The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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The Evolution of Trust

Nicky Case's 2017 interactive explainer turns the iterated prisoner's dilemma into a 30-minute playable argument about why cooperation breaks down — and how it can be rebuilt — using nothing but a handful of tap-driven choices and a running tournament of computer opponents.

7.5 / 10

Reviewed

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The Last Pawn

A minimalist turn-based survival game — you're the last black pawn, the white army closes in from every side each turn, and every move is a swipe. The touch controls are a full, confirmed parity with the keyboard; the in-game instructions screen, less so.

7 / 10

Reviewed

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Tile Collector

A Ludum Dare 58 puzzle where a single drag both places a tile and picks its colour by direction — a genuinely inventive one-gesture mechanic, confirmed working with a real touch drag, wrapped in a rough-edged 48-hour jam build with several non-blocking JavaScript errors.

7 / 10

Reviewed

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Tiny Yurts

A 13-kilobyte Mini Motorways reskin — swap roads for footpaths, cars for settlers, and traffic jams for hungry goats — that does the harder job properly by building its dragging around Pointer Events and giving its one desktop-only action a real tappable alternative.

7 / 10

Reviewed

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Traffic

A polished isometric traffic-light management game that placed 2nd in js13kGames 2013's Mobile category — a one-line viewport fix was needed to unlock it, but once applied, a tap precisely toggles the exact light under a finger, with a visible confirmation highlight.

8 / 10

Reviewed

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Water Sort Puzzle

A clean, well-built water-sorting puzzle across nine difficulty levels, with tap-to-pour touch controls confirmed working precisely - after fixing three real bugs in the shipped repository, including broken icon files and a dead reference to an external component the game doesn't actually need.

7.3 / 10

Reviewed

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Word Groups

A clean, well-built word-categorization puzzle in the style of the NYT's Connections - sort sixteen words into four hidden groups of four - with tap-to-select and submit confirmed working correctly by touch after a broken Next.js export was fixed.

7.7 / 10

Reviewed

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Wordly

A faithful, no-nonsense Wordle clone with daily and random modes, whose full on-screen QWERTY keyboard was confirmed to type and submit guesses correctly by touch.

7.9 / 10

Reviewed

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Arcade / Minigame collectionBrowser

Work-Life Balance

A Gamedev.js Jam 2025 honorable mention where you play two split-screen minigames at once — spot the typo, match the dance pose, balance the books, mow the lawn — all confirmed working through real on-screen buttons rather than gesture guesswork.

7 / 10

Reviewed

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Meditative / interactive experienceBrowser

You have found

A meditative js13k 2020 entry about drawing a trail through a hand-illustrated world and looping it around things if you feel like it — no score pressure, no fail state, just a soft pastel scene and a line that follows your finger exactly where you take it.

7.5 / 10

Reviewed

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1000xRESIST

One of 2024's most critically decorated narrative games — a Peabody Award nomination, an IGF Grand Prize shortlisting, a 90 on OpenCritic — telling a genre-blending story about clones, generational trauma and a pandemic-scarred future through the eyes of a devoted Watcher serving her ALLMOTHER, undercut for a small but genuinely coherent minority of players by exploration sections several call needlessly oversized for a game built almost entirely around its writing.

8.5 / 10

Reviewed

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Abathor

A lovingly crafted 16-bit sword-and-sorcery action platformer paying direct homage to Golden Axe, Rastan, and Castlevania, whose passionate nostalgic following and genuine level variety earn heartfelt praise, tempered by a widely and specifically repeated complaint that its sluggish movement speed persists even after a documented major update aimed at addressing it.

6 / 10

Reviewed

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Ad Fundum

A dieselpunk mech-mining roguelite built as a spiritual successor to the classic Flash game Motherload, expanding its dig-and-sell loop with biomes, cave-ins, and New Game Plus, whose genuine improvements over the original earn strong nostalgic praise undercut by a real, specific chorus of complaints about imprecise digging controls, an unpopular late-game section, and at least one serious save-corruption bug.

6 / 10

Reviewed

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Age of History 3

A solo-developer grand strategy map-painter spanning all of recorded history and beyond, whose real-time systems and accessible scale earn genuine praise against genre giants like Paradox's own titles, undercut by AI-generated leader portraits and a persistent, if partly outdated, sense that core features from its predecessor are still missing.

6 / 10

Reviewed

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Age of Mythology: Retold

A genuinely excellent, critically acclaimed remaster of the beloved 2002 fantasy RTS, undercut by a pattern of anti-consumer decisions that has nothing to do with the strategy game underneath it — an always-online requirement briefly forced onto single-player campaigns, and gore content stripped at launch only to be sold back later as paid DLC.

7.5 / 10

Reviewed

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Aground

A charming mining-and-crafting RPG that grew from a 2017 browser game into a genuinely loved 93%-positive Steam release, undercut by a widely repeated pattern where its beloved first island gives way to tedious inter-island travel and, for several players, a specific story event that destroys everything they built with no warning.

6.5 / 10

Reviewed

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Ale & Tale Tavern

A first-person fantasy tavern-management sim built for up to six players — genuinely charming and enormously popular in co-op, with nearly two years of continuous free content updates, but shadowed by weak combat, thin solo content, and unresolved player suspicion about AI-generated dialogue and voice work.

7 / 10

Reviewed

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Aliens: Fireteam Elite 2

A co-op horde shooter sequel that keeps the original's proven four-player Xenomorph-swarm formula largely intact, undermined by a rough technical launch of stuttering and connection issues, widely mocked dialogue writing, and a price many of its own fans say the added content doesn't justify.

5 / 10

Reviewed

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Aliya: Timelink

A narrative messaging game about an operator exchanging real-time messages with a girl stranded in space a thousand years in the future, whose bold real-world waiting mechanic produces genuine, hard-won emotional impact for many players and a specific, credible set of frustrations for others.

6.5 / 10

Reviewed

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Alnico Smithery

A charming, physics-based forging sandbox built on real metallurgy, where mixing over a hundred alloys and naming the spiders in your workshop is more the point than any pressure to optimise — genuinely loved by its players, though still Early Access after nearly two years and carrying real crash bugs and a documented unobtainable-achievement problem.

6.5 / 10

Reviewed

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