Idle Banshee Alliance
A cheap idle collector-battler from solo developer okyakusama, built around gathering AI-illustrated banshees and gambling on skill-book rerolls, undercut by thin late-game content and no offline progression at all.
5.5 / 10
The Wanderer reading room
Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.
A cheap idle collector-battler from solo developer okyakusama, built around gathering AI-illustrated banshees and gambling on skill-book rerolls, undercut by thin late-game content and no offline progression at all.
5.5 / 10
A NZ$3.19 idle "tycoon" whose entire loop, according to multiple independent reviewers, is buying one of 36 plots and watching it pay a flat 1 coin regardless of price or level — the fourth Boogygames Studios template Wanderer has reviewed, and the thinnest one yet.
2.5 / 10
A free desktop-corner idle game whose entire pitch is progress that keeps running "alongside your daily tasks" — undercut by a cluster of matching player reports that it stops ticking the moment its window isn't the one on top.
4.5 / 10
A solo-developed factory-and-idle hybrid that grafts a miniature Factorio-style belt economy onto a prestige loop, released in July 2023 with roughly five stated hours of content and an open-source codebase.
6 / 10
A solo-developed Early Access idler about clicking your way from dirt and sticks to iron tools and beyond, sold with a self-aware "brutal grinder" pitch that mostly delivers -- but comes with a rough spreadsheet-style interface and a save wipe waiting at the 1.0 finish line.
7 / 10
A NZ$6.29 xianxia-themed idle herb farm from a Chinese solo developer who shipped a near-identical idle game five weeks earlier — a decorative thousand-card compendium and an auto-battling cultivator sit on top of a loop with exactly one real decision, and both patches and the developer's attention stopped inside the first week.
3 / 10
A free-to-play mobile idle tavern-and-hero-management game ported to Steam in June 2023, whose ad-watch buttons routinely fail to load on PC and whose only post-launch fix, by the reviews' own account, arrived within its first two weeks.
4 / 10
A Chinese xianxia-cultivation idle RPG with real depth — companions, secondary crafting professions, forty-plus realm tiers — undercut by a Simplified-Chinese-only interface, a launch window of patches that stopped in March 2024, and even native-speaking reviewers asking for basic feedback the game never gives them.
6 / 10
A free-to-play idle RPG about farming, fishing and fighting for scrap, released by solo developer blevsoft in December 2023 and left without a content update since January 2024.
5 / 10
A free-to-play sci-fi idler in ongoing Early Access since October 2023, built as an authorised spiritual successor to Idle Space Raider and Transport Defender, undercut by a prestige loop that pays out less on every reset and a store-page offline-progress promise several reviewers say doesn't hold up.
5 / 10
A cheap, unabashedly Legend of Mir-flavoured idle RPG from solo Chinese developer okyakusama, built around a three-class autobattling party, an enormous rebirth ladder, and a near-total absence of real-money spending.
6 / 10
A free solo-developer idle sim about running a weapon shop, prestiging into a town, and sending adventurers out to die for profit — a genuinely distinctive premise undercut by a near-total absence of tutorial explanation and two separate multi-month stretches where updates simply stopped.
5 / 10
A NZ$1.59 zombie-themed idle clicker with a defined 50-level endpoint, a prestige system added by later patches, and a review corpus that's split between genuine affection for its low-poly charm and recognition that it's one of at least four near-identical releases from the same developer in 2022.
4 / 10
An idol-management sim whose own title and store copy promise true idle progression, but whose review corpus — in English and Japanese alike, from critics and fans — agrees on one thing first: it isn't actually an idle game, it's a tight 15-to-20-minute time-management score-attack with no carryover between runs.
5.5 / 10
A solo developer's earnest first Steam game — a calm, click-to-fish incremental loop that early buyers call meditative and addictive — undercut by launch bugs (an aim circle that outgrows the screen, garbled talent-tree text) and a hard stop once the short talent tree is finished, with no ascension or replay option to follow it.
5.5 / 10
A NZ$10.49 stationary-defense aim trainer from solo developer Cosmos, 100% positive across a tiny 14-review corpus and backed by well over a year of frequent, numbered patches through to a deliberate "Final Update" in October 2023 — a well-crafted niche game undersold by a store description that claims movement-based combat its own reviewers say doesn't exist.
6.5 / 10
A narrative-driven tactical RPG about an insurance adjuster who has to deny a claim and save the world, mixing Fire Emblem-style grid combat with a fully voiced dating-sim layer and a time-management system some players find liberating and others find punishing.
8 / 10
A NZ$2.99 satire of Steam's own trading-card economy, where bots buy, sell and craft cards into badges to push a level counter upward — a clever premise that Steam's tiny, Mixed-rated review corpus says never grows past its opening idea.
4 / 10
A six-month side story that began life as DLC for Infinite Wealth and still plays like one in places, following Kazuma Kiryu through his faked-death years under the alias Joryu. The brawling and the finale land; the padding in between and a price tag built for a longer game are the recurring complaints from its own audience.
7.5 / 10
Read review of Like a Dragon Gaiden: The Man Who Erased His Name
A cheap pixel-art idle item-stacker whose Early Access launch was marked by a level-scaling bug that independent reviewers in four different languages describe breaking their save, and a developer who reportedly responded to critics with a public video rather than a patch.
4.5 / 10
A co-op sky-sailing survival sandbox from Bossa Studios -- spiritual successor to their abandoned MMO Worlds Adrift -- that pairs a genuinely loved grapple-and-shipbuilding core with a rushed five-month Early Access run, a save-corrupting bug streak that outlived the 1.0 launch, and a development pace that stalled for the better part of a year before recent fixes started landing.
5.5 / 10
A WWII-flavoured, zero-gravity spin on Escape from Tarkov that launched with real promise in 2022, then spent four years wearing down that goodwill through persistent cheating, contested bans, and — as of an April 2026 developer post apologising for "the silence" — a 20-month content drought.
5 / 10
A JRPG-flavoured roguelite auto-battler that pairs 3D diorama backdrops with pixel-art units and trait-based synergies, landing strong small-scale reviews for its combos even as players compare its interface unfavourably to the genre's biggest name.
7.5 / 10
A yandere-dating-sim premise that flips into psychological horror within its first minutes, and one of 2024's biggest indie viral hits — reviewed here with a specific, verifiable colorblind-accessibility gate its own community flagged, and a look at why a mostly-linear, five-hour game became a genre-defining moment anyway.
7.5 / 10