The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

Browse the reviews

My Dream Setup

A cheap, genuinely charming room-decorating sim that lets you build the desk and bedroom setup you actually want — held back by consistently reported save-corrupting bugs, frustratingly rigid room-building tools, an achievement that requires posting to Twitter/X, and a serious, specifically described Workshop moderation problem.

5.5 / 10

Reviewed

Read review of My Dream Setup

My Idle Witch

A cozy desktop-pet witch who brews and sells potions in the corner of your screen while doubling as a genuinely useful Pomodoro timer — let down only by an economy that runs out of things to spend on far too soon.

6.5 / 10

Reviewed

Read review of My Idle Witch

My Little Spider

A NZ$7.39 desktop-companion idle game about a pet spider that catches real, correctly-drawn insect species on a transparent overlay web while you work or study, praised repeatedly and unusually specifically as accidental arachnophobia therapy, but held back by missing Steam Cloud support, no Linux transparency, and a distracting sell-your-bugs interruption loop several reviewers say undermines true idle passivity.

6.5 / 10

Reviewed

Read review of My Little Spider

myPOPGOES

An official Five Nights at Freddy's spinoff dressed up as a retro plastic LCD toy, charming enough to win over players who aren't even fans of the source material, but let down for a real share of its audience by a punishing difficulty spike and technical rough edges the developer has spent over a year patching.

6 / 10

Reviewed

Read review of myPOPGOES

Myriad Realms: Ascend to Sage

An extremely cheap xianxia-themed idle strategy RPG that has earned remarkable long-term devotion from a niche fanbase — several reviewers report hundreds to well over a thousand hours played — built on genuinely rich, combinable systems and an unusually responsive solo developer, held back by a thin tutorial, some redundant mechanics, harsh rare-item drop rates, and no cloud save support.

7 / 10

Reviewed

Read review of Myriad Realms: Ascend to Sage

NanoApostle

A tight, parry-focused anime boss-rush game pitting a trapped test subject and her sentient nanomachine companion against a gauntlet of gigantic monstrosities, whose responsive combat and surprisingly poignant story earn passionate praise, tempered by a near-universal complaint that six bosses and roughly five hours of content don't comfortably justify its full price.

6 / 10

Reviewed

Read review of NanoApostle

Necroking

A gorgeously animated necromancer deckbuilding roguelite whose art and central fantasy of commanding an undead horde win real affection, undercut by a difficulty curve reviewers describe as wildly miscalibrated between tiers and a strategic layer several call thin once its opening hours wear off.

5.5 / 10

Reviewed

Read review of Necroking

Neon Echo

A stylish, rhythm-infused action roguelite that its own players call genuinely exceptional — undercut by a single, devastating, independently corroborated fact: the publisher laid off its entire development team roughly six weeks after Early Access launch, and the game has sat frozen, unfinished and still for sale, ever since.

4 / 10

Reviewed

Read review of Neon Echo

NetDive

A NZ$4.49 action-incremental "shapes game" about an AI learning what makes a human human, praised for a genuinely affecting late-game story delivered through text logs and an easily-missed epilogue, but flagged by one detailed reviewer for a specific piece of in-game archive text they argue trivializes real-world war by comparing it to a technical error.

6.5 / 10

Reviewed

Read review of NetDive

Next Reign: Kingdom

A cheap, thoughtfully interconnected medieval incremental kingdom-builder that most reviewers genuinely enjoy for its systems design and old-school pixel art, undercut by a resource-cap mechanic that at least one detailed, credible review says can hard-softlock progress, corroborated by a separate reviewer hitting a similar storage-cap bug independently.

6.5 / 10

Reviewed

Read review of Next Reign: Kingdom

Night Stones

A genuinely charming, Kickstarter-funded solo-developer adventure that channels Zelda and A Short Hike into a cozy island exploration story — nearly every reviewer loves what's here, and nearly every reviewer also says there isn't enough of it for the asking price.

6.5 / 10

Reviewed

Read review of Night Stones

Nobody Wants to Die

A gorgeous, art-deco retrofuturistic noir about a detective whose city has conquered death itself, undercut by a "detective gameplay" system that a remarkably consistent share of its own reviewers describe the same way — the game always tells you exactly which tool to use, leaving little room to actually deduce anything yourself.

7 / 10

Reviewed

Read review of Nobody Wants to Die

No Case Should Remain Unsolved

An award-winning deduction game that turns a decade-old cold case into a literal jigsaw puzzle of fragmented witness testimony, whose genuinely inventive core mechanic earns real critical acclaim, tempered by a widely and specifically reported barrier: an unintuitive, minimally-taught interface that leaves many players fighting the UI as much as the mystery itself.

7 / 10

Reviewed

Read review of No Case Should Remain Unsolved

Non-violent Hero

A free, short pixel-art comedy RPG whose hero defeats enemies with a microphone and reasoned argument instead of a sword — a small, silly, entirely harmless free game that a perfect-score review corpus finds consistently funnier and more polished than its zero-dollar price tag implies.

7 / 10

Reviewed

Read review of Non-violent Hero

Nordhold

Tower defense with a roguelite spine Nordhold takes the tower-defense formula — build defenses along a path, survive escalating enemy waves, upgrade between rounds — and grafts it

6.5 / 10

Reviewed

Read review of Nordhold

Nothing

A minimalist joke game with exactly one rule — don't touch anything, and the timer keeps climbing — that earned genuine goodwill as a free curiosity but exposes how little there is to actually evaluate once real money enters the equation.

3 / 10

Reviewed

Read review of Nothing

Not Monday Cafe

A cozy idle cafe-and-farm widget game designed to sit at the bottom of your screen while you work, praised by most of its 605-review corpus as one of the cutest idlers around — undercut for a vocal minority by a genuinely broken pathfinding AI, heavy resource use, and a front-loaded pacing curve that leaves late-game players with nothing to do but wait.

6.5 / 10

Reviewed

Read review of Not Monday Cafe

Not Quite Dead: Open World Survival

An Early Access open-world zombie survival co-op game with real potential and an unusually praised, actively responsive developer, undercut by severe survival-balance complaints, broken hit detection, a data-loss-risk death loop, and an extraordinarily widespread — though disputed — accusation that it closely clones an existing game called Surroundead.

5 / 10

Reviewed

Read review of Not Quite Dead: Open World Survival

Nuclear Throne

Vlambeer's post-apocalyptic mutant roguelike-like, Overwhelmingly Positive across more than 15,000 reviews for its snappy gunplay and character variety — with a coherent, decade-spanning minority arguing its difficulty leans on unforeseeable randomness more than earned skill.

7 / 10

Reviewed

Read review of Nuclear Throne

Oh Deer

A genuinely funny asymmetric hide-and-seek party game — one hunter against a forest full of deer, some real and some human — whose appeal is real but whose thin content, rough performance, and now two years of silence from the developer have left a large share of its own fans feeling shortchanged.

5 / 10

Reviewed

Read review of Oh Deer

One Life Clicker

A pixel-art idle clicker built around a genuine hook — a hardcore mode that permanently wipes your progress on death — undercut at launch by bug reports and price complaints that have since given way to a calmer, more forgiving Mixed reception.

5 / 10

Reviewed

Read review of One Life Clicker