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macOS game reviews

1087 games we have reviewed that run on macOS, best first.

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1087 reviews

Black Gold: Oil Drilling Simulator

An early 20th-century oil-boom business sim that follows a familiar PlayWay-published template almost beat for beat, drawing real early praise for its upgrade-everything core loop before a consistent, cross-language chorus of complaints about a grindy, three-to-five-hour campaign, poor AI voice acting, broken late-game automation and oppressively dark, red-tinted lighting settles in.

5 / 10

Reviewed

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Dungeon Rushers

A turn-based dungeon crawler with a genuinely likeable early-FF feel and a dungeon-building PvP layer, sold on Steam at roughly three times its Android price for what several reviewers say is the exact same touch-scaled interface, still bearing oversized mobile-style buttons on a PC screen.

5 / 10

Reviewed

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Dustborn

A narrative road-trip adventure from The Longest Journey creator Ragnar Tørnquist's studio, casting a band of misfits with word-based superpowers crossing a divided near-future America, whose striking art and worldbuilding ambition are consistently undercut, even among reviewers who set aside its pre-release "culture war" controversy entirely, by thin combat, inconsistent character writing, and a widely reported rushed final act.

5 / 10

Reviewed

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Empire of Sin

A genuinely novel pitch — Prohibition-era Chicago as a hybrid of XCOM tactics and Civilization-style empire management — from Doom co-creator John Romero's studio, undone by a buggy, shallow launch and, three years later, an outright abandonment that left a paid, pre-purchased second expansion permanently unreleased.

5 / 10

Reviewed

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Evolutionary Antinomy

A budget-priced, text-based sandbox survival RPG set in a dystopian near-future where robot rights and unchecked genetic and cybernetic modification have triggered global war, built around a robbed courier rebuilding an RV fortress between deliveries — its tiny review sample is short on detail but backed by two reviewers who each logged well over ten hours despite saying little about why.

5 / 10

Reviewed

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Idle Space Navy

A free-to-play sci-fi idler in ongoing Early Access since October 2023, built as an authorised spiritual successor to Idle Space Raider and Transport Defender, undercut by a prestige loop that pays out less on every reset and a store-page offline-progress promise several reviewers say doesn't hold up.

5 / 10

Reviewed

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Insanity Clicker

PlayFlock's free asylum-horror clicker still has real atmosphere and a genuinely distinct art direction, but its own player base has spent a decade reporting the exact same progression wall around level 2000, and nobody at the studio has touched it since 2020.

5 / 10

Reviewed

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Monster Crown

A genuinely inventive monster-breeding RPG with a darker Pokémon-adjacent premise and a crossbreeding system its own fans call one of the best in the genre, sitting inside a game that a remarkably large share of its players — across four years of reviews — describe as too bug-riddled to finish.

5 / 10

Reviewed

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Party Hard 2

Party Hard 2 sends a serial-killing insomniac back into the business of quietly ending noisy parties, this time with crafting, vehicles, and a voxel-art overhaul layered onto the original's stealth-puzzle formula. An unusually large, convergent share of reviewers argue the sequel traded away what made the first game fun in favor of systems that make it harder, buggier, and less charming.

5 / 10

Reviewed

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Power & Revolution 2022 Edition

The latest instalment in a long-running yearly geopolitical simulation series, offering genuine, unmatched depth for fans willing to run a country's economy, army and secret services, undercut by bugs its own loyal fanbase say have carried over unfixed for years and a full annual price for what many call a minor content refresh.

5 / 10

Reviewed

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Sea Drifter

A pre-alpha top-down pirate survival adventure that starts you with a rowboat, three apples and 25 gold and dares you to earn everything else from four escalating seas — a freshly launched Early Access title with essentially no review base yet, so this account leans on its unusually detailed official mechanics description and early achievement data instead.

5 / 10

Reviewed

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Shroud of the Avatar: Forsaken Virtues

Richard Garriott's Kickstarter-funded return to Ultima-style online RPGs spent over three years in Early Access before a rocky 2018 launch, and this review's reading of its current Steam sample found a genuinely rare split: a well-documented real-money land controversy and a string of backers who feel let down sitting right alongside one of the most consistently, independently praised small communities this outlet has read about in any MMO.

5 / 10

Reviewed

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Sin Slayers: Reign of The 8th

A turn-based roguelite RPG that quietly relaunched after the original 2020 Sin Slayers was pulled from Steam, offering free replacement keys to affected owners, but running into the same grindy pacing and shallow combat complaints that dogged the original, alongside new balance and UI issues from the rebuild itself.

5 / 10

Reviewed

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Stygian: Reign of the Old Ones

A Lovecraftian narrative RPG set in an Arkham torn loose from reality, Mixed across 575 reviews for genuinely strong writing, art and sanity-driven roleplaying — undercut by clunky, dice-heavy combat and a story that a large share of reviewers say ends abruptly, roughly a third of the way through what was promised.

5 / 10

Reviewed

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SYMMETRY

SYMMETRY wraps a survival-management sim in genuinely striking retro-futuristic vector art and a mysterious, half-told sci-fi story. Its own reviewers largely agree the atmosphere is the best thing about it, and just as largely agree the actual click-and-wait management loop underneath is one of the most punishing, repetitive experiences in the genre.

5 / 10

Reviewed

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Virtual Driving School

A driving-lesson simulator from CGA Simulation, built around real-world UK and US road rules, VR support, and force-feedback steering wheel hardware, Mostly Negative across 26 English reviews at launch for genuinely broken VR menus, unreliable wheel mapping, and frequent crashes — with a widely repeated complaint that a premise this promising launched in a state closer to an early access test than a finished product.

5 / 10

Reviewed

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We Were Here

We Were Here is a free two-player co-op puzzle adventure that splits partners between two halves of a frozen castle, communicating only by walkie-talkie. Its central concept still earns genuine praise as the origin of a beloved franchise, but a specific, heavily-corroborated bug in its chess puzzle sequence has reportedly blocked players from finishing the game for years.

5 / 10

Reviewed

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CraftCraft: Fantasy Merchant Simulator Review: A Charming Cast Wrapped Around a Half-Built Game

A cozy crafting visual novel about running a fantasy curio shop, praised for its art, voice acting and rhythm-based crafting, but weighed down at launch by a too-short story, bugs, and a barebones endless mode that reviewers say don't yet justify the asking price.

4.8 / 10

Reviewed

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Log Riders

A chaotic two-player co-op platformer about balancing on a rolling log — genuinely hilarious with a friend, but held back by twitchy controls, repetitive hazard design, and a level structure that overstays its welcome.

4.8 / 10

Reviewed

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