The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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Bastion

Supergiant Games' hand-painted debut about a shattered world and the narrator who comments on your every move, still Overwhelmingly Positive across more than 28,000 reviews — and one where a consistent minority of players describe the art and narration as carrying a combat loop and story structure that never quite lives up to them.

7.5 / 10

Reviewed

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Bat Boy

A Kickstarter-funded retro platformer that pairs a genuinely charming sports-sentai premise with Mega Man and Shovel Knight-inspired action, consistently praised as competent and polished rather than exceptional — and dogged by a handful of specific, occasionally progression-blocking bugs.

7 / 10

Reviewed

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Bit Buddy

A NZ$2.99 desktop pet from Salt Fish Studio that reacts to your keyboard and mouse in real time and rewards ordinary computer use with hundreds of collectible cosmetics, pitched by reviewers as a more customizable, Steam Workshop-backed successor to Bongo Cat, with an almost entirely positive but genuinely thin dissenting record.

7 / 10

Reviewed

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Botany Manor

A gorgeous, gentle puzzle game about coaxing forgotten Victorian-era plants back to life inside a stately English manor, critically acclaimed and BAFTA-nominated — with a value complaint so consistent across its own reviews, positive and negative alike, that it's less a criticism than the single thing almost everyone who's played it agrees on.

7.5 / 10

Reviewed

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Brominion

A Twitch-chat-interactive strategy overlay that turns viewer messages into an army-building auto-battler, with an offline solo mode for anyone who isn't streaming — a genuinely novel niche backed by a small but unanimous review corpus, including long-term testimonials in the hundreds and even over a thousand hours.

7 / 10

Reviewed

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Bugtopia

A genuinely charming, monetisation-free idle terrarium sim from a three-person team who built it after concluding digital bugs were the only kind they could keep as touring digital nomads — beloved by most of its 998-review corpus, with one specific, unaddressed bug report standing out: income silently stops accruing after 24 hours away, undercutting the exact AFK pitch the game is built on.

7 / 10

Reviewed

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Bulwark: Falconeer Chronicles

Solo developer Tomas Sala returns to the fantasy world of The Falconeer for a procedural city-builder about carving sprawling floating settlements out of rock and driftwood, and it's a genuinely striking, original idea that launched thinner than its early hours promised — until the developer's own free "Evolution" update, released within six months, directly answered the loudest complaints with three distinct new ways to play.

7 / 10

Reviewed

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Bundle of Joy

Turning newborn chaos into a game mechanic Bundle of Joy sets out to do something genuinely uncommon: use the rapid-fire, escalating-chaos minigame format popularised by WarioWare

7.5 / 10

Reviewed

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Burger Shop 3

A genuinely beloved childhood franchise, dormant since 2011, returns as an actively developed Early Access time-management sim — landing Overwhelmingly Positive on nostalgia and a faithfully expanded formula, undercut for some by a difficulty curve several reviewers say spikes well past what the earlier games asked of players.

8 / 10

Reviewed

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Cafe Cafe: Idle Bird Collector

A cozy bird-cafe idler built around a genuinely honest promise — gacha-style bird collecting with zero microtransactions — whose most instructive review is a single player's real-time update log, flipping from negative to positive after a solo developer fixed nearly every complaint within a week.

7 / 10

Reviewed

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Cafe Master Story

A charming, addictive retro cafe-management sim from prolific Japanese developer Kairosoft, landing Very Positive with its fanbase despite a patched launch-week bug, a step back from a better system in one of the studio's earlier games, and a familiar "same formula, new coat of paint" complaint from its most experienced players.

7 / 10

Reviewed

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Castle Crashers

A 2008 co-op beat-'em-up that Steam still rates Overwhelmingly Positive across over 109,000 reviews, and one that its own developer is still actively expanding — new paid DLC arrived in August 2025, seventeen years after launch, to a mix of genuine celebration and a specific, detailed complaint from a nearly 8,000-hour veteran about changes to combat mechanics nobody asked for.

8 / 10

Reviewed

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Cat God Ranch

A charming, deeply addictive Luck Be a Landlord successor built around collecting and combining over 100 animal species to appease a demanding feline deity, backed by an exceptionally sustained two-year support record, held back mainly by a rough English localisation and a handful of reported save-corruption incidents.

7 / 10

Reviewed

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Cat Quest III

The Gentlebros send their beloved cat-and-dog action RPG series to sea with a pirate theme, sharper combat and the same charming, pun-filled tone fans love — but at a higher price than its predecessor and, by both critic and player consensus, with noticeably less content than either of the two games it follows.

7 / 10

Reviewed

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Caves of Lore

A six-year solo passion project built without RPG Maker or any off-the-shelf framework, praised by CRPG veterans as a genuine, deep throwback in the vein of Jeff Vogel's work — worn down over a 90-to-100-hour playthrough by a widely-reported glut of low-stakes trash combat that even its biggest fans say the back half leans on too heavily.

7.5 / 10

Reviewed

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Circadian Dice

A dice-based roguelike that swaps a deckbuilder's cards for customizable dice faces, praised by Slay the Spire and Monster Train veterans as genuinely rivaling those genre standards — undercut by one specific, structural progression choice a substantial share of its own fans call the single worst decision in an otherwise excellent design.

7.5 / 10

Reviewed

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Combolands: Roguelike Citybuilder

A breakout-hit combo-scoring puzzle roguelite that plays much closer to Balatro than to any traditional city simulator, with satisfying spatial-placement gameplay and deep meta-progression widely praised by a huge review sample, undercut by a well-corroborated complaint that it's too easy even at maximum difficulty and a genuine, recurring dispute over whether its city-building framing and screenshots represent what's actually being sold.

7.5 / 10

Reviewed

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Contra: Operation Galuga

WayForward's faithful reimagining of the original 1987 Contra earns genuine affection from longtime fans for capturing the series' run-and-gun feel, but is dogged by two remarkably consistent complaints across its own review base — no online co-op despite marketing built around multiplayer, and a short arcade-length campaign priced closer to a full-scope modern release.

7 / 10

Reviewed

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Craft. Sell. Goblin. Repeat.

A charming, cheap solo-developed Early Access shopkeeper sim starring a goblin weapon merchant free to haggle, craft and insult rude customers, drawing uniformly positive early reviews for its addictive loop and retro CRT presentation, tempered by a specific reported worker-pathing bug and genuine repetitiveness setting in from its second map onward.

7.5 / 10

Reviewed

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Crow Country

SFB Games rebuilds PS1-era survival horror with real craft and a genuinely unsettling abandoned theme park, and both critics and its own huge Steam audience agree it's one of the best tributes the genre has had in years — though a real, specific minority argues the tribute keeps the atmosphere and drops the actual survival tension that made the originals tense.

8 / 10

Reviewed

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Crypt Custodian

A charming, exploration-first metroidvania about a deceased cat sentenced to clean up the afterlife forever, whose gorgeous art, generous accessibility options, and rewarding sense of discovery earn wide praise, tempered by a large and specific chorus finding its combat and challenge content thinner than its exploration.

7 / 10

Reviewed

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Darkwood

A top-down survival horror RPG whose dread-soaked opening hours are close to universally praised across more than 22,000 reviews — and whose own achievement data confirms almost exactly what a wave of reviewers say happens next: only 9 percent of players ever reach Chapter 2.

7 / 10

Reviewed

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