviews as well, whose author's only real complaint is that the new cutscene style doesn't match the game's own in-engine visuals the way the original's did. That a shared criticism appears on both sides of the recommend button is worth taking seriously as a genuine, broadly felt observation rather than a matter of pure taste.
A boss bug that reviewers say has never really gone away
The most serious concern in this review's sample is technical rather than a matter of taste: a specific, reproducible softlock tied to certain boss encounters, most often cited around the boss Benedicta, where dying to a lingering attack at the same moment the boss is defeated can corrupt the player's save entirely. An official October 2023 patch addressed a specific trigger for a related Benedicta death bug on console, according to the game's own patch notes — but reviewers on Steam continue to report the softlock recurring as recently as late 2025, more than two years after that fix, several explicitly noting the issue is well known and still unresolved for them. This review can't reconcile the gap between the documented patch and the ongoing player reports with certainty — it may reflect an unpatched variant, a PC-specific recurrence, or simply bad luck repeating across enough players to be noticed — but the pattern across multiple, independent, detailed reports spanning years is credible enough that anyone playing Blasphemous 2 today should know the risk exists and keep independent save backups around major boss fights.
Final Verdict
Blasphemous 2 succeeds as a solid, combat-focused metroidvania on its own terms — responsive weapon variety, a genuinely accessible entry point for newcomers, and environmental art that keeps the series' distinctive grotesque atmosphere intact. What keeps this from a stronger recommendation is twofold: a meaningful, specific argument from the original game's biggest fans that this sequel traded away real difficulty and atmosphere for accessibility, and a boss-related softlock bug that reviewers report persisting well past an official fix aimed at it. At its current discounted price, this is still an easy recommendation for newcomers — just go in with save backups and, if you loved the first game specifically, tempered expectations about what changed.
Pros and cons
Pros
- Combat is widely praised as quick, responsive and varied across three distinct weapon types, with reviewers crediting real build diversity rather than one clearly optimal loadout
- The game functions as a genuinely accessible entry point for newcomers to the series or the metroidvania genre generally, drawing comparisons to Hollow Knight from reviewers who found it approachable without feeling shallow
- Environmental art and world design retain real strength, with grotesque, Catholic-horror-inspired imagery reviewers credit as distinctive even when they have other complaints
- Currently discounted 75% from its original price, several reviewers specifically note the value proposition is easy to recommend at the current cost
Cons
- A specific, reproducible softlock tied to certain boss deaths — reviewers most often cite the boss Benedicta — can corrupt a save file entirely, and reviewers report the bug persisting as recently as late 2025, years after an official patch addressed a related trigger for it
- A significant share of reviewers who loved the original Blasphemous argue this sequel is a step down, citing reduced platforming complexity, an easier overall difficulty and less unique movement compared to the first game's more demanding design
- Cutscene art direction draws a specific, cross-cutting complaint from both positive and negative reviewers, several noting the new cutscene style doesn't match the game's own in-engine art the way the original's did
- Writing and story draw real criticism from longtime fans, several arguing the sequel's handling of the first game's central mythology feels less considered than what came before