Idle Portal Guardian
A bare-bones RPG idle-clicker that only progresses while the window is open, undercut by a locked resolution and reports of heavy resource use while minimised.
4.5 / 10
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203 games released in 2019 and reviewed here, best first.
203 reviews
A bare-bones RPG idle-clicker that only progresses while the window is open, undercut by a locked resolution and reports of heavy resource use while minimised.
4.5 / 10
A top-down stealth game that draws heavily on the Jonestown tragedy for its premise, with genuine replayability across 19 different endings, but repeatedly criticized for clunky controls and a shallow hide-or-shoot loop that undersells the depth its subject matter and marketing promised.
4.5 / 10
A tiny, ultra-cheap reflex-dodging arcade toy — the third entry in the Trip to Vinelands series — that a genuine niche audience loves for its flow-state difficulty, while others find it an unevolved, over-familiar rehash of the first two games.
4.5 / 10
A mobile idle-grind game ported to Steam with its microtransactions stripped but its free-to-play repetition intact — genuinely fun in short, cheap-sale bursts, but widely described as overpriced for what's essentially a phone game with crash bugs and missing sound effects.
4 / 10
A procedurally generated VR orc-slaying co-op crawler with real fans and a fun weapon feel when it works — undermined by locomotion and hit-detection complaints that recur, unchanged, across seven years of reviews, and a controller-support gap that's never been patched for hardware that became mainstream after the developer stopped updating it.
4 / 10
A beloved 2019 remake of one of the Yakuza series' most celebrated entries, Very Positive across more than 13,000 reviews for Kazuma Kiryu's war with rival dragon Ryuji Goda — pulled from sale in December 2025 and replaced with a fresh paid listing, in a controversy several reviewers say involves buying only a right to use the game rather than owning it outright.
4 / 10
A budget solo-developer Slay the Spire-alike with a genuinely fun combo system, undercut by stall-rewarding balance, weak card synergy, and roughly three years of silence after a real, documented development history.
3.5 / 10
A polished, gacha-style 3D idle RPG with real PvP, guilds and co-op dungeons that kept a genuine weekly patch cadence for over two years before falling silent — and has since been pulled from sale entirely, leaving its social features to a small, thinning player base that its own reviewers describe as feeling emptier than advertised.
3.5 / 10
A cheap roguelike dungeon crawler built around randomly combining items to 'cook' new gear — undercut by an unexplained item system, missing basics like a settings menu, and a documented dispute over sprites lifted from Pokemon.
3 / 10
A Front Mission spinoff so poorly optimised and so quickly abandoned that even Square Enix's own official news feed ended up syndicating press coverage calling it 'best left alone' — a rare case where the harsh consensus is simply accurate.
3 / 10
A medieval-fantasy clicker that skips the genre's own core mechanics — no auto-clicking, no DPS upgrades, no prestige — leaving thousands of raw manual clicks across a handful of near-identical short levels.
3 / 10