Lost Sanity: Cthulhu Review
A Kickstarter-Funded Cult Horror Story, One Chapter at a Time Lost Sanity: Cthulhu launched September 2, 2026, from Brazilian studio Manin Studios under publisher ZNT Productions,
6.5 / 10
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1090 Crafting & Building games reviewed and scored, best first.
1090 reviews
A Kickstarter-Funded Cult Horror Story, One Chapter at a Time Lost Sanity: Cthulhu launched September 2, 2026, from Brazilian studio Manin Studios under publisher ZNT Productions,
6.5 / 10
A cheap, genuinely addictive auto-battler deckbuilder that fuses grid-placement merging with Slay the Spire-style route planning, earning enthusiastic praise from its dedicated fanbase for its price-to-content ratio, undercut by a specific endless-mode scaling problem that several long-session players say actively punishes the exact strategic mastery the game otherwise rewards.
6.5 / 10
Machine Mind blends vehicle combat, base-building, and RTS-style bot automation into a genuinely unusual post-apocalyptic survival game, and this review's sample shows real enthusiasm for that combination undercut by a hidden tech tree, a documented softlock risk, and a late-game performance drop the developer has only recently started to address.
6.5 / 10
A gorgeous Castlevania-meets-Dark-Souls action RPG whose strong opening hours give way, by a large share of its own reviewers' account, to boss reuse and repetitive combat -- and whose launch was briefly derailed by a real, since-resolved controversy over an overreaching EULA.
6.5 / 10
A Blank Map and a Very Big Toolbox MapCity entered Early Access on September 15, 2026 from solo developer Permadyn Interactive, and it opens with a warning most city builders don&#
6.5 / 10
The best-designed digital card game in years, attached to an acquisition economy where the complaint isn't that you can pay to win — it's that you can't reliably pay to get the card you want at all.
6.5 / 10
Build A Goofy Robot, Then Bonk Your Friends With It MechaCap Arena is a $7.99 whimsical robot-building brawler from small studio Paraflux Games, released clean on Steam on March 19
6.5 / 10
A mystical memory roguelike from solo studio Reija that blends classic pair-matching with Balatro-style poker hand building, drawing a small, uniformly positive English review sample praising its striking Art Nouveau visuals and clever hybrid mechanics, tempered by heavily corroborated complaints about a steep, under-explained learning curve and some missing quality-of-life features.
6.5 / 10
A Cursed Cat Runs a Blacksmith Shop Instead of Wielding a Sword MeowCraft's premise is a tidy inversion of the usual dungeon-crawling RPG: rather than swinging a sword, a curse
6.5 / 10
A genuine technical marvel that recreates the entire Earth in staggering, mesmerizing detail — sold on Steam behind a mandatory external-launcher download that reviewers have documented, consistently and specifically, running out Steam's refund window since launch day in 2020.
6.5 / 10
A Windows-98-styled incremental about building a weapons manufacturer from a single hand-cranked bullet press to a nuke, undone late by an achievement wave that broke 100% completion for a lot of the players who loved it most.
6.5 / 10
A genuinely addictive bubble tea shop simulator with satisfying recipe crafting and distinctive liquid physics, undercut by widespread staff-AI and pathing bugs and a steep, repetitive mid-game grind.
6.5 / 10
A solo-developed idle mining clicker that left seven months of Early Access on 6 August 2026 with a genuinely novel twist — spending points to weight the odds of its own random events — but arrived with a three-review corpus already reporting broken pet slots, a muted-sound bug, and a gem shop that won't take money.
6.5 / 10
A cheap, cheerfully chaotic idle mining game whose launch reviews all landed before a major "Big Bang" update rewrote its ending, fixed its most-cited bugs and added the prestige payoff early buyers said was missing — leaving a genuinely funny, well-supported small idler whose new true ending has its own, very real pacing problem.
6.5 / 10
A medieval-fantasy blend of Stardew Valley farming and open-world RPG adventuring, built by a two-person team, whose beautiful art and genuine ambition were badly let down by a "1.0" launch that its own most-upvoted reviews say played like early access — since substantially redeemed by almost two years of continuous free updates.
6.5 / 10
A factory-automation game that replaces mining with monster-farming — kill enemies for resources, funnel the drops into furnaces and assemblers, defend the pipeline with towers — praised for a genuinely fresh hook and criticized at launch for feeling more like a polished demo than a finished game, with real post-launch work since narrowing that gap.
6.5 / 10
Two Cute Armies, One Very Serious Grid MoeArmy vs SuArmy sells itself on a contrast: the high-tech, elite-unit Moe Army versus the brute-force, mechanized Su Army, drawn in a brigh
6.5 / 10
A deckbuilding RPG with forty advanced classes, a hand-built dark-fantasy world and one mechanic that dominates every conversation about it — Shadow Invasions that drop enemies with triple the health of anything else in the zone on top of you, unannounced, over and over.
6.5 / 10
A solo-developed first-person open-world RPG that regenerates a 250 km² province every campaign and wraps combat, crafting, family upkeep, crime and slavery-and-abolition systems around one shared skill ladder — launched into Early Access with an 18-to-24-month roadmap to 1.0 and its main storyline not yet in the build.
6.5 / 10
A free idle mining game about drilling straight down instead of resetting to start over — Playsaurus's other idle series trades Clicker Heroes' ascension loop for one continuous 2,500km descent. What that costs the game, and what its ticket economy actually sells.
6.5 / 10
MUKKE: Music Machine is a story-driven music-creation game from APETENSE Interactive set in a fictionalized 1978 Berlin, where players compose tracks on an unconventional "loop machine" as struggling musician Micky Zander, and this review's sample finds a genuinely loved creative toolset and voice cast let down by a full release that shipped with only a single chapter of story and has gone quiet since.
6.5 / 10
A charming, carpentry-first cozy farming sim about rebuilding a ghost-haunted town, let down by a stiff interface, no pause button, and a story that trails off before it finishes.
6.5 / 10
A villain's-eye dungeon builder that blends Dungeon Keeper's premise with Monster Train's engine-building satisfaction. Reviewers love the fantasy of arranging traps and breeding monster armies against invading heroes; the same reviewers, once they've found the game's strongest combination, say there isn't much reason to keep exploring after that.
6.5 / 10
MyRobot is a robot-building sandbox from tiny developer sgthale where players customize companion robots and talk to them through an optional AI chat system, and this review's sample finds a genuinely inventive, funny toybox undercut by real save-corruption bugs and a token-based AI monetization scheme that curious players should understand before buying.
6.5 / 10