Pro Jank Footy Review
Aussie Rules Meets NBA Jam, With a Deck of Cards Bolted On Pro Jank Footy is Powerbomb Games and Tinker Town's pixel-art arcade take on Australian Rules football, and it wears
6.5 / 10
Browse by genre
1475 Casual games reviewed and scored, best first.
1475 reviews
Aussie Rules Meets NBA Jam, With a Deck of Cards Bolted On Pro Jank Footy is Powerbomb Games and Tinker Town's pixel-art arcade take on Australian Rules football, and it wears
6.5 / 10
A genuinely novel 1:1-scale, single-server Earth city builder whose real-time-gated, deliberately slow pace and price tag divide reviewers almost exactly down the middle, even as nearly everyone credits the solo developer's unusually active post-launch support.
6.5 / 10
A Neon Arena That Grows Teeth As You Survive Pulse://Void is a synthwave-soaked entry in the bullet-heaven genre popularized by Vampire Survivors: you pilot a small ship (or, in on
6.5 / 10
A match-3 RPG sequel that trades its predecessor's overworld map and castle-building for a Diablo-style dungeon crawl — a real structural departure reviewers argue cost the series some of what made the original addictive, even as a smaller camp praises the underlying mana and weapon changes as a genuine evolution.
6.5 / 10
Rabbit Samurai is solo developer Zerterek's pixel-art deck-building roguelike starring a sword-wielding rabbit fighting through a Japanese-style forest, and this review's sample finds a cute, approachable, and easy-to-recommend card game whose own most detailed critic is right that there isn't much of it once the charm wears off.
6.5 / 10
A charming coin-pusher-arcade roguelike deckbuilder whose single most-upvoted review isn't about the gameplay at all — a detailed technical audit documenting telemetry that fired before the opt-in screen and persisted after opt-out, which the publisher patched out only after the report went public — sitting alongside a separate, more ordinary complaint that the concept is more satisfying to describe than to actually play.
6.5 / 10
A free desktop companion idle game from CCS and Tas de Neige, turning every mouse click and keystroke into fuel for a small pixel rat named GRAT as it adventures in the corner of your screen, drawing a small, unanimous review sample that praises its charm and stability while flagging genuine thinness of content.
6.5 / 10
Geralt, but you swipe instead of swing a sword "Reigns: The Witcher" takes the swipe-left-swipe-right decision format that Nerial has built an entire mini-franchise on an
6.5 / 10
An Early Access management sim about building and running a retro arcade across ten rooms, praised by a large early review sample for its customisation and progression, but undercut by disclosed AI-generated art assets several reviewers found genuinely off-putting, a tedious manual restocking loop, and a reported autosave bug.
6.5 / 10
A free, hour-long text-and-clue detective puzzle with a striking Disco Elysium-adjacent art style, let down by weak onboarding, a short and comparatively simple central mystery, and at least one reported case-blocking bug.
6.5 / 10
A single-run, high-score arcade roguelike that grafts Breakout's paddle-and-bricks loop onto item-build synergy from over 120 randomised pickups, with permadeath ending every attempt and no persistent carryover between runs. Released 5 August 2026 with no user reviews and no press coverage yet.
6.5 / 10
A Zodiac Sent Back in Time to Learn Some Manners Rooster opens on a premise that's equal parts folklore and sitcom setup: the twelve animals of the Chinese Zodiac gather for th
6.5 / 10
A visually gorgeous, hand-animated Smash Bros-style platform fighter built entirely around reimagined public-domain characters, widely praised for its art, music and welcoming accessibility, undercut by a genuine identity crisis between competitive and party-game design, a small fourteen-character roster with only three or four attacks each, and launch-week technical rough edges the developer has been patching quickly.
6.5 / 10
A short, gorgeous, quietly unsettling cozy game about a little robot cleaning a post-apocalyptic beach — a WALL-E riff with real atmosphere, undercut by a runtime that most players finish in under two hours.
6.5 / 10
A cozy incremental fishing game from Glass Gecko Games, casting players as a fishmonger who catches, cleans, and sells creatures across four themed zones, Very Positive across 1,840 reviews for its satisfying cleaning minigames and charming art — with a widely repeated complaint that upgrades and money reset to zero at every new zone.
6.5 / 10
A One-Button Jump Rope Roguelike With an Unexpectedly Earnest Framing Story Scarlet Skips takes one of the most mundane physical activities imaginable — jumping rope — and builds a
6.5 / 10
A budget-priced, GUI-driven text adventure about a writer and his blind father moving into a small town with a Twin Peaks-shaped secret — long on atmosphere and prose, short on how much your choices actually change.
6.5 / 10
The idle RPG's grandparent, still running seventeen years on and still launching new worlds every few weeks — with a comic-fantasy charm that holds up and an economy built entirely around the moment a fresh leaderboard makes spending feel urgent.
6.5 / 10
Shapes of Memory is a timer-free jigsaw puzzle spin-off set in the Suitcase Stories universe, turning that game's hand-illustrated art into classic 48-to-432-piece puzzles, and this review's sample — thin in English text but corroborated by a forgiving achievement curve and a visibly responsive small studio — finds a well-scoped, genuinely relaxing niche release doing exactly what it promises.
6.5 / 10
Brazilian studio The Root Studios, published by Nuntius Games and Vsoo Games, delivers a creature-collector take on the survivors-like genre starring over 20 elemental "Shards," earning warm praise for its art style, character designs and cross-genre ambition from a Very Positive review base, set against a genuinely divided corpus in which the two single most-voted reviews are both detailed, specific negative verdicts on its upgrade and progression design.
6.5 / 10
Seven Sins, One Wanderer, Endless Waves Shardstorm is a $4.99 top-down horde-survivor ARPG that slots itself firmly into the Vampire Survivors-inspired genre while dressing the for
6.5 / 10
A cozy package-packing sim from the makers of Lost but Found, charming enough to hook players for the first several hours before a well-corroborated slice of its Very Positive review pool ran into item-physics bugs and a hollow, reward-free endgame.
6.5 / 10
A genuinely excellent, Dorfromantik-inspired daytime tile-placement builder wrapped around a Lovecraftian night-time tower-defense mode reviewers consistently describe as rough, unbalanced and unwieldy by comparison, redeemed somewhat by an actively responsive developer already patching based on player feedback.
6.5 / 10
A cheap, monetisation-free idle roguelite about a turtle swimming home through hostile seas, cute and deep enough to pull multiple reviewers past 1,000 hours — and, according to a remarkably specific and well-documented cluster of complaints from equally invested long-term players, gated by prestige "timewalls" whose costs outpace how fast you can actually earn the currency to clear them.
6.5 / 10