Key art for Deadwater Saloon

Game review

Deadwater Saloon

5 / 10

Developer
Tanglefoot Games
Publisher
CreativeForge Games, PlayWay S.A.
Released
13 September 2022
Platforms
Windows
Genre
Simulation
Monetisation
One-time premium purchase; no ads, in-game purchases or premium currency found
Players
Single-player only; no online, co-op or PvP modes

The short version

Deadwater Saloon puts you in charge of a frontier-town saloon, hiring staff, stocking drinks and food, decorating the place, and navigating a web of relationships with townsfolk, outlaws and lawmen through randomly generated events. Reviewers consistently praise its atmosphere, character writing and music, and more than one describes the free demo that preceded release as genuinely exciting — a roguelite-style saloon-building experience with a real time pressure driving runs forward.

The specific, recurring complaint about the finished game is unusually pointed: reviewers say the full release removed that time pressure without adding enough to replace it, and the result is a game whose entire system set — building, staffing, relationships, the main story arc — is exhausted in three to four hours, after which there's nothing left to do. Two specific, reported bugs compound the frustration: a town's growth can halt entirely and permanently block further progress, and a disease called syphilis isn't correctly flagged as a disease, meaning the game's own cure mechanic can't remove it. A genuinely dense two-and-a-half-month launch patch cadence fixed dozens of small issues, but never added meaningful new content, and Deadwater Saloon-specific updates stopped almost entirely after that window.

Biggest strengths

  • A genuinely charming Wild West atmosphere with well-regarded music and art that reviewers praise even in otherwise critical reviews
  • Real character depth in the relationship and event systems, with detailed, consequence-driven random events and a trait-building system for your own character that several reviewers say avoids feeling like a chore
  • An unusually dense two-and-a-half-month launch patch cadence — daily or near-daily updates through late November 2022 — showing genuine, immediate developer engagement right after release

Biggest weaknesses

  • An overwhelming, independently repeated consensus among reviewers that all of the game's content — buildings, relationships, story — is exhausted in roughly three to four hours, after which there's nothing new to pursue
  • More than one reviewer specifically says the pre-release demo, built around a time-limited, roguelite-style structure, was a better and more replayable experience than the full release, which removed that time pressure without adding enough new content to compensate
  • A specific, reported bug can halt a town's growth entirely and permanently, blocking further progress with no clear way to recover

Who it's for: Fans of narrative-driven management sims who want a short, atmospheric few hours in a Wild West setting and don't mind the game ending abruptly once its systems are exhausted. Not for anyone expecting a long-haul management sim to match the price, or who played and loved the demo's time-pressured structure.

Our recommendation: Worth a look only on a steep discount, and go in expecting a short, atmospheric handful of hours rather than a deep management sim — the demo's tighter, time-limited structure is, by multiple accounts, the better experience.

5 / 10

Deadwater Saloon's pitch is a good one: you're a frontier saloon owner customising your own character, stocking your bar, decorating the place, and building relationships — good and bad — with the townsfolk, outlaws and lawmen who pass through, all while a rival antagonist storyline builds toward a confrontation. Reviewers consistently praise the atmosphere, the music and the writing behind its random events, and the game clearly had real ambition and real care put into it. What makes this review harder to write generously than that description alone suggests is how consistently, and how specifically, reviewers describe the finished product falling short of what came before it — the free demo.

A demo reviewers say was the better game

Several reviewers explicitly played the pre-release demo and describe it favourably: a roguelite-style structure with a real time limit, pushing players to make efficient decisions and restart runs with fresh strategies. More than one review states directly that this demo was more fun, and more replayable, than the finished game that replaced it. The full release removed that time pressure, letting players build at their own pace indefinitely — a reasonable design choice on its own, but one multiple reviewers say wasn't matched with enough additional content to justify the change. That's a specific, structural complaint distinct from ordinary "it got worse" venting: reviewers are identifying exactly which system was removed and explaining precisely why its absence hurts the final product.

Everything, exhausted in an evening

The single most consistent complaint across dozens of independent reviews is how quickly the game's systems run dry. Reviewers describe owning every building, reaching maximum relationship standing with the entire town, and having nothing left to meaningfully pursue within three to four hours of play — some report it happening even faster. One detailed review frames this plainly: "there's a lot of disparate features to try and keep your attention for one more second of gametime, but they all fall flat." That's a harsh assessment, but it's echoed independently across reviews with very different overall tones, from players who otherwise enjoyed their time with the game to those who came away actively frustrated. At NZ$24.79, several reviewers explicitly frame the price as mismatched with a few hours of content, particularly compared to the free demo that offered a tighter, more focused experience for nothing.

Two bugs, never addressed

Beyond the pacing complaint, two specific, reproducible bugs recur in detailed reviews. One: a town's population growth can halt entirely and permanently partway through a playthrough, blocking further progress with no player-facing way to fix it. Two: the game's syphilis condition isn't correctly categorised as a "disease" in its own systems, meaning the standard doctor's "Treat Disease" action — the game's only stated cure mechanic — can't remove it, effectively making the condition permanent for anyone who catches it. Checked against the full public patch-note record, neither bug is mentioned in any of the roughly sixty Deadwater Saloon-specific update posts this review could find, meaning both remain, as far as the public record shows, unaddressed.

A launch-week flood of patches, then almost nothing

To its credit, Tanglefoot Games backed the September 2022 launch with a genuinely dense support window: near-daily updates and patch notes for close to two and a half months, addressing dozens of small, specific issues. That's real, immediate post-launch attention, not neglect. But nearly all of that effort went toward bug fixes and balance tweaks rather than new content, and Deadwater Saloon-specific updates dropped to almost nothing after November 2022 — one further minor bug-fix patch in April 2024, and silence since. The content-length complaints that dominate this game's negative reviews were, as far as the visible record shows, never addressed by that patch flurry, because they were never the kind of problem more bug fixes could solve.

A system that punishes both action and inaction

A separate design complaint, distinct from the content-length and bug issues above, concerns the random event system itself. More than one detailed reviewer describes situations with no genuinely neutral option: ignoring a townsperson in the street costs reputation, but so does getting involved in their problem if it goes wrong; a house fire penalises you whether you intervene or stay out of it. Combined with reports of high-percentage success rolls failing anyway and characters occasionally being executed by the sheriff despite maximum reputation standing, several reviewers describe the event system as feeling arbitrary rather than meaningfully responsive to player choices — a different, more fundamental critique than simply wanting more content, since it questions whether the systems that do exist behave consistently.

With 64 achievements listed on the store page, the game's content looks substantial on paper, and several of the achievement names read as darkly comic milestones tied to character deaths and failures rather than deep, gated progression content — consistent with reviewers' account of a short core loop dressed up with a long list of smaller flavour goals rather than genuine long-term depth.

Where it lands

Deadwater Saloon has real, genuine strengths — atmosphere, music, and a character and relationship system reviewers describe with real affection in its opening hours. But a near-universal, specific complaint that all of its content is exhausted within a single evening, two documented bugs that were never fixed, and a price that several of its own fans say doesn't match what's delivered add up to real, serious shortfalls. A five reflects a genuinely charming few hours that never grew into the deeper management sim its own pre-release demo seemed to promise.

Pros and cons

Pros

  • A genuinely charming Wild West atmosphere with well-regarded music and art that reviewers praise even in otherwise critical reviews
  • Real character depth in the relationship and event systems, with detailed, consequence-driven random events and a trait-building system for your own character that several reviewers say avoids feeling like a chore
  • An unusually dense two-and-a-half-month launch patch cadence — daily or near-daily updates through late November 2022 — showing genuine, immediate developer engagement right after release
  • A real, if narrow, main story arc culminating in a confrontation with a recurring antagonist that gives early hours a sense of direction

Cons

  • An overwhelming, independently repeated consensus among reviewers that all of the game's content — buildings, relationships, story — is exhausted in roughly three to four hours, after which there's nothing new to pursue
  • More than one reviewer specifically says the pre-release demo, built around a time-limited, roguelite-style structure, was a better and more replayable experience than the full release, which removed that time pressure without adding enough new content to compensate
  • A specific, reported bug can halt a town's growth entirely and permanently, blocking further progress with no clear way to recover
  • A specific, reported bug means the in-game syphilis condition isn't correctly flagged as a disease, so the normal "Treat Disease" action at the doctor can't remove it; neither bug appears in any patch note this review could find
  • Several reviewers describe an unforgiving, sometimes illogical event system that penalises both action and inaction in the same situation, and random character deaths that can occur even at maximum reputation and success chances

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5 / 10
  • Progression 3.5 / 10
  • Performance 4 / 10
  • Value 4 / 10
  • Replayability 3.5 / 10
  • Story 6 / 10