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Windows PC game reviews

1892 games we have reviewed that run on Windows PC, best first.

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1892 reviews

Downfall MMORPG

A free-to-play sci-fi/fantasy MMORPG with a genuinely distinctive setting and an old-school gameplay feel some players are nostalgic for, undercut by a repetitive early loop, real technical rough edges, and a small team's patch cadence that visibly slowed through the middle of the year.

5 / 10

Reviewed

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DreamWorks Dragons: Dawn of New Riders

A charming, faithful How to Train Your Dragon spin-off with genuinely well-liked art and music, undercut by a near-universal complaint from both sides of its review sample — a 3-to-8-hour runtime that reviewers say doesn't match its original full price — plus real accessibility gaps like no control remapping.

5 / 10

Reviewed

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DUCKSIDE

A genuinely fun DayZ-and-Rust-but-you're-a-duck survival shooter that veteran genre players praised for its fast, rewarding early loop, undone across two years by cheating that never went away, a controversial kernel-level anti-cheat rollout, and a development pace that Steam's own patch history confirms has gone quiet since mid-2025.

5 / 10

Reviewed

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Dungeon Exiles

A likeable single-character autobattler roguelike with a genuine "minmax and watch the number go up" dopamine loop, whose solo developer stopped patching within a month of release and, according to multiple reviewers, said outright that they no longer enjoyed working on the game.

5 / 10

Reviewed

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Dwarf Delve

A mining extraction roguelite from a solo developer that launched broken enough to earn a "Mostly Negative" tag — softlocks, an unexplained tutorial, and rough performance — while simultaneously earning some of the most sympathetic, patient negative reviews this library has seen, because the developer has been visibly fighting to fix it in real time.

5 / 10

Reviewed

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Empire of Sin

A genuinely novel pitch — Prohibition-era Chicago as a hybrid of XCOM tactics and Civilization-style empire management — from Doom co-creator John Romero's studio, undone by a buggy, shallow launch and, three years later, an outright abandonment that left a paid, pre-purchased second expansion permanently unreleased.

5 / 10

Reviewed

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Fantasy Idle Dungeon

A creature-collecting idle RPG in the mould of Dragon Cliff, with genuine long-term fans and steady ongoing support, undercut by extensive, still-unfixed English localization gaps and a progression curve several reviewers describe as balanced around leaving the game running for entire days at a time.

5 / 10

Reviewed

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Farmagia

A monster-farming action RPG featuring Fairy Tail creator Hiro Mashima's character designs, whose menu-driven, visual-novel-adjacent structure badly mismatched the Rune Factory and Harvest Moon comparisons its marketing invited, with reviewers on both sides of the split agreeing its premium price outran the content on offer.

5 / 10

Reviewed

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Feartress

A charming incremental city-building RPG that launched into Early Access with real promise and genuine early support, then went quiet after one substantial update -- reviewed here from a small but complete sample that shifts, year by year, from excited to abandoned.

5 / 10

Reviewed

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Goldclicking

A NZ$1.43 pixel-art clicker about tapping a gold bar, buying pickaxes and mine carts across six palette-swapped regions, and running two short bonus minigames — checked a week after launch, with no prestige loop found anywhere in its own achievement list.

5 / 10

Reviewed

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Hell Let Loose: Vietnam

A genuinely ambitious 50v50 jungle-warfare expansion of the Hell Let Loose formula — tunnels, helicopters, patrol boats and 17 battlefield roles — undercut by a launch several reviewers call "extremely early access," a crossplay aim-assist complaint that dominates the negative reviews, and a NZ$61.99 price competing with cheaper, better-established Vietnam shooters.

5 / 10

Reviewed

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Idle Fairy Fantasy

A NZ$5.99 xianxia-styled idle action-RPG almost nobody reviews in English — 95 of its 98 Steam reviews are Chinese, several from players with 200-plus hours reporting the game losing their entire save, on a title whose developer has spent the last two years promoting a newer game through this one's own news feed instead of patching it.

5 / 10

Reviewed

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Idle Space Navy

A free-to-play sci-fi idler in ongoing Early Access since October 2023, built as an authorised spiritual successor to Idle Space Raider and Transport Defender, undercut by a prestige loop that pays out less on every reset and a store-page offline-progress promise several reviewers say doesn't hold up.

5 / 10

Reviewed

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Immortal IDLE

A NZ$8.99 solo-developed idle cultivation RPG that reviewers repeatedly call "a cut-price Melvor Idle in xianxia clothing" — Mixed across 87 reviews, with a strong 2025 run undone by a dead-quiet Early Access: no update since 11 June 2025, and its own Steam interface page marks English support as "Not supported," which is why not one of those 87 reviews is in English.

5 / 10

Reviewed

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Insanity Clicker

PlayFlock's free asylum-horror clicker still has real atmosphere and a genuinely distinct art direction, but its own player base has spent a decade reporting the exact same progression wall around level 2000, and nobody at the studio has touched it since 2020.

5 / 10

Reviewed

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Internet Cafe Simulator 2

A genuinely novel business-sim sequel -- build and run an internet cafe complete with a working in-game browser -- undone by a single, specific, four-years-unfixed bug that keeps showing up in reviews: save files randomly corrupting or wiping hours of progress, in a game its own last content update predates by over four years.

5 / 10

Reviewed

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iZolated

A pixel-art post-apocalyptic survival action RPG with genuine crafting and base-building depth, undermined at launch by game-breaking bugs including inventory resets on zone transitions, though the developers have kept working on it for nearly two years, including a full public reboot.

5 / 10

Reviewed

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Life of an NPC

A genuinely novel Early Access experiment in which every NPC's behaviour is driven by a language model the player supplies themselves, reviewed here on the strength of its complete 21-review Steam record and the solo developer's own unusually candid admission that this is one of three AI-driven projects competing for his attention, and currently not the one winning.

5 / 10

Reviewed

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Lighthouse Keeper

A tiny, stark, art-forward interactive short story from the makers of Milk Inside a Bag of Milk Inside a Bag of Milk, held back almost entirely by one specific, near-universally criticised element — its English voice acting — rather than its atmosphere or premise.

5 / 10

Reviewed

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