Game review
Word Groups
7.7 / 10
- Developer
- Simen Refsland
- Publisher
- Simen Refsland
- Released
- 1 January 2024
- Platforms
- web
- Genre
- word,puzzle
- Monetisation
- free
- Players
- false
The short version
A faithful, clean implementation of the group-four-words-by-hidden-category puzzle format, with tap-to-select and submit confirmed working correctly by touch - once a broken static export that couldn't load any of its own files was fixed for this review.
Biggest strengths
- Faithful, correctly-implemented rules - select four words, submit a guess, track remaining mistakes, and reveal categories as they're solved - matching the well-known format precisely
- Touch selection and submission confirmed working end to end - four words were selected by real touch taps, the Submit button correctly enabled only once exactly four were chosen, and tapping it correctly registered a wrong guess by decrementing the mistake counter, all verified against live page state
- The identical flow was confirmed with mouse clicks on desktop
Biggest weaknesses
- The published static export was broken before this review's fix: Next.js's default build assumes root hosting and emits every script and stylesheet reference as a root-absolute /_next/... path, which 404'd entirely once installed under a subpath - fixed here by rebuilding with the project's own basePath configuration option rather than a manual patch
- A very direct implementation of an existing, well-known puzzle format with no mechanical differences of its own
- Sound is minimal to non-existent; the experience is entirely visual and textual
Who it's for: Word and logic puzzle fans who want this exact format without needing a specific newspaper's app or daily limit.
Our recommendation: play
7.7 / 10
Opening
Sixteen words, four hidden categories of four, three mistakes allowed before the puzzle ends — this is a clean, well-executed implementation of the now-familiar group-the-words format, built with Next.js and Tailwind rather than tied to any particular publisher's app.
A build that had to be fixed to load at all
The published static export didn't work out of the box. Next.js, by default, assumes an app will be hosted at the domain root, and bakes every JavaScript chunk and stylesheet reference into the HTML as a root-absolute /_next/... path — once installed under a subpath here, every one of those requests 404'd and the page never rendered anything but a blank shell. Rather than hand-patching individual file paths, this was fixed the correct way for a Next.js project: rebuilding with the framework's own basePath export option set to match where the game actually lives, which correctly rewrote every asset reference in one pass.
Controls, confirmed properly
With the game actually loading, its core interaction — tap a word to select it, select exactly four, then submit — was tested against live page state rather than a screenshot. Four words were selected with real touch taps on a simulated phone, and the Submit button was confirmed to switch from disabled to enabled only once the fourth selection landed, matching the rules exactly. Tapping Submit was then confirmed to register the guess correctly: the on-screen mistake counter visibly decremented from four dots to three, exactly the behaviour a wrong guess should produce. The identical sequence — select four, submit, watch the mistake counter update — was repeated with real mouse clicks on desktop with the same result.
Presentation
The grid is legible and the selected/unselected tile states are easy to distinguish at a glance, which matters for a puzzle that's entirely about tracking your own selections. It's a plain, functional interface without much visual flourish beyond that, and there's no sound to speak of — appropriate for a quiet word puzzle, if unremarkable.
Final Verdict
A faithful, correctly-behaving implementation of a well-liked puzzle format, confirmed to handle touch selection and submission correctly after a genuine build-configuration bug was fixed for this review. It won't surprise fans of the format, but it plays exactly as it should on both a phone and a desktop. Recommended.
Pros and cons
Pros
- Faithful, correctly-implemented rules - select four words, submit a guess, track remaining mistakes, and reveal categories as they're solved - matching the well-known format precisely
- Touch selection and submission confirmed working end to end - four words were selected by real touch taps, the Submit button correctly enabled only once exactly four were chosen, and tapping it correctly registered a wrong guess by decrementing the mistake counter, all verified against live page state
- The identical flow was confirmed with mouse clicks on desktop
- Clean, legible grid layout with clear selected/unselected states and readable typography
- Clean MIT licence, no analytics of any kind found in the built output
Cons
- The published static export was broken before this review's fix: Next.js's default build assumes root hosting and emits every script and stylesheet reference as a root-absolute /_next/... path, which 404'd entirely once installed under a subpath - fixed here by rebuilding with the project's own basePath configuration option rather than a manual patch
- A very direct implementation of an existing, well-known puzzle format with no mechanical differences of its own
- Sound is minimal to non-existent; the experience is entirely visual and textual