Desktop Nard: Dice Idle
A charming desktop-widget idler where itemized dice roll across your screen farming loot — well-received at launch, then left to rot at exactly the endgame its own systems build toward.
4.5 / 10
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1087 games we have reviewed that run on macOS, best first.
1087 reviews
A charming desktop-widget idler where itemized dice roll across your screen farming loot — well-received at launch, then left to rot at exactly the endgame its own systems build toward.
4.5 / 10
A self-described "artificial intelligence landfill" of 400-plus tiny games exploring countries, emotions and technologies, made with ChatGPT and Codex credited directly as co-developers — an unusually blunt experiment in AI-made content whose sole detailed review found the concept more interesting to think about than to actually play.
4.5 / 10
A free-to-play idle tower defense from Swell Games that most of its own review base describes as a reskin of the developer's earlier Idle Monster TD, wrapped around one of the more aggressively itemised in-app purchase menus this library has documented.
4.5 / 10
A story-driven sci-fi Memory-game adventure — flip cards to find matching pairs, battle enemies and stranded astronauts with them — filed under "Massively Multiplayer" on Steam despite a single-player campaign, a PvP mode still labelled Beta on its own store page, zero user reviews and zero concurrent players at the time this was checked.
4.5 / 10
Realpolitiks lets players lead any contemporary nation through diplomacy, war, and economic maneuvering on a real-world map. Its ambition earns credit for scope, but an unusually large, specific, and detailed body of reviewer criticism argues nearly every one of its systems — war, diplomacy, economy, difficulty balance — is broken or badly oversimplified.
4.5 / 10
A genuinely ambitious 2011 open-world fantasy RPG wrapped around one of PC gaming's most notorious publisher track records — phone-activation DRM demanding personal information, retroactively injected microtransactions, and an account requirement reviewers report is still being newly enforced on decade-old purchases in 2026.
4.5 / 10
An Early Access medieval smithy management sim from the makers of Tavern Master, praised for a satisfying early and mid-game production loop but widely criticized for shallow late-game content, frustrating logistics micromanagement, and a lack of real challenge.
4.4 / 10
Danny Deer's tower-climbing action roguelike lands satisfying, weapon-specific hits but pairs them with sluggish movement and thin build variety that reviewers say wears out its welcome fast.
4.4 / 10
Read review of Hollow Survivors Review: Weighty Combat Undercut by Its Own Movement
A short, sharply written psychological horror game about losing your job and selling off your life to a door-to-door demon — brilliant in concept and writing, but so thin on actual gameplay that it barely clears the one-hour mark.
4.4 / 10
Flourish is a cheap, cozy garden-tending incremental, and this review's Mostly Positive sample (28 of 38 reviews) is split between players who found it a genuinely relaxing, well-supported way to unwind and a substantial minority who felt the game shipped far too short, though the developer's rapid post-launch content update directly answers that specific complaint.
4.3 / 10
A ricochet-shooting, box-lighting puzzle-platformer with genuine VR ambitions, undercut by a headtracking mismatch that a near-unanimous run of negative reviews says causes motion sickness within seconds, plus jump and movement controls several players call broken outright.
4.3 / 10
A free-to-play naval PvP autobattler with real, specific tactical depth reviewers enjoy, undercut by a strong, repeated pay-to-win throughline and a Steam release several reviewers say quietly reuses a years-old mobile game without disclosing it.
4.3 / 10
A Prohibition-era mafia grand strategy game with a genuinely rare premise and almost none of the depth needed to carry it past the first few hours.
4.2 / 10
Read review of The Commission: Organized Crime Grand Strategy
A charming hidden-object time-travel comedy with real craft behind it, sold as a finished game while playing like the tail end of its own free demo.
4.2 / 10
The paid sequel to one of idle gaming's founding games spent almost six years in Early Access, tore up its own design twice, and was quietly pulled from sale in 2024 without ever reaching version 1.0. A look at what it tried to build and why it never finished building it.
4 / 10
An idle guild-manager that has sat labelled "Early Access" on Steam since January 2017 with no update since that September — still installable, still free, and still collecting reviews from players logging hundreds of hours in a game its own developer stopped touching almost nine years ago.
4 / 10
ZuitLabs' incremental game about tending a strange, obsessive Machine wraps its click-and-lever progression in a genuinely affecting story about compulsion and isolation, and a Very Positive review sample largely rewards that ambition, though a smaller, specific set of reviewers describes the same design choices as frustrating, repetitive, and at times simply broken.
4 / 10
A competent, aggressively monetised gacha idle RPG that ran for almost four years — until the developer shut its servers down for good on 31 July 2025 and deleted every account. It can no longer be bought, downloaded or played.
4 / 10
A five-resource idle civilization builder with genuinely more going on than most clickers of its era, frozen in Early Access for over a decade — its last real update landed in mid-2016, and reviewers are still calling it abandoned in 2026.
4 / 10
A raw, unusually specific life-simulation about climbing out of poverty and debt that hooked a large early audience with real narrative ambition, before its developer went quiet in early 2023 and left the game listed on Steam but currently impossible to purchase, with the reason unresolved.
4 / 10
A solo-developer clicker/idle RPG with a clean, monetisation-free foundation and a genuinely fair asking price, undone by a total absence of support — its own Steam news feed has never carried a single post, and reviewers across eight years agree the content runs out in a couple of days.
4 / 10
A cheap idle dungeon-crawler with a genuinely likeable opening hour, undone by a prestige loop that adds numbers instead of content, save-breaking bugs, and a developer who appears to have walked away within weeks of launch.
4 / 10
A Cozy Nordic Settlement Builder, Out of a Long Demo Period Folklands is a settlement builder from Bromantic Games, set in a retro-styled, fantasy Nordic-inspired world where playe
3.7 / 10
A budget tractor-and-crop sim from Gameza Studio that asks under three dollars and, going by its own tiny review sample, mostly delivers a stuck tractor, a touchy camera and an arbitrary plowing timer for the price.
3.5 / 10