Key art for Scale the Depths

Game review

Scale the Depths

6.5 / 10

Developer
Glass Gecko Games
Publisher
Pretty Soon, Phoenix Games
Released
28 May 2026
Platforms
Windows, macOS
Genre
Casual
Monetisation
Paid, one-time purchase, no in-game purchases identified. A free major content update (version 1.1) is confirmed in active development.
Players
Single-player only.

The short version

Scale the Depths is a cozy incremental fishing game from Glass Gecko Games, in which players catch, clean, and sell creatures to customers across four themed zones, from Loch Ness to Point Nemo. Its Very Positive rating across 1,840 reviews reflects genuinely satisfying cleaning and de-scaling minigames, charming art, and creative monster-fishing theming, though this review found a widely repeated complaint that upgrades and money reset to nearly zero at every new zone, a design choice many reviewers found actively demotivating.

Biggest strengths

  • Genuinely satisfying core minigames, with reviewers repeatedly singling out the descaling and fish-chopping loops as tactile and enjoyable in their own right.
  • Charming, distinctive pixel art and theming, populating each zone with creative mythical customers like kelpies and selkies alongside more grounded fish life.
  • This review checked Scale the Depths' own news feed directly and confirmed the developer shipped five patches in the weeks after launch addressing specific reported bugs, including a VSync-related stuttering fix, plus a confirmed major 1.1 content update in active development.

Biggest weaknesses

  • A widely repeated, specific complaint reports that upgrades and money reset almost entirely at each new zone, forcing players to grind back to a comparable power level from scratch multiple times over a short campaign.
  • A specific, repeated complaint reports performance stutters and frame drops during certain animations, particularly when the chopping board zooms in on larger fish, which this review confirmed the developer partly addressed by disabling VSync by default.
  • A fair complaint reports the mid-to-late game grows repetitive, since each of the four zones follows a near-identical structure with only cosmetic and fish-variety differences.

Who it's for: Fans of cozy incremental games like Dave the Diver or Cat Goes Fishing looking for a relaxed, short fishing loop with real minigame variety; players wanting persistent long-term progression across a full campaign should weigh the complaints below first.

Our recommendation: A charming, well-produced cozy fishing game with genuinely satisfying core minigames, undercut by a widely disliked per-zone progress reset and a repetitive back half.

6.5 / 10

Genuinely satisfying core minigames

Scale the Depths earns its Very Positive rating first on the tactile appeal of its core loop. "The de-scaling minigame is honestly just really satisfying IMO. It's simple, but just... I don't know how to explain it man, it just feels good to do. Same with the chopping," reads one detailed review. A separate reviewer sums up the same appeal more briefly: "Satisfying to clean and cut fish... Easy gameplay with just enough depth to make it fun." This review credits that consistency as real: reviewers independently, across very different review lengths, single out the same two minigames, descaling and chopping, as the game's most immediately enjoyable moments.

Charming art and creative theming

Beyond the minigames, this review found reviewers consistently praising the game's presentation and its willingness to lean into folklore-inspired creatures rather than a purely realistic fishing sim. "I think the art style is great, and gets across the essence of every environment and fish without having the former be too distracting... I love the theming. There's some basic customers in every area, but there's also mythical creatures like kelpies, selkies, and so much more," reads one review. A separate reviewer frames the whole experience in comparably cozy terms: "Scale the Depths was a cozy experience that proved very interesting," describing the fishing, scaling, chopping, and customer-feeding loop as a relaxed, zen-like state during the earliest zones.

A widely repeated complaint about the zone reset

Set against that praise, this review found the single most consistent complaint across the review base by a clear margin: upgrades and money don't carry over between the game's four zones. "The vast majority of your upgrades seem not to travel with you from zone to zone... This is my biggest complaint about the game, because it's just frustrating to essentially have to restart completely in a new zone as if time you've spent maxing the previous zone means absolutely nothing," reads one detailed review. A separate, more critical reviewer puts it even more bluntly: "resetting your upgrades and money per world is incredibly stupid and demotivating for no reason... You basically play this game 4 times in a row with how it completely resets you every time you hit a new zone." A third reviewer describes refunding specifically over this issue: "this game has no progression or sense of accomplishment... no matter how much you upgrade besides the bin, repellent and bait everything is useless on the next island." This review treats the sheer volume and consistency of that complaint, arising independently across reviews written weeks apart, as the clearest and fairest criticism of the game's design.

Real, partially addressed performance issues

This review also found a specific, repeated technical complaint about stuttering during certain animations. "Sometimes I get framedrops/performance hiccups specifically when the game zooms out on the chopping board to a larger fish. The legendary creature in zone 1 is particularly bad for this," reads one review. This review checked Glass Gecko Games' own news feed directly, and found the developer's very first post-launch hotfix explicitly states: "Disabled VSync as it possibly caused problems with stuttering/lag," a direct, dated response to exactly this class of complaint, alongside further patches fixing broken achievement triggers for the Zone 2 legendary fish and customer, and a save-data issue mentioned across two subsequent updates.

Confirmed strong sales and active post-launch support

This review checked Scale the Depths' own news feed directly, and found the developer announced 50,000 copies sold within four days of the 28 May 2026 launch, followed by a confirmed 100,000 copies within two weeks. The same feed shows five separate patches in the roughly six weeks after launch, addressing bugs, adding quality-of-life settings like a repellent toggle and screen-shake option, and most recently teasing a "much bigger" version 1.1 content update, described as adding "new ways to augment your game" and "new additions to fish scaling." This review treats that pace and scale, strong sales paired with sustained, specific post-launch iteration, as a genuine sign of a healthy, ongoing project rather than a one-and-done release.

Achievement data confirms the drop-off between zones

This review checked Scale the Depths' own global achievement data directly, and found a curve consistent with reviewer accounts of a game that loses players as it goes: the Zone 1 legendary customer achievement sits at 86.2 percent, falling to 55.1 percent by Zone 2, 34.8 percent by Zone 3, and just 22.0 percent by Zone 4, with the achievement for finishing the main game overall at only 23.0 percent. This review reads that steady decline as solid, objective support for the repeated complaints that the zone-to-zone reset and growing repetition cause a real share of players to drop off well before the credits.

A fair complaint about the field manual

This review also found a smaller but consistently repeated frustration with how customer preferences are tracked. "Maybe it's just me, but I have trouble remembering some of the preferences of customers, or discovering some of them to begin with. You can go in and via a field manual, but that takes multiple clicks of opening the field manual, turning to the customers page, clicking the right customer, and only then is it displayed," reads one review. A separate reviewer raises a related, smaller wish: "No mini map. Maybe I just have bad memory but lowkey a small minimap to show where ur going would be nice." This review treats these as fair, minor interface complaints rather than serious flaws: both point to genuine friction in a game that is otherwise built around quick, repeatable actions, and both are exactly the kind of quality-of-life gap a confirmed 1.1 update could plausibly address.

Final verdict

Scale the Depths backs up its Very Positive reception with genuinely satisfying core minigames and charming, creature-filled theming, and this review confirmed the developer has responded quickly to specific technical complaints while continuing to build toward a confirmed major content update. Its clearest weakness is a widely, independently repeated complaint that resetting upgrades and money at every new zone undermines any real sense of progression across its short campaign. For fans of cozy incremental games looking for a relaxed, well-produced fishing loop, this is a reasonable pick, so long as expectations about its structure are set correctly going in.

Pros and cons

Pros

  • Genuinely satisfying core minigames, with reviewers repeatedly singling out the descaling and fish-chopping loops as tactile and enjoyable in their own right.
  • Charming, distinctive pixel art and theming, populating each zone with creative mythical customers like kelpies and selkies alongside more grounded fish life.
  • This review checked Scale the Depths' own news feed directly and confirmed the developer shipped five patches in the weeks after launch addressing specific reported bugs, including a VSync-related stuttering fix, plus a confirmed major 1.1 content update in active development.
  • This review checked the developer's own news feed directly and found a confirmed sales milestone of 100,000 copies within two weeks of the 28 May 2026 launch.

Cons

  • A widely repeated, specific complaint reports that upgrades and money reset almost entirely at each new zone, forcing players to grind back to a comparable power level from scratch multiple times over a short campaign.
  • A specific, repeated complaint reports performance stutters and frame drops during certain animations, particularly when the chopping board zooms in on larger fish, which this review confirmed the developer partly addressed by disabling VSync by default.
  • A fair complaint reports the mid-to-late game grows repetitive, since each of the four zones follows a near-identical structure with only cosmetic and fish-variety differences.
  • A specific complaint reports the in-game field manual for customer fish preferences is clunky to navigate, requiring several clicks to check information players need to reference constantly.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Performance 6 / 10
  • Value 6.5 / 10
  • Originality 7 / 10
  • Replayability 5 / 10
  • Interface 6.5 / 10