Key art for Have a Nice Death

Game review

Have a Nice Death

Action RoguelikeWindows

7 / 10

Developer
Magic Design Studios
Publisher
Arc Games
Released
22 March 2023
Platforms
Windows
Genre
Action Roguelike
Monetisation
Premium, one-off purchase — no in-game purchases
Players
Single-player

The short version

Have a Nice Death casts you as Death himself, an overworked CEO forced to personally clean house after his corporate afterlife spirals out of control, wrapped in gorgeous hand-drawn art and a distinctive dark-comedy corporate satire tone few roguelikes attempt. Its early reviews were shaped heavily by a rocky Early Access period; the game's full 2023 release addressed much of that, and current complaints are narrower and more specific.

The recurring, current criticism concerns difficulty pacing — several reviewers describe the final bosses spiking sharply above the rest of the game's challenge curve — alongside a secondary complaint that stage variety thins out compared to genre leaders like Dead Cells or Hades, with levels feeling more repetitive across a run than the presentation initially suggests.

Biggest strengths

  • Gorgeous hand-drawn art and a genuinely distinctive dark-comedy corporate satire tone, casting Death as an overworked, exasperated CEO
  • Combat that draws favourable comparisons to Dead Cells and Hades when it's working well, with real build variety through curses and weapon combinations
  • Options and accessibility menus specifically praised by several reviewers as exceptional for the genre

Biggest weaknesses

  • Several reviewers describe a sharp difficulty spike in the final bosses, disproportionate to the challenge curve the rest of the game establishes
  • Stage and level variety is described by some as thinner than genre leaders, with runs feeling more repetitive across a playthrough than the presentation initially suggests
  • A progression system some reviewers find unsatisfying or unclear compounds frustration during the toughest stretches

Who it's for: Action roguelike fans who want distinctive style and dark corporate humour alongside Dead Cells or Hades-style combat — go in aware of a steep difficulty spike near the end and more repetitive stage variety than genre leaders offer.

Our recommendation: A solid buy for the presentation and combat alone, with the caveat that the final stretch of bosses asks considerably more of you than the rest of the game prepares you for. Most of the game's early, harsher reception reflects a since-resolved Early Access period rather than its current, more polished state.

7 / 10

Have a Nice Death commits to one of the more inspired premises in the crowded action-roguelike field: you play Death himself, an exhausted CEO whose corporate afterlife has spiralled out of his employees' control, forced to grab a scythe and personally restore order. That corporate satire angle, paired with genuinely gorgeous hand-drawn art, gives the game a distinct identity in a genre where Dead Cells and Hades comparisons are almost unavoidable. Reading its full review history carefully is worth doing here, because a meaningful share of its most critical early reception traces back to a rocky Early Access period rather than the game buyers encounter today.

A distinctive style that carries real combat weight

The game's presentation is close to unanimously praised — a striking, hand-drawn aesthetic paired with a genuinely funny dark-comedy tone that treats corporate middle-management dysfunction as its central joke. Underneath that style, combat draws favourable comparisons to Dead Cells and Hades when it's clicking, with curses and weapon combinations giving runs real build variety. Several reviewers specifically single out the game's options and accessibility menus as unusually thorough for the genre.

What was fixed, and what wasn't

A large share of Have a Nice Death's most heavily-upvoted negative reviews date from its 2022 Early Access period, describing bland early stages, broken curses and weapons, and a build that several reviewers explicitly said wasn't ready for release yet. The game's full March 2023 release addressed much of that criticism directly, and the complaints that persist in more recent reviews are narrower and more specific rather than a continuation of the same launch-era frustration.

The complaint that's actually current

What does show up consistently in post-release reviews is difficulty pacing at the very end of a run. Several reviewers describe the final bosses spiking sharply above the challenge curve the rest of the game establishes, turning what had been a manageable difficulty progression into a frustrating wall late in a run. A secondary, related complaint concerns stage variety — some reviewers describe levels feeling more repetitive across a full playthrough than the game's presentation initially suggests, a real point of comparison against genre leaders that manage more distinct run-to-run variety. A progression system some find unsatisfying or unclear compounds the frustration during these tougher stretches.

Final verdict

Have a Nice Death delivers a genuinely distinctive premise and gorgeous presentation, and much of its harshest reputation reflects an Early Access period the full release has since moved past. It settles at 7 rather than higher because the current, more specific complaints — a real late-game difficulty spike and thinner stage variety than genre leaders — are consistent enough across recent reviews to weigh seriously. Buy it for the style and the strong first stretch; be prepared for the final bosses to ask considerably more than the rest of the game trains you for.

Price and review data checked 5 August 2026.

If you'd rather your progression avoided a sudden late-game difficulty wall, Wanderer keeps its own pacing steadier throughout.

Pros and cons

Pros

  • Gorgeous hand-drawn art and a genuinely distinctive dark-comedy corporate satire tone, casting Death as an overworked, exasperated CEO
  • Combat that draws favourable comparisons to Dead Cells and Hades when it's working well, with real build variety through curses and weapon combinations
  • Options and accessibility menus specifically praised by several reviewers as exceptional for the genre
  • Much of the game's harshest early reception reflects a resolved Early Access period rather than the current, more finished release

Cons

  • Several reviewers describe a sharp difficulty spike in the final bosses, disproportionate to the challenge curve the rest of the game establishes
  • Stage and level variety is described by some as thinner than genre leaders, with runs feeling more repetitive across a playthrough than the presentation initially suggests
  • A progression system some reviewers find unsatisfying or unclear compounds frustration during the toughest stretches
  • Steam Deck compatibility has required manual Proton version fixes according to some player reports, rather than working smoothly out of the box

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7 / 10
  • Visuals 8.5 / 10
  • Progression 6.5 / 10
  • Originality 7.5 / 10