The Spirit Weaver
A tarot-themed visual novel about guiding grieving spirits toward healing, wrapped in gorgeous hand-drawn art and a genuinely fresh central hook, let down by an engine that won't let you save before a choice.
6.6 / 10
Browse by genre
1468 Casual games reviewed and scored, best first.
1468 reviews
A tarot-themed visual novel about guiding grieving spirits toward healing, wrapped in gorgeous hand-drawn art and a genuinely fresh central hook, let down by an engine that won't let you save before a choice.
6.6 / 10
A Desk Full of Robots Dropping Loot on Your Screen Token x Token x Clicker is a desktop-companion idle and clicker game built around a small 3D office populated by robot employees
6.6 / 10
One Early Review, Positive, From a Player Who Wanted the Record Set Straight Treasure Clicker entered Steam Early Access on 13 April 2026 from developer Marrimarr games, and at the
6.6 / 10
You're a Dog Who Casts Spells and Herds Sheep, and So Is Everyone Else Wiz-Herd is a free, local and online party game for 2 to 4 players built around a premise sillier than it
6.6 / 10
Learning the I Ching Through Lessons, Quizzes, and a Digital Divination Tool YiJing 101 is exactly what its title promises: an educational piece of interactive software built aroun
6.6 / 10
ZERO_FILL is a $1.99 minimalist logic puzzle game from developer Catoio Software where players reduce a grid of numbered tiles to zero by carefully manipulating each square's neighbors, and this review's small, unanimous 2-review sample praises its clean design and carefully paced difficulty curve.
6.6 / 10
A polished, curator-approved incremental about mousing over asteroids and planets to grow a black hole, praised for its presentation and short-session comfort but repeatedly criticised for an upgrade tree so linear it removes most of the choice the genre usually promises.
6.5 / 10
A cheap, deliberately infuriating "rage game" that turns clicking Agree on 12 terms of service into a gauntlet of over 100 trick minigames, earning a loyal, self-aware fanbase for its creativity and streamer appeal while a real, recurring share of players call out genuinely broken input handling and unfairly RNG-gated puzzles.
6.5 / 10
An automation-focused job sim from Three River Games about sorting and screening luggage at a growing airport, Very Positive across 99 reviews for its addictive progression loop — though a specific, detailed complaint accuses it of copying Parcel Simulator and Airport X-Ray Simulator directly.
6.5 / 10
A chaotic multiplayer party game about power-tripping TSA agents hunting smugglers through an airport, at its best in a full lobby of friends leaning into the absurdity, and considerably weaker in public matchmaking where the intended chaos curdles into disorganized noise.
6.5 / 10
Another Shelf, Another Genre-Within-a-Genre Alchemess: Tidy Up Your Potion Shop! arrives as the latest entry in what has quietly become its own micro-genre on Steam: the first-pers
6.5 / 10
A gorgeously drawn, genuinely atmospheric dark fairy-tale idle and clicker game praised for its grimdark RPGMaker-inspired art and cheap, satisfying short-form pacing, badly undercut by a late-game dungeon system that a large share of reviewers independently describe as a poorly-scaled, unskippable time sink that stalls the game's own story and rewards for hours.
6.5 / 10
A narrative messaging game about an operator exchanging real-time messages with a girl stranded in space a thousand years in the future, whose bold real-world waiting mechanic produces genuine, hard-won emotional impact for many players and a specific, credible set of frustrations for others.
6.5 / 10
A visually stunning solo-developed psychological horror game exploring dreamlike Frutiger Aero liminal spaces, widely praised for its atmosphere and ambition but held back by an absent save system, painfully slow movement, and rough translations.
6.5 / 10
An otome exorcist-romance visual novel from solo developer Dev Ayo, unanimously Positive across a small, enthusiastic English review sample for its warm writing and voiced love interest, tempered by this review's own honest read of a fan-heavy sample light on substantive critique.
6.5 / 10
An incremental about blasting through giant cube-shaped worlds with guns, lasers and nuclear missiles to earn ores and climb a 400-upgrade tree, praised as genuinely addictive but dogged at launch by a save-and-continue bug that cost several reviewers hours of progress.
6.5 / 10
A cheap, addictive physics rage-bait clicker from solo studio Madman's Cheese in which you flip a sausage out of a pan onto increasingly absurd targets, Very Positive across 71 English reviews for its frustrating-in-a-good-way difficulty and low price, with a widely repeated complaint about physics bugs tied to framerate and inconsistent, seemingly RNG-driven outcomes.
6.5 / 10
An underground world built by one person Back in Service: a Metro Driver puts players in the cabin of a historic train running Prague's actual metro system, tasked with keeping
6.5 / 10
A first-person meatball-restaurant management sim from Indonesian developer Akhir Pekan Studio, praised by fans of the original for a more balanced, story-driven sequel with easier serving mechanics, though held back by reported bugs and a surprisingly heavy GPU load.
6.5 / 10
A physics-driven pachinko roguelike that calls itself the first "autobonker" — a genuinely satisfying opening few hours undone, by its own players' account, when the item pool keeps growing without any way to reliably draw the pieces that combo together, punishing the very meta-progression the game is built around.
6.5 / 10
A cheap, chaotic co-op party game about running a backyard cookout with up to three friends, genuinely funny and worth its low price when it works, but held back by a confusing, under-explained core loop and a cluster of specific, repeatedly reported bugs.
6.5 / 10
A Cheap, Charming Mashup of Tower Defense and Settlement Management BEACONFALL, from small studio Game Dynasty, launched July 16, 2026 at a budget $4.99 and pitches itself as a fas
6.5 / 10
A charming, well-written bed-and-breakfast management game about a bear renovating forest cabins for human guests, whose extremely consistent negative-review complaint — genuine charm wrapped around slow, repetitive, empty gameplay — recurs so often that it reads as the honest consensus rather than a minority view.
6.5 / 10
A desktop-idle creature-taming game from small studio Family Devs, built around breeding and training monsters that keep earning coins while you're away, which reviewers mostly enjoyed for its low-pressure pacing even as a recurring cluster of interface complaints — manual coin-clicking chief among them — pushed the developer through three patches in its first two weeks.
6.5 / 10