The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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Gene Crawl: Dungeon Descent

An idle incremental RPG wrapped around a genuinely creepy generational-horror premise — die, pass your DNA to the next generation, grow stronger, discover who's really benefiting — undercut by a specific, well-corroborated complaint from two independent reviewers that the core power fantasy runs backwards.

5.5 / 10

Reviewed

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Ghosts of Tabor : LEGACY

A deliberately frozen 2024-era build of Combat Waffle Studios' own VR extraction shooter, sold as a separate paid product to players who wanted a beloved removed map back in the live game — a genuinely unusual business decision that a large share of its own buyers resent even while enjoying what it delivers.

5.5 / 10

Reviewed

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God of War

A near-universally acclaimed reinvention of the series into a slower, more personal Norse epic — praised almost unanimously, with an honest, considered minority of longtime original-series fans who miss the classic combat, and a real, recurring Steam Deck "Verified" labeling problem tied to a documented memory leak.

9 / 10

Reviewed

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Grand Theft Auto V

A widely acclaimed single-player crime saga bundled with an online mode whose 2017-2018 wrongful-ban epidemic became one of the most documented anti-cheat fairness disputes on Steam — improved since, but echoed by a related complaint that persists into 2024-2025.

7.5 / 10

Reviewed

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Griftlands

Klei Entertainment's deck-building roguelite wraps card combat and card-based negotiation around real narrative choice — praised widely for its writing and world, while a consistent, thoughtful minority argue the cards underneath don't hold up to the genre's best.

7 / 10

Reviewed

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Grim Reach Idle

A dark fantasy skilling idle RPG that layers roaming named bosses and a weekly rhythm of world-changing "Blessings" on top of a structure several of its own reviewers, across four languages, independently call a close read of Melvor Idle — right down to the 99 skill cap.

6.5 / 10

Reviewed

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GTFO

A brutally tense, atmospheric co-op horror shooter built entirely around four-player coordination — undercut for years by the one thing it never properly solved: no server browser or real matchmaking, leaving solo players locked out unless they already have a premade squad.

6.5 / 10

Reviewed

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Guildamation

A guild-management idle RPG with FF12-style Tactics scripting and concurrent party automation, whose launch performance crisis was corroborated by players across four language communities — and whose developer's rapid, well-documented patching earned real goodwill from many of the same players who first reported it.

6.5 / 10

Reviewed

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Gurei

A hand-drawn boss-rush action game whose bosses grow stronger based on the order you fight them — reviewed against a 239-review corpus, an achievement curve that confirms just how brutal the ending really is, and a single dominant complaint that crosses five languages.

7.5 / 10

Reviewed

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Hades II

Supergiant's first-ever sequel splits its roguelite loop into two directions instead of one, hands Melinoë a mana bar to manage on top of her dash, and asks you to keep three separate meta-progression tracks fed at once — an ambitious redesign that mostly earns its scope. It also shipped a 1.0 ending that triggered a real backlash, one Supergiant is still visibly patching a response to nine months later.

8.5 / 10

Reviewed

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Have a Nice Death

A gorgeously styled action roguelike casting you as an overworked Death cleaning house on a rogue corporate afterlife, whose Early Access growing pains have mostly faded — leaving a more current, specific complaint about late-game difficulty spikes and level variety in their place.

7 / 10

Reviewed

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HEARTDUST

A solo developer's early-2000s-styled horror PvP and co-op shooter, framed as a cursed childhood game whose servers mysteriously reopened — reviewed on a complete, entirely positive 25-review sample spanning English and a notably large Spanish-speaking fanbase.

8 / 10

Reviewed

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Hellslave

A dark-fantasy dungeon crawler that spent 2022 as an underappreciated curiosity and 2025 as a giveaway ahead of its sequel — and the two waves of reviews it produced tell almost opposite stories about the same game.

6.5 / 10

Reviewed

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House Flipper

The comfort-game renovation sim that made cleaning and decorating genuinely satisfying — weighed down by a progress-erasing bug reviewers have reported for years and a sprawling paid DLC ecosystem that locks most of the game's achievements behind it.

6.5 / 10

Reviewed

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Human: Fall Flat

A decade-old physics-puzzle co-op favorite still getting free content updates today — and still, nearly a decade later, drawing a specific, sustained complaint from Linux owners about a 2018 platform decision that's never been reversed or clearly explained.

8 / 10

Reviewed

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Hunt: Showdown 1896

A tense, atmospheric PvPvE bounty-hunting shooter that rebuilt itself on a new engine and a fixed 1896 setting — and split a deeply devoted, thousand-hour community right down the middle over whether the relaunch was a genuine improvement or a betrayal of what made the original special.

6.5 / 10

Reviewed

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ICARUS

A genuinely well-designed session-based survival game from DayZ creator Dean Hall, buried under eighteen separate paid DLC packs that together cost more than six times the base game itself — and it's the single loudest complaint in the game's entire review history.

6 / 10

Reviewed

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IdleTale

A one-person incremental RPG with genuinely deep systems — talents, ascension, raids, an enemy Codex that levels up the things you farm — that launched with real momentum and then went quiet for over a year without a single Steam review to its name.

6 / 10

Reviewed

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