Key art for My Life as a Robot Vacuum

Game review

My Life as a Robot Vacuum

6.5 / 10

Developer
Lord Soul Studios
Publisher
Lord Soul Studios
Released
2 May 2025
Platforms
Windows
Genre
Indie
Players
Single-player

The short version

Biggest strengths

  • Genuinely effective environmental and dialogue-driven storytelling delivered through a deliberately mundane, low-stakes perspective — a household robot vacuum going about its chores
  • Strong voice acting, contributed in part by YouTuber DoomWolf, who reviewers say brings real emotional weight to the role
  • A story that lands as a genuine surprise given the cozy, comedic framing of the premise, earning direct comparisons from reviewers to other short, well-regarded narrative indies

Biggest weaknesses

  • The content descriptor on the store page states plainly that the game depicts suicide, which is a serious, weighty subject handled through a premise that markets itself as cozy and comedic — worth knowing clearly before starting, regardless of how well the game itself handles the tonal shift
  • Extremely short, with most reviewers reporting full completion, achievements included, in roughly ten to fifteen minutes
  • Actual interactive gameplay amounts to a walking simulator with light cleaning tasks; the experience is almost entirely about the narrative delivery rather than mechanical challenge

6.5 / 10

A quiet chore, and a story unfolding around it

My Life as a Robot Vacuum sells itself, at least on the surface, as exactly what its title promises: a short, cozy game where you play a household robot vacuum, rolling around cleaning up messes and returning to base at the end of the day. That premise is a real, functioning game in its own right for the first stretch of playtime — reviewers describe the cleaning mechanics as simple and satisfying in a low-stakes, ASMR-adjacent way. "Great cozy fun game for the girlies that love satisfying cleaning videos! It is the perfect mix of gossip, reality tv and satisfying cleaning ASMR," one reviewer writes, capturing exactly the kind of appeal the marketing leans into.

What that framing doesn't prepare players for, and what the game's own official content warning makes clear before you start, is that the story unfolding around the household you're quietly cleaning takes a genuinely serious and dark turn. Steam's own content descriptor states directly: "this game contains a depiction of suicide." That's worth stating plainly and early in any review of this game, because the marketing and presentation give little indication of it, and several reviewers describe the tonal shift as a real, deliberate gut-punch rather than an incidental detail. "I was not expecting such a dark story at all," one reviewer writes, and a separate reviewer states more directly: "this game has some shocking elements that might upset some players... be aware."

Storytelling through the eyes of something that can't intervene

The specific creative choice that makes this premise work, according to reviewers, is the emotional distance built into playing a household appliance rather than a person. A vacuum can observe conversations and environmental details — scattered belongings, overheard dialogue, small changes in a home's state over time — without being able to meaningfully participate or intervene, which several reviewers say gives the unfolding story a particular, quiet dread that a more conventional player character wouldn't carry the same way. "It was nice to have a story told around me through some dialogue and environmental stuff," one reviewer notes, with a direct content warning of their own for anyone considering it: "trigger warning for self harm, but I understand why it's not listed" separately from Steam's own descriptor.

Voice acting draws specific, repeated praise, notably involving a contribution from YouTuber DoomWolf, whose channel focuses on challenge-run commentary rather than voice work. "Hearing the character speak in his voice took me aback... Doom definitely deserves to put 'voice actor' on his résumé," one reviewer writes, treating the performance as a genuine surprise given the source. A separate, more detailed review picks out a specific piece of sound design worth noting: a recurring "well done" voice line that plays after completing early levels is deliberately absent at two later points in the story, a small, wordless signal that something has shifted tonally without the game needing to explain it directly. That kind of restraint — communicating a mood change through absence rather than added dialogue — is a genuinely sophisticated choice for a game this short and this cheap.

Short by design, and worth weighing against the price

Reviewers are consistent and specific about runtime: most describe completing the entire game, achievements included, in roughly ten to fifteen minutes, and the achievement data backs this up directly — a curve running from 97.3% for finishing a level down to 62.3% for a specific low-battery-life achievement, spread across just five total achievements, consistent with a tightly scoped, single-sitting experience rather than one with hidden depth to discover on repeat plays. Several reviewers frame this explicitly as a value proposition worth weighing rather than a flaw to overlook: "takes about 15 minutes to 100%, but it's a nice little short story that is worth your time I think," one writes, essentially asking buyers to judge the price against the experience's brevity honestly rather than pretending it's longer than it is.

The review base's single dissenting voice raises exactly that concern from the other side: "I think it costs too much for a game that only takes 10 minutes to beat... this could have been a YouTube video." That's a fair, specific objection rather than a dismissal of the writing's quality, and it's worth taking seriously alongside the otherwise strongly positive reception — whether five dollars for ten minutes of narrative is a good trade depends entirely on how much a given player values a well-told, voice-acted short story versus expecting a longer interactive experience for the same money.

Supporting a creator's first project

Several reviewers frame their purchase explicitly as an act of supporting a favourite online creator's transition into game development, rather than approaching the game blind. "Heard that one of my favorite Souls YouTubers made a game and wanted to support! I was VERY surprised to discover what the story was here," one reviewer writes, and a separate reviewer echoes the same motivation: "decided to help out DoomWolf, as it was cheap, and why not support someone who gives you entertainment for free." That context is worth including because it shapes how generously some of this review base is likely reading the final product — goodwill toward a creator's first outing is a real and legitimate factor in how people rate small passion projects, and it's fair for a prospective buyer to know that a meaningful share of this game's enthusiastic reception comes from an audience already inclined to be supportive going in, separate from how the writing and craft would land with a completely unfamiliar player.

That's not a reason to discount the praise — several reviewers specifically call out being surprised by the quality and depth given their modest expectations, which is its own kind of endorsement. But it's a useful piece of context for weighing just how enthusiastic this small sample's reception really is.

Where this leaves it

My Life as a Robot Vacuum uses a genuinely clever framing device — an emotionally distant, non-human observer moving through a household in crisis — to deliver a short story that reviewers consistently describe as more affecting and more surprising than its cozy marketing suggests. The craft in the voice acting and the specific, quiet sound-design choices earn real credit for a game this cheap and this brief. Anyone considering it should go in aware of the official content warning around its central subject matter, and should weigh the very short runtime honestly against the asking price before buying — but for players who value a tightly told, well-performed story over interactive length, this delivers something genuinely worth the short time it asks for.

Pros and cons

Pros

  • Genuinely effective environmental and dialogue-driven storytelling delivered through a deliberately mundane, low-stakes perspective — a household robot vacuum going about its chores
  • Strong voice acting, contributed in part by YouTuber DoomWolf, who reviewers say brings real emotional weight to the role
  • A story that lands as a genuine surprise given the cozy, comedic framing of the premise, earning direct comparisons from reviewers to other short, well-regarded narrative indies
  • A small but deliberate design touch several reviewers single out approvingly: a recurring "well done" voice line is withheld at specific later moments, reflecting the story's shift in tone without any dialogue needed to explain it

Cons

  • The content descriptor on the store page states plainly that the game depicts suicide, which is a serious, weighty subject handled through a premise that markets itself as cozy and comedic — worth knowing clearly before starting, regardless of how well the game itself handles the tonal shift
  • Extremely short, with most reviewers reporting full completion, achievements included, in roughly ten to fifteen minutes
  • Actual interactive gameplay amounts to a walking simulator with light cleaning tasks; the experience is almost entirely about the narrative delivery rather than mechanical challenge
  • The one dissenting review in the sample raises a fair, simple objection: for a game this short, even a low price can feel steep, with one reviewer suggesting the same content might have worked better as a short video

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 4.5 / 10
  • Sound 7.5 / 10
  • Originality 7 / 10
  • Story 7.5 / 10