The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

Browse the reviews

Cureocity

A free, hour-long puzzle-battle RPG about a healer and an adventurer that earns real, consistent praise for its charming art and unexpectedly bittersweet story, undercut throughout this review's sample by a confusing battle interface, rough English translation, and basic technical omissions like a missing fullscreen option.

5.5 / 10

Reviewed

Read review of Cureocity

Curious Expedition 2

A dice-based roguelike exploration game sending Victorian-era adventurers across dangerous islands, Very Positive across nearly 600 reviews for its ambitious expanded systems — undercut by an extremely consistent complaint from fans of the original Curious Expedition that this sequel is a downgrade in charm, pacing, and combat depth, compounded by overcomplicated systems and unbalanced difficulty.

6.5 / 10

Reviewed

Read review of Curious Expedition 2

Curse of Pirates

A chaotic, genuinely addictive pirate-themed hybrid of Vampire Survivors' horde combat and Hades' character-driven crew powers, held back by real balance complaints, a broken controller promise, no way to skip animations, and design choices around ship collision that several reviewers find actively unfair rather than challenging.

6.5 / 10

Reviewed

Read review of Curse of Pirates

Darksiders Warmastered Edition

Vigil Games' Zelda-structured, God of War-styled action-adventure casts War, one of the Four Horsemen, into a premature apocalypse — reviewers consistently praise its confident blend of combat, puzzles and dungeon design, and this remaster was notably given free to existing owners, though a specific, well-documented cutscene codec bug leaves Steam Deck and Linux players without a working story.

7 / 10

Reviewed

Read review of Darksiders Warmastered Edition

Dataminers

A genuinely inventive Minesweeper-meets-cyberpunk-roguelike hybrid where climbing a data tower one deduced tile at a time is chased by a rising firewall, unanimously praised in its small early review sample for real mode variety and addictive tension, held back only by an initial control learning curve and the caution that comes with judging any game from a still-small sample.

7.5 / 10

Reviewed

Read review of Dataminers

Dead In Vinland

A Viking survival RPG following an exiled family managing a settlement through resource scarcity and hostile raiders, Mostly Positive across 570 reviews for its striking art and characterful writing — dominated by an extraordinarily consistent complaint that its random-event system fails high-probability rolls often enough that many reviewers describe the difficulty as broken rather than merely harsh.

5.5 / 10

Reviewed

Read review of Dead In Vinland

Deadly Premonition: The Director's Cut

Access Games' surreal, Twin Peaks-inspired open-world detective mystery is one of the most extreme "great game, terrible port" cases this lane has reviewed — a beloved cult classic for its writing, characters and atmosphere, almost universally paired with an extensively documented PC port so broken that unofficial community fixes are treated as mandatory rather than optional.

6 / 10

Reviewed

Read review of Deadly Premonition: The Director's Cut

Deadwater Saloon

A charming, atmospheric Wild West saloon-management sim whose full release is widely and specifically described by its own reviewers as worse than the free demo that preceded it, with every system exhausted in three to four hours and at least two specific, reproducible bugs never fixed.

5 / 10

Reviewed

Read review of Deadwater Saloon

Deadzone: Rogue

A genuinely well-made roguelite FPS, reviewed alongside its own developer's reputation Deadzone: Rogue asks players to blast through swarms of hostile machines in space, forgin

6.5 / 10

Reviewed

Read review of Deadzone: Rogue

Death Road to Canada

A comedic, procedurally generated zombie road-trip RPG in the spirit of Oregon Trail, Very Positive across more than 6,300 reviews for its charm and replayable structure — undercut by an extremely consistent complaint that random events can end a well-played run through no fault of the player, and a persistent, specifically reported local co-op and controller-configuration bug several reviewers say has gone unresolved for close to a decade.

6.5 / 10

Reviewed

Read review of Death Road to Canada

Deep Among the Swarm

A distinctive RTS/tower-defense/roguelite hybrid about drilling ever deeper against an alien swarm, whose addictive expand-and-push core loop earns real, specific praise from strategy fans, tempered by a large, specific set of complaints about a missing in-mission save feature, a confusing interface, and an artificially rubber-banded difficulty curve.

6 / 10

Reviewed

Read review of Deep Among the Swarm

Deep Sky Derelicts

Deep Sky Derelicts sends a three-person mercenary crew scavenging through derelict alien ships using a card-driven turn-based combat system, wrapped in a distinctive retro-comic art style reviewers repeatedly single out. Its opening hours land well for a real share of players, before an unusually consistent complaint about brute-force enemy stat inflation as the game's only real difficulty lever takes over the conversation.

5.5 / 10

Reviewed

Read review of Deep Sky Derelicts

Deliria

An enormously ambitious solo-developed voxel-free sandbox survival game, often compared to a 3D Terraria set in the Cthulhu mythos, whose real creative potential is drowned out at launch by a near-universal chorus of reviewers saying it should have released as Early Access, documenting severe bugs, punishing early-game balance, a cluttered UI, and a price cut that angered buyers who'd already missed their refund window.

4.5 / 10

Reviewed

Read review of Deliria

Demon Tides

A moveset-driven 3D platformer with genuinely praised, deeply customizable movement and Wind Waker-style open-ocean traversal, undercut for a vocal minority of reviewers — including fans of its predecessor Demon Turf — by camera and wall-run jank, widely criticized cringe-inducing dialogue, and a specific reported bug that wipes progress in one challenge room.

6.5 / 10

Reviewed

Read review of Demon Tides

Desperados III

Mimimi Games' Wild West prequel to the classic Desperados perfected real-time tactics stealth well enough to earn Overwhelmingly Positive acclaim — and a specific, articulate minority of its own fans arguing the genre it perfected is really an elaborate puzzle box in disguise.

7.5 / 10

Reviewed

Read review of Desperados III

Desperate Place

Stranded, scripted, and compared to a much better game Desperate Place puts you in the boots of a crew member waking up on a damaged colonization starship, stranded on a hostile al

4.5 / 10

Reviewed

Read review of Desperate Place

Detention

Detention sets a ghost story inside a real, specific historical horror — Taiwan's White Terror era of martial law and political persecution — and lets that history do most of the emotional work. Its reception is close to unanimous that the atmosphere and story succeed at something rare; a smaller, more specific critical thread argues the puzzle-adventure mechanics underneath never quite earn their place alongside it.

8 / 10

Reviewed

Read review of Detention

Devil Spire

A solo-developed, pseudo-3D dungeon crawler built as a genuine throwback to King's Field and Hexen rather than nostalgia bait, whose creative item-combo depth and years-long honest support run are undercut by a real, still-unaddressed seizure-risk visual effect and a back half that several reviewers say never escalates past its own strong opening hours.

6.5 / 10

Reviewed

Read review of Devil Spire

Diary of Lucie

A bullet-hell action roguelite built in RPG Maker, praised as a genuinely surprising technical and design achievement for that engine — held back by real, specific bugs, a thin story, and missing audio cues, many of which the solo developer has worked on steadily across a years-long, still-ongoing patch history.

6.5 / 10

Reviewed

Read review of Diary of Lucie

Dice Tavern: Farkle Roguelike

A genuinely addictive Farkle-based roguelike deckbuilder built around push-your-luck risk and satisfying dice-synergy builds, unanimously praised across its small early review sample for tavern atmosphere and exquisite 3D dice models, tempered by a few specific swingy-mechanic complaints, minor acknowledged bugs, and requests for multiplayer and workshop support.

7.5 / 10

Reviewed

Read review of Dice Tavern: Farkle Roguelike

Disc Room

A precision dodge-and-survive game where players explore a grid of rooms filled with deadly, disc-shaped hazards, Very Positive across 577 reviews for its creative premise and presentation — undercut by an extremely consistent complaint from bullet-hell genre veterans that disc movement is randomised rather than pattern-based, undermining the mastery the genre is normally built around, alongside a shortage of content relative to price.

6 / 10

Reviewed

Read review of Disc Room